/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str-array.h" #include "engines/advancedDetector.h" #include "composer/composer.h" #include "composer/detection.h" namespace Composer { int ComposerEngine::getGameType() const { return _gameDescription->gameType; } const char *ComposerEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 ComposerEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language ComposerEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform ComposerEngine::getPlatform() const { return _gameDescription->desc.platform; } bool ComposerEngine::loadDetectedConfigFile(Common::INIFile &configFile) const { const ADGameFileDescription *res = _gameDescription->desc.filesDescriptions; while (res->fileName != NULL) { if (res->fileType == GAME_CONFIGFILE) { return configFile.loadFromFile(res->fileName); } res++; } // default config file name return configFile.loadFromFile("book.ini") || configFile.loadFromFile("book.mac"); } } // End of namespace Composer class ComposerMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "composer"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char* target) const override; }; Common::Error ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Composer::ComposerEngine(syst, (const Composer::ComposerGameDescription *)desc); return Common::kNoError; } bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const { return ((f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup)); } Common::String getSaveName(Common::InSaveFile *in) { Common::Serializer ser(in, NULL); Common::String name; uint32 tmp; ser.syncAsUint32LE(tmp); ser.syncAsUint32LE(tmp); ser.syncString(name); return name; } int ComposerMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList ComposerMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.##", target); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = getSaveName(in); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool Composer::ComposerEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher || f == kSupportsSavingDuringRuntime || f == kSupportsLoadingDuringRuntime); } #if PLUGIN_ENABLED_DYNAMIC(COMPOSER) REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #else REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #endif