/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_SCR_H #define IMAGE_SCR_H #include "image/image_decoder.h" /** * @defgroup image_scr SCR decoder * @ingroup image * * @brief Decoder for ZX-Spectrum SCREEN$ based on: * https://gist.github.com/alexanderk23/f459c76847d9412548f7 * * * Used in engines: * - Freescape * @{ */ namespace Common { class SeekableReadStream; } namespace Image { class ScrDecoder : public Image::ImageDecoder { public: ScrDecoder(); virtual ~ScrDecoder(); // ImageDecoder API void destroy(); virtual bool loadStream(Common::SeekableReadStream &stream); virtual const Graphics::Surface *getSurface() const { return _surface; } private: Graphics::Surface *_surface; uint32 getPixelAddress(int x, int y); uint32 getAttributeAddress(int x, int y); }; } // End of namespace Image #endif // IMAGE_SCR_H