ResidualVM Team ************* Project Leader -------------- Pawel Kolodziejski Engine Teams ------------ Grim: James Brown - Core developer (retired) Giulio Camuffo - Core developer Pawel Kolodziejski - Core developer (suspended) Einar Johan T. Somaae - Initial EMI support, various code fixes and improvements Grim Contributors: If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you. Torbjorn Andersson - Various code fixes Ori Avtalion - Lipsync, LAF support, various code fixes Robert Biro - Fixes to antiliasing Bastien Bouclet - Various fixes to engine Marcus Comstedt - Initial Dreamcast port Andrea Corna - Improved font support, patch extractor, few code improvements Jonathan Gray - Various code fixes Vincent Hamm - Various engine code fixes and improvements Sven Hesse - Various compilation fixes Matthew Hoops - Some engine improvements, some work on EMI support Erich Hoover - x86-64 fixes, various code fixes and improvements Max Horn - Minor code fixes Travis Howell - Various code fixes, Windows port Filippos Karapetis - Compilation fixes Joost Peters - Various code fixes George Macon - Compilation fixes Josh Matthews - Few fixes to engine Matthieu Milan - Few code improvements Christian Neumair - Various optimisation patches Vincent Pelletier - Various engine improvementts and code fixes Daniel Schepler - Initial engine codebase, LUA support Yaron Tausky - Fixes to subtitles Joel Teichroeb - Initial EMI support, various code fixes and improvements Julien Templier - create_project tool Pino Toscano - Debian GNU/Linux package files Lionel Ulmer - OpenGL optimisations Joni Vahamaki - A lot engine improvements and fixes JenniBee - Compilation fixes ScummVM code ************ Residual use a lot of ScummVM code. For a list of authors look into COPYRIGHT file. Website code ************ Fredrik Wendel Special thanks to ***************** The LUA developers, for creating a nice compact script interpreter. Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try. Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.