/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NEVERHOOD_SPRITE_H #define NEVERHOOD_SPRITE_H #include "neverhood/neverhood.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { #define SetSpriteUpdate(callback) \ do { \ _spriteUpdateCb = static_cast (callback); \ debug(2, "SetSpriteUpdate(" #callback ")"); \ _spriteUpdateCbName = #callback; \ } while (0) #define SetFilterX(callback) \ do { \ _filterXCb = static_cast (callback); \ debug(2, "SetFilterX(" #callback ")"); \ } while (0) #define SetFilterY(callback) \ do { \ _filterYCb = static_cast (callback); \ debug(2, "SetFilterY(" #callback ")"); \ } while (0) const int16 kDefPosition = -32768; class Sprite : public Entity { public: Sprite(NeverhoodEngine *vm, int objectPriority); ~Sprite() override; void init() {} BaseSurface *getSurface() { return _surface; } void updateBounds(); void setDoDeltaX(int type); void setDoDeltaY(int type); bool isPointInside(int16 x, int16 y); bool checkCollision(NRect &rect); int16 getX() const { return _x; } int16 getY() const { return _y; } void setX(int16 value) { _x = value; } void setY(int16 value) { _y = value; } uint16 getFlags() const { return _flags; } bool isDoDeltaX() const { return _doDeltaX; } bool isDoDeltaY() const { return _doDeltaY; } NRect& getCollisionBounds() { return _collisionBounds; } uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void loadDataResource(uint32 fileHash); int16 defFilterY(int16 y); bool getVisible() const { return _surface->getVisible(); } void setVisible(bool value) { _surface->setVisible(value); } NDrawRect& getDrawRect() { return _surface->getDrawRect(); } // Some shortcuts to set the clipRect NRect& getClipRect() { return _surface->getClipRect(); } void setClipRect(int16 x1, int16 y1, int16 x2, int16 y2); void setClipRect(NRect& clipRect); void setClipRect(NDrawRect& drawRect); protected: void (Sprite::*_spriteUpdateCb)(); Common::String _spriteUpdateCbName; // For debugging purposes int16 (Sprite::*_filterXCb)(int16); int16 (Sprite::*_filterYCb)(int16); BaseSurface *_surface; int16 _x, _y; bool _doDeltaX, _doDeltaY; bool _needRefresh; NDrawRect _drawOffset; NRect _collisionBounds; NDrawRect _collisionBoundsOffset; uint16 _flags; DataResource _dataResource; void createSurface(int surfacePriority, int16 width, int16 height); void handleSpriteUpdate() { if (_spriteUpdateCb) (this->*_spriteUpdateCb)(); } int16 filterX(int16 x) { return _filterXCb ? (this->*_filterXCb)(x) : x; } int16 filterY(int16 y) { return _filterYCb ? (this->*_filterYCb)(y) : y; } }; enum { kSLFDefDrawOffset = 1 << 0, kSLFCenteredDrawOffset = 1 << 1, kSLFDefPosition = 1 << 2, kSLFSetPosition = 1 << 3, kSLFDefCollisionBoundsOffset = 1 << 4 }; class StaticSprite : public Sprite { public: StaticSprite(NeverhoodEngine *vm, int objectPriority); StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x = kDefPosition, int16 y = kDefPosition); void loadSprite(uint32 fileHash, uint flags = 0, int surfacePriority = 0, int16 x = kDefPosition, int16 y = kDefPosition); void updatePosition(); protected: SpriteResource _spriteResource; }; #define AnimationCallback(callback) static_cast (callback) #define GotoState(callback) gotoState(static_cast (callback)) #define NextState(callback) \ do { \ _nextStateCb = static_cast (callback); \ debug(2, "NextState(" #callback ")"); _nextStateCbName = #callback; \ } while (0) #define FinalizeState(callback) setFinalizeState(static_cast (callback)); const int STICK_LAST_FRAME = -2; class AnimatedSprite : public Sprite { public: AnimatedSprite(NeverhoodEngine *vm, int objectPriority); AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y); void update(); void updateDeltaXY(); void setRepl(byte oldColor, byte newColor); void clearRepl(); uint32 getCurrAnimFileHash() const { return _currAnimFileHash; } int16 getFrameIndex() const { return _currFrameIndex; } int16 getFrameIndex(uint32 frameHash) { return _animResource.getFrameIndex(frameHash); } void setNewHashListIndex(int value) { _newStickFrameIndex = value; } void startAnimation(uint32 fileHash, int16 plFirstFrameIndex, int16 plLastFrameIndex); protected: typedef void (AnimatedSprite::*AnimationCb)(); AnimResource _animResource; uint32 _currAnimFileHash, _newAnimFileHash, _nextAnimFileHash; int16 _currFrameIndex, _lastFrameIndex; int16 _plFirstFrameIndex, _plLastFrameIndex; uint32 _plFirstFrameHash, _plLastFrameHash; int16 _animStatus; int16 _currFrameTicks; int _currStickFrameIndex, _newStickFrameIndex; uint32 _newStickFrameHash; int16 _deltaX, _deltaY; byte _replOldColor, _replNewColor; bool _playBackwards, _frameChanged; AnimationCb _finalizeStateCb; AnimationCb _currStateCb; AnimationCb _nextStateCb; // For debugging purposes Common::String _finalizeStateCbName; Common::String _currStateCbName; Common::String _nextStateCbName; void init(); void updateAnim(); void updatePosition(); void updateFrameIndex(); void updateFrameInfo(); void createSurface1(uint32 fileHash, int surfacePriority); void createShadowSurface1(BaseSurface *shadowSurface, uint32 fileHash, int surfacePriority); void createShadowSurface(BaseSurface *shadowSurface, int16 width, int16 height, int surfacePriority); void stopAnimation(); void startAnimationByHash(uint32 fileHash, uint32 plFirstFrameHash, uint32 plLastFrameHash); void nextAnimationByHash(uint32 fileHash2, uint32 plFirstFrameHash, uint32 plLastFrameHash); void setFinalizeState(AnimationCb finalizeStateCb); void gotoState(AnimationCb currStateCb); void gotoNextState(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_SPRITE_H */