/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #ifndef TOLTECS_SCRIPT_H #define TOLTECS_SCRIPT_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/array.h" #include "common/func.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/voc.h" #include "sound/audiocd.h" #include "engines/engine.h" namespace Toltecs { const int kMaxScriptSlots = 50; const int kScriptStackSize = 4096 + 4; enum VarType { vtByte, vtWord }; typedef Common::Functor0 ScriptFunction; class ScriptInterpreter { public: ScriptInterpreter(ToltecsEngine *vm); ~ScriptInterpreter(); void loadScript(uint resIndex, uint slotIndex); void runScript(uint slotIndex); byte *getSlotData(int slotIndex) const { return _slots[slotIndex].data; } VarType getGameVarType(uint variable); int16 getGameVar(uint variable); void setGameVar(uint variable, int16 value); void saveState(Common::WriteStream *out); void loadState(Common::ReadStream *in); protected: struct ScriptRegs { int16 reg0; int16 reg1; int16 reg2; int16 reg3; int16 reg4; int16 reg5; int16 reg6; int16 sp; int16 reg8; }; struct ScriptSlot { byte *data; int32 size; uint resIndex; }; ToltecsEngine *_vm; Common::Array _scriptFuncs; Common::Array _scriptFuncNames; byte *_stack; byte *_code, *_subCode; byte *_localData; bool _switchLocalDataNear, _switchLocalDataFar, _switchLocalDataToStack; bool _cmpBitTest; ScriptSlot _slots[kMaxScriptSlots]; ScriptRegs _regs; int16 _savedSp; byte readByte(); int16 readInt16(); void execOpcode(byte opcode); void setupScriptFunctions(); void execScriptFunction(uint16 index); byte arg8(int16 offset); int16 arg16(int16 offset); void pushInt16(int16 value); int16 popInt16(); void localWrite8(int16 offset, byte value); byte localRead8(int16 offset); void localWrite16(int16 offset, int16 value); int16 localRead16(int16 offset); byte *localPtr(int16 offset); void sfNop(); void sfGetGameVar(); void sfSetGameVar(); void sfUpdateScreen(); void sfGetRandomNumber(); void sfDrawGuiTextMulti(); void sfUpdateVerbLine(); void sfSetFontColor(); void sfGetTalkTextDuration(); void sfTalk(); void sfFindPaletteFragment(); void sfClearPaletteFragments(); void sfAddPaletteFragment(); void sfSetDeltaAnimPalette(); void sfBuildColorTransTable(); void sfSetDeltaMainPalette(); void sfLoadScript(); void sfRegisterFont(); void sfLoadAddPalette(); void sfLoadScene(); void sfSetGuiHeight(); void sfFindMouseInRectIndex1(); void sfFindMouseInRectIndex2(); void sfDrawGuiImage(); void sfAddAnimatedSpriteNoLoop(); void sfAddAnimatedSprite(); void sfAddStaticSprite(); void sfAddAnimatedSpriteScaled(); void sfFindPath(); void sfWalk(); void sfScrollCameraUp(); void sfScrollCameraDown(); void sfScrollCameraLeft(); void sfScrollCameraRight(); void sfScrollCameraUpEx(); void sfScrollCameraDownEx(); void sfScrollCameraLeftEx(); void sfScrollCameraRightEx(); void sfSetCamera(); void sfGetRgbModifiertAtPoint(); void sfStartAnim(); void sfAnimNextFrame(); void sfGetAnimFrameNumber(); void sfGetAnimStatus(); void sfStartShakeScreen(); void sfStopShakeScreen(); void sfStartSequence(); void sfEndSequence(); void sfSetSequenceVolume(); void sfPlayPositionalSound(); void sfPlaySound2(); void sfClearScreen(); void sfHandleInput(); void sfRunOptionsScreen(); void sfPrecacheSprites(); void sfPrecacheSounds1(); void sfDeleteAllPbfFilesByExternalArray(); void sfPrecacheSounds2(); void sfRestoreStackPtr(); void sfSaveStackPtr(); void sfPlayMovie(); }; } // End of namespace Toltecs #endif /* TOLTECS_H */