/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_FONT_H #define GRAPHICS_FONT_H #include "common/str.h" #include "common/ustr.h" #include "common/rect.h" namespace Common { template class Array; } namespace Graphics { struct Surface; class ManagedSurface; /** Text alignment modes */ enum TextAlign { kTextAlignInvalid, kTextAlignStart, ///< Text should be aligned to start of line (virtual) kTextAlignLeft, ///< Text should be aligned to the left kTextAlignCenter, ///< Text should be centered kTextAlignEnd, ///< Text should be aligned to end of line (virtual) kTextAlignRight ///< Text should be aligned to the right }; /** * Converts virtual text alignments (start + end) * to actual text alignment (left + right + center) for drawing, * if given actual text alignments it is returned as-is */ TextAlign convertTextAlignH(TextAlign alignH, bool rtl); /** * Instances of this class represent a distinct font, with a built-in renderer. * @todo Maybe move the high-level methods (drawString etc.) to a separate * FontRenderer class? That way, we could have different variants... ? */ class Font { public: Font() {} virtual ~Font() {} /** * Query the height of the font. * * @return font height. */ virtual int getFontHeight() const = 0; /** * Query the maximum width of the font. * * @return maximum font width. */ virtual int getMaxCharWidth() const = 0; /** * Query the width of a specific character. * * @param chr The character to query the width of. * @return The character's width. */ virtual int getCharWidth(uint32 chr) const = 0; /** * Query the kerning offset between two characters. * * @param left The left character. May be 0. * @param right The right character. May be 0. * @return The horizontal displacement. */ virtual int getKerningOffset(uint32 left, uint32 right) const; /** * Calculate the bounding box of a character. It is assumed that * the character shall be drawn at position (0, 0). * * The idea here is that the character might be drawn outside the * rect (0, 0) to (getCharWidth(chr), getFontHeight()) for some fonts. * This is common among TTF fonts. * * The default implementation simply returns the rect with a width * of getCharWidth(chr) and height of getFontHeight(). * * @param chr The character to draw. * @return The bounding box of the drawn glyph. */ virtual Common::Rect getBoundingBox(uint32 chr) const; /** * Return the bounding box of a string drawn with drawString. * * @param x The x position where to start drawing * @param y The y position where to start drawing * @param w The width of the text area. This can be 0 to allow for * obtaining the whole bounding box for a string. Note that this * does not work with an align different from kTextAlignLeft or * with useEllipsis. * @param align The text alignment. This can be used to center a string * in the given area or to align it to the right. * @param delatx Offset to the x starting position of the string. * @param useEllipsis Try to fit the string in the area by inserting an * ellipsis. Be ware that the default is false for this * one unlike for drawString! * @return The actual area where the string is drawn. */ Common::Rect getBoundingBox(const Common::String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const; Common::Rect getBoundingBox(const Common::U32String &str, int x = 0, int _y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const; /** * Draw a character at a specific point on a surface. * * Note that the point describes the top left edge point where to draw * the character. This can be different from top left edge point of the * character's bounding box! For example, TTF fonts sometimes move * characters like 't' one (or more) pixels to the left to create better * visual results. To query the actual bounding box of a character use * getBoundingBox. * @see getBoundingBox * * The Font implemenation should take care of not drawing outside of the * specified surface. * * @param dst The surface to drawn on. * @param chr The character to draw. * @param x The x coordinate where to draw the character. * @param y The y coordinate where to draw the character. * @param color The color of the character. */ virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const = 0; void drawChar(ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const; // TODO: Add doxygen comments to this void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; void drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; void drawString(ManagedSurface *dst, const Common::String &str, int x, int _y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; void drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; /** * Compute and return the width the string str has when rendered using this font. * This describes the logical width of the string when drawn at (0, 0). * This can be different from the actual bounding box of the string. Use * getBoundingBox when you need the bounding box of a drawn string. * @see getBoundingBox * @see drawChar */ int getStringWidth(const Common::String &str) const; int getStringWidth(const Common::U32String &str) const; /** * Take a text (which may contain newline characters) and word wrap it so that * no text line is wider than maxWidth pixels. If necessary, additional line breaks * are generated, preferably between words (i.e. where whitespaces are). * The resulting lines are appended to the lines string list. * It returns the maximal width of any of the new lines (i.e. a value which is less * or equal to maxWidth). * * @param str the string to word wrap * @param maxWidth the maximum width a line may have * @param lines the string list to which the text lines from str are appended * @param initWidth the starting width of the first line, for partially filled lines (optional) * @param evenWidthLinesModeEnabled if enabled, the resulting line segments will be close to the same width (optional) * @param wrapOnExplicitNewLines if enabled, forces wrapping on new line characters, otherwise treats them as single white space (optional) * @return the maximal width of any of the lines added to lines */ int wordWrapText(const Common::String &str, int maxWidth, Common::Array &lines, int initWidth = 0, bool evenWidthLinesModeEnabled = false, bool wrapOnExplicitNewLines = true) const; int wordWrapText(const Common::U32String &str, int maxWidth, Common::Array &lines, int initWidth = 0, bool evenWidthLinesModeEnabled = false, bool wrapOnExplicitNewLines = true) const; }; } // End of namespace Graphics #endif