/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BBVS_DIALOGS_H #define BBVS_DIALOGS_H #include "bbvs/bbvs.h" #include "gui/dialog.h" namespace GUI { class ButtonWidget; class CommandSender; } namespace Bbvs { enum { // Main menu kCmdNewGame = 'NEWG', kCmdContinue = 'CONT', kCmdOptions = 'OPTN', kCmdMiniGames = 'MINI', kCmdQuit = 'QUIT', // Options kCmdUninstall = 0, kCmdCredits = 'CRED', kCmdOpening = 'OPEN', kCmdChicksNStuff = 'CHIC', // Minigames kCmdHockALoogie = 'HOCK', kCmdBugJustice = 'BUGJ', kCmdCourtChaos = 'CORT', kCmdAirGuitar = 'AIRG', kCmdBack = 'BACK' }; enum { kMainMenuScr = 0, kOptionsMenuScr = 1, kMiniGamesMenuScr = 2 }; class MainMenu : public GUI::Dialog { public: MainMenu(BbvsEngine *vm); ~MainMenu() override; void reflowLayout() override; void handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) override; protected: BbvsEngine *_vm; void init(); GUI::ButtonWidget *_buttons[5]; void gotoMenuScreen(int index); bool canContinue(); void gotoScene(int sceneNum); }; } #endif // BBVS_DIALOGS_H