/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_STREAMDEBUG_H #define COMMON_STREAMDEBUG_H namespace Common { class String; class MessageStream; class Debug { public: Debug(int level); Debug(const Debug &other); ~Debug(); Debug &space(); Debug &nospace(); Debug &operator<<(const String &str); Debug &operator<<(const char *str); Debug &operator<<(char str); Debug &operator<<(int number); Debug &operator<<(unsigned int number); Debug &operator<<(double number); Debug &operator<<(float number); Debug &operator<<(bool value); Debug &operator<<(void *p); Debug &operator=(const Debug &other); private: Debug &maybeSpace(); MessageStream *_stream; }; } Common::Debug streamDbg(int level = -1); #endif