/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * ARJ decompressor used in engines: * - drascula */ #ifndef COMMON_UNARJ_H #define COMMON_UNARJ_H #include "common/str.h" namespace Common { /** * @defgroup common_unarj ARJ decompressor * @ingroup common * * @brief API related to ARJ archive files. * * @{ */ class Archive; /** * This factory method creates an Archive instance corresponding to the content * of the ARJ compressed file with the given name. * * May return 0 in case of a failure. */ Archive *makeArjArchive(const String &name); /** @} */ } // End of namespace Common #endif