/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/gui_options.h" #include "common/config-manager.h" #include "common/str.h" namespace Common { const struct GameOpt { const char *option; // Each description must be a unique identifier not containing a substring // of any other description const char *desc; } g_gameOptions[] = { { GUIO_NOSUBTITLES, "sndNoSubs" }, { GUIO_NOMUSIC, "sndNoMusic" }, { GUIO_NOSPEECH, "sndNoSpeech" }, { GUIO_NOSFX, "sndNoSFX" }, { GUIO_NOMIDI, "sndNoMIDI" }, { GUIO_LINKSPEECHTOSFX, "sndLinkSpeechToSfx" }, { GUIO_LINKMUSICTOSFX, "sndLinkMusicToSfx" }, { GUIO_NOSPEECHVOLUME, "sndNoSpchVolume" }, { GUIO_NOLANG, "noLang"}, { GUIO_NOLAUNCHLOAD, "launchNoLoad" }, { GUIO_MIDIPCSPK, "midiPCSpk" }, { GUIO_MIDICMS, "midiCMS" }, { GUIO_MIDIPCJR, "midiPCJr" }, { GUIO_MIDIADLIB, "midiAdLib" }, { GUIO_MIDIC64, "midiC64" }, { GUIO_MIDIAMIGA, "midiAmiga" }, { GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" }, { GUIO_MIDITOWNS, "midiTowns" }, { GUIO_MIDIPC98, "midiPC98" }, { GUIO_MIDISEGACD, "midiSegaCD" }, { GUIO_MIDIMT32, "midiMt32" }, { GUIO_MIDIGM, "midiGM" }, { GUIO_NOASPECT, "noAspect" }, { GUIO_RENDERHERCGREEN, "hercGreen" }, { GUIO_RENDERHERCAMBER, "hercAmber" }, { GUIO_RENDERCGA, "cga" }, { GUIO_RENDEREGA, "ega" }, { GUIO_RENDERVGA, "vga" }, { GUIO_RENDERAMIGA, "amiga" }, { GUIO_RENDERFMTOWNS, "fmtowns" }, { GUIO_RENDERPC9821, "pc9821" }, { GUIO_RENDERPC9801, "pc9801" }, { GUIO_RENDERAPPLE2GS, "2gs" }, { GUIO_RENDERATARIST, "atari" }, { GUIO_RENDERMACINTOSH, "macintosh" }, { GUIO_GAMEOPTIONS1, "gameOption1" }, { GUIO_GAMEOPTIONS2, "gameOption2" }, { GUIO_GAMEOPTIONS3, "gameOption3" }, { GUIO_GAMEOPTIONS4, "gameOption4" }, { GUIO_GAMEOPTIONS5, "gameOption5" }, { GUIO_GAMEOPTIONS6, "gameOption6" }, { GUIO_GAMEOPTIONS7, "gameOption7" }, { GUIO_GAMEOPTIONS8, "gameOption8" }, { GUIO_GAMEOPTIONS9, "gameOption9" }, // Option strings must not contain substrings of any other options, so // "gameOption10" would be invalid here because it contains "gameOption1" { GUIO_GAMEOPTIONS10, "gameOptionA" }, { GUIO_GAMEOPTIONS11, "gameOptionB" }, { GUIO_GAMEOPTIONS12, "gameOptionC" }, { GUIO_GAMEOPTIONS13, "gameOptionD" }, { GUIO_GAMEOPTIONS14, "gameOptionE" }, { GUIO_GAMEOPTIONS15, "gameOptionF" }, { GUIO_NONE, nullptr } }; bool checkGameGUIOption(const String &option, const String &str) { for (int i = 0; g_gameOptions[i].desc; i++) { if (option.contains(g_gameOptions[i].option)) { if (str.contains(g_gameOptions[i].desc)) return true; else return false; } } return false; } String parseGameGUIOptions(const String &str) { String res; for (int i = 0; g_gameOptions[i].desc; i++) if (str.contains(g_gameOptions[i].desc)) res += g_gameOptions[i].option; return res; } const String getGameGUIOptionsDescription(const String &options) { String res; for (int i = 0; g_gameOptions[i].desc; i++) if (options.contains(g_gameOptions[i].option[0])) res += String(g_gameOptions[i].desc) + " "; res.trim(); return res; } void updateGameGUIOptions(const String &options, const String &langOption) { const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption; ConfMan.setAndFlush("guioptions", newOptionString); } } // End of namespace Common