/* ** Auxiliary functions from Lua API ** See Copyright Notice in lua.h */ #ifndef GRIM_LAPI_H #define GRIM_LAPI_H #include "engines/grim/lua/lua.h" #include "engines/grim/lua/lobject.h" namespace Grim { TObject *luaA_Address(lua_Object o); void luaA_pushobject(TObject *o); void luaA_packresults(); int32 luaA_passresults(); void set_normalized(TObject *d, TObject *s); } // end of namespace Grim #endif