/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_MANAGED_SURFACE_H #define GRAPHICS_MANAGED_SURFACE_H #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "common/rect.h" #include "common/types.h" namespace Graphics { class Font; /** * A derived graphics surface, which handles automatically managing the allocated * surface data block, as well as introducing several new blitting methods */ class ManagedSurface { friend class Font; private: /** * The Graphics::Surface that the managed surface encapsulates */ Surface _innerSurface; /** * If set, the inner surface will be freed when the surface is recreated, * as well as when the surface is destroyed */ DisposeAfterUse::Flag _disposeAfterUse; /** * Stores the owning surface if this If this managed surface represents * a sub-section of another */ ManagedSurface *_owner; /** * For sub-section areas of an owning parent managed surface, this represents * the offset from the parent's top-left corner this sub-surface starts at */ Common::Point _offsetFromOwner; /** * Automatic transparency color. When set, doesn't require transparency to be * explicitly passed, and blit methods pass on to transBlit */ uint _transparentColor; bool _transparentColorSet; /** * Local palette for 8-bit images */ uint32 _palette[256]; bool _paletteSet; protected: /** * Base method that descendent classes can override for recording affected * dirty areas of the surface */ virtual void addDirtyRect(const Common::Rect &r); /** * Inner method for blitting */ void blitFromInner(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos, const uint32 *palette); /** * Inner method for copying another surface into this one at a given destination position */ void transBlitFromInner(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor, bool flipped, uint overrideColor, uint srcAlpha, const uint32 *srcPalette, const uint32 *dstPalette, const Surface *mask, bool maskOnly); public: /** * Clips the given source bounds so the passed destBounds will be entirely on-screen */ bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); public: uint16 &w; uint16 &h; uint16 &pitch; PixelFormat &format; public: /** * Create the managed surface */ ManagedSurface(); /** * Create a managed surface from another one. * If the source surface is maintaining it's own surface data, then * this surface will create it's own surface of the same size and copy * the contents from the source surface */ ManagedSurface(const ManagedSurface &surf); /** * Create the managed surface */ ManagedSurface(int width, int height); /** * Create the managed surface */ ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat); /** * Create the managed surface */ ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds); /** * Destroy the managed surface */ virtual ~ManagedSurface(); /** * Implements automatic conversion to a Graphics::Surface by * simply returning the inner surface. This must be const, * because we don't want changes being done directly to it, * since it would bypass dirty rect handling */ operator const Surface &() const { return _innerSurface; } const Surface &rawSurface() const { return _innerSurface; } /** * Reassign one managed surface to another one * Note that if the source has a managed surface, it will be duplicated */ ManagedSurface &operator=(const ManagedSurface &surf); /** * Returns true if the surface has not yet been allocated */ bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; } /** * Returns true if the surface is managing its own pixels */ DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @return Pointer to the pixel. */ inline const void *getBasePtr(int x, int y) const { return _innerSurface.getBasePtr(x, y); } /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. * @param y The y coordinate of the pixel. * @return Pointer to the pixel. */ inline void *getBasePtr(int x, int y) { return _innerSurface.getBasePtr(x, y); } /** * Get a reference to the pixel data */ inline void *getPixels() { return _innerSurface.getPixels(); } inline const void *getPixels() const { return _innerSurface.getPixels(); } /** * Sets the pixel data. */ virtual void setPixels(void *newPixels); /** * Allocate memory for the pixel data of the surface. */ virtual void create(uint16 width, uint16 height); /** * Allocate memory for the pixel data of the surface. */ virtual void create(uint16 width, uint16 height, const PixelFormat &pixelFormat); /** * Sets up the surface as a sub-section of another passed parent surface. This surface * will not own the pixels, and any dirty rect notifications will automatically be * passed to the original parent surface. * @remarks Note that this differs from Graphics::Surface::getSubArea, in that that * method only adds a single initial dirty rect for the whole area, and then none further */ virtual void create(ManagedSurface &surf, const Common::Rect &bounds); /** * Release the memory used by the pixels memory of this surface. This is the * counterpart to create(). */ virtual void free(); /** * Clears any pending dirty rects that have been generated for the surface */ virtual void clearDirtyRects() {} /** * When the managed surface is a sub-section of a parent surface, returns the * the offset in the parent surface that the surface starts at */ const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; } /** * Return a rect giving the bounds of the surface */ const Common::Rect getBounds() const { return Common::Rect(0, 0, this->w, this->h); } /** * Copies another surface into this one */ void blitFrom(const Surface &src); /** * Copies another surface into this one at a given destination position */ void blitFrom(const Surface &src, const Common::Point &destPos); /** * Copies another surface into this one at a given destination position */ void blitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos); /** * Copies another surface into this one */ void blitFrom(const ManagedSurface &src); /** * Copies another surface into this one at a given destination position */ void blitFrom(const ManagedSurface &src, const Common::Point &destPos); /** * Copies another surface into this one at a given destination position */ void blitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param destPos Destination position to draw the surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const Surface &src, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param destPos Destination position to draw the surface * @param mask Mask definition */ void transBlitFrom(const Surface &src, const Common::Point &destPos, const ManagedSurface &mask); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param destPos Destination position to draw the surface * @param mask Mask definition */ void transBlitFrom(const Surface &src, const Common::Point &destPos, const Surface &mask); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param srcRect Sub-section of source surface to draw * @param destPos Destination position to draw the surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param srcRect Sub-section of source surface to draw * @param destRect Destination area to draw the surface in. This can be sized differently * then srcRect, allowing for arbitrary scaling of the image * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src * @param mask Optional parameter with mask definition * @param maskOnly Optional parameter for using mask over transColor */ void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff, const Surface *mask = nullptr, bool maskOnly = false); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const ManagedSurface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param destPos Destination position to draw the surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param destPos Destination position to draw the surface * @param mask Mask definition */ void transBlitFrom(const ManagedSurface &src, const Common::Point &destPos, const ManagedSurface &mask); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param srcRect Sub-section of source surface to draw * @param destPos Destination position to draw the surface * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src */ void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Point &destPos, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff); /** * Copies another surface into this one ignoring pixels of a designated transparent color * @param src Source surface * @param srcRect Sub-section of source surface to draw * @param destRect Destination area to draw the surface in. This can be sized differently * then srcRect, allowing for arbitrary scaling of the image * @param transColor Transparency color to ignore copying * @param flipped Specifies whether to horizontally flip the image * @param overrideColor Optional color to use instead of non-transparent pixels from * the source surface * @param srcAlpha Optional additional transparency applied to src * @param mask Optional parameter with mask definition * @param maskOnly Optional parameter for using mask over transColor */ void transBlitFrom(const ManagedSurface &src, const Common::Rect &srcRect, const Common::Rect &destRect, uint transColor = 0, bool flipped = false, uint overrideColor = 0, uint srcAlpha = 0xff, const Surface *mask = nullptr, bool maskOnly = false); /** * Clear the entire surface */ void clear(uint color = 0); /** * Mark the entire surface as dirty */ void markAllDirty(); /** * Copies a bitmap to the Surface internal buffer. The pixel format * of buffer must match the pixel format of the Surface. */ void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) { _innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height); } /** * Copies a bitmap to the Surface internal buffer. The pixel format * of buffer must match the pixel format of the Surface. */ void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) { _innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect); } /** * Copy the data from another Surface, reinitializing the * surface to match the dimensions of the passed surface */ void copyFrom(const ManagedSurface &surf); /** * Draw a line. */ void drawLine(int x0, int y0, int x1, int y1, uint32 color) { _innerSurface.drawLine(x0, y0, x1, y1, color); addDirtyRect(Common::Rect(MIN(x0, x1), MIN(y0, y1), MAX(x0, x1), MAX(y0, y1))); } /** * Draw a thick line. */ void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) { _innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color); addDirtyRect(Common::Rect(MIN(x0, x1 + penX), MIN(y0, y1 + penY), MAX(x0, x1 + penX), MAX(y0, y1 + penY))); } /** * Draw a horizontal line. */ void hLine(int x, int y, int x2, uint32 color) { _innerSurface.hLine(x, y, x2, color); addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1)); } /** * Draw a vertical line. */ void vLine(int x, int y, int y2, uint32 color) { _innerSurface.vLine(x, y, y2, color); addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1)); } /** * Fill a rect with a given color. */ void fillRect(Common::Rect r, uint32 color) { _innerSurface.fillRect(r, color); addDirtyRect(r); } /** * Draw a frame around a specified rect. */ void frameRect(const Common::Rect &r, uint32 color) { _innerSurface.frameRect(r, color); addDirtyRect(r); } /** * Returns a sub-area of the screen, but only adds a single initial dirty rect * for the retrieved area. */ Surface getSubArea(const Common::Rect &area) { addDirtyRect(area); return _innerSurface.getSubArea(area); } /** * Convert the data to another pixel format. * * This works in-place. This means it will not create an additional buffer * for the conversion process. The value of 'pixels' might change though * (that means it might realloc the pixel data). * * @param dstFormat The desired format * @param palette The palette (in RGB888), if the source format has a Bpp of 1 */ void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0) { _innerSurface.convertToInPlace(dstFormat, palette); } /** * Returns the current transparent color */ uint getTransparentColor() const { return _transparentColor; } /** * Sets the transparent color */ void setTransparentColor(uint color) { _transparentColor = color; _transparentColorSet = true; } /** * Clears the transparent color setting */ void clearTransparentColor() { _transparentColorSet = false; } /** * Returns true if a transparent color has been set */ bool hasTransparentColor() const { return _transparentColorSet; } /** * Clear any existing palette */ void clearPalette() { _paletteSet = false; } /** * Gets the palette array */ const uint32 *getPalette() const { return _palette; } /** * Sets the palette using RGB tuplets */ void setPalette(const byte *colors, uint start, uint num); /** * Sets the palette using RGBA values */ void setPalette(const uint32 *colors, uint start, uint num); }; } // End of namespace Graphics #endif