/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_DRAGONINI_H #define DRAGONS_DRAGONINI_H #include "common/system.h" #include "dragons/bigfile.h" namespace Dragons { class Actor; enum IniFlags { INI_FLAG_1 = 0x1, INI_FLAG_2 = 0x2, INI_FLAG_4 = 0x4, INI_FLAG_8 = 0x8, INI_FLAG_10 = 0x10, INI_FLAG_20 = 0x20, INI_FLAG_40 = 0x40, INI_FLAG_80 = 0x80 }; struct DragonINI { uint16 id; int16 iptIndex_maybe; int16 imgId; int16 actorResourceId; uint16 sequenceId; int16 inventorySequenceId; Actor *actor; uint16 sceneId; int16 direction; int16 counter; int16 objectState; uint16 objectState2; int16 x; int16 y; uint16 flags; int16 baseXOffset; int16 baseYOffset; int16 direction2; }; class DragonINIResource { private: BigfileArchive *_bigfileArchive; DragonINI *_dragonINI; uint16 _count; DragonINI *_flickerINI; public: DragonINIResource(BigfileArchive *bigfileArchive); void reset(); uint16 totalRecords() { return _count; } DragonINI *getRecord(uint16 index); void setFlickerRecord(DragonINI *dragonINI); DragonINI *getFlickerRecord() { return _flickerINI; } bool isFlicker(uint16 index); bool isFlicker(DragonINI *ini) { return isFlicker(ini->id); } }; } // End of namespace Dragons #endif //DRAGONS_DRAGONINI_H