/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/error.h" #include "common/file.h" #include "common/system.h" #include "common/events.h" #include "common/stream.h" #include "engines/util.h" #include "graphics/palette.h" #include "adl/adl.h" #include "adl/display.h" #include "adl/parser.h" namespace Adl { AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) : Engine(syst), _gameDescription(gd), _display(nullptr), _parser(nullptr), _room(1), _steps(0), _isDark(false) { } AdlEngine::~AdlEngine() { delete _parser; delete _display; } Common::Error AdlEngine::run() { initGraphics(560, 384, true); byte palette[6 * 3] = { 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xc7, 0x34, 0xff, 0x38, 0xcb, 0x00, 0x00, 0x00, 0xff, // FIXME 0xff, 0xa5, 0x00 // FIXME }; g_system->getPaletteManager()->setPalette(palette, 0, 6); _display = new Display(); _parser = new Parser(*this, *_display); runGame(); return Common::kNoError; } Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) { Common::String str; while (1) { byte b = stream.readByte(); if (stream.eos() || stream.err() || b == until) break; str += b; }; return str; } void AdlEngine::printStrings(Common::SeekableReadStream &stream, int count) { while (1) { Common::String str = readString(stream); _display->printString(str); if (--count == 0) break; stream.seek(3, SEEK_CUR); }; } Common::String AdlEngine::getEngineString(int str) { return _strings[str]; } void AdlEngine::wordWrap(Common::String &str) { uint end = 39; while (1) { if (str.size() <= end) return; while (str[end] != APPLECHAR(' ')) --end; str.setChar(APPLECHAR('\r'), end); end += 40; } } void AdlEngine::printMessage(uint idx, bool wait) { Common::String msg = _messages[idx - 1]; wordWrap(msg); _display->printString(msg); if (wait) _display->delay(14 * 166018 / 1000); } void AdlEngine::printEngineMessage(EngineMessage msg) { printMessage(getEngineMessage(msg)); } void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) { while (1) { Command command; command.room = stream.readByte(); if (command.room == 0xff) return; command.verb = stream.readByte(); command.noun = stream.readByte(); byte scriptSize = stream.readByte() - 6; command.numCond = stream.readByte(); command.numAct = stream.readByte(); for (uint i = 0; i < scriptSize; ++i) command.script.push_back(stream.readByte()); if (stream.eos() || stream.err()) error("Failed to read commands"); commands.push_back(command); } } void AdlEngine::takeItem(byte noun) { Common::Array::iterator it; for (it = _inventory.begin(); it != _inventory.end(); ++it) { if (it->field1 != noun || it->field2 != _room) continue; if (it->field7 == 2) { printEngineMessage(IDI_MSG_ITEM_DOESNT_MOVE); return; } if (it->field7 == 1) { it->field2 = 0xfe; it->field7 = 1; return; } Common::Array::const_iterator it2; for (it2 = it->field10.begin(); it->field10.end(); ++it2) { if (*it2 == _rooms[_room].picture) { it->field2 = 0xfe; it->field7 = 1; return; } } } printEngineMessage(IDI_MSG_ITEM_NOT_HERE); } void AdlEngine::dropItem(byte noun) { Common::Array::iterator it; for (it = _inventory.begin(); it != _inventory.end(); ++it) { if (it->field1 != noun || it->field2 != 0xfe) continue; it->field2 = _room; it->field7 = 1; return; } // Don't understand printEngineMessage(IDI_MSG_DONT_UNDERSTAND); } void AdlEngine::doActions(const Command &command, byte noun, byte offset) { for (uint i = 0; i < command.numAct; ++i) { switch (command.script[offset]) { case 1: _variables[command.script[offset + 2]] += command.script[offset + 1]; offset += 3; break; case 2: _variables[command.script[offset + 2]] -= command.script[offset + 1]; offset += 3; break; case 3: _variables[command.script[offset + 1]] = command.script[offset + 2]; offset += 3; break; case 4: { Common::Array::const_iterator it; for (it = _inventory.begin(); it != _inventory.end(); ++it) if (it->field2 == 0xfe) printMessage(it->field8); ++offset; break; } case 5: _inventory[command.script[offset + 1] - 1].field2 = command.script[offset + 2]; offset += 3; break; case 6: _rooms[_room].picture = _rooms[_room].field8; _room = command.script[offset + 1]; offset += 2; break; case 7: _rooms[_room].picture = command.script[offset + 1]; offset += 2; break; case 8: _rooms[_room].field8 = _rooms[_room].picture = command.script[offset + 1]; offset += 2; break; case 9: printMessage(command.script[offset + 1]); offset += 2; break; case 0xa: _isDark = false; ++offset; break; case 0xb: _isDark = true; ++offset; break; case 0xf: warning("Save game not implemented"); ++offset; break; case 0x10: warning("Load game not implemented"); ++offset; break; case 0x11: { _display->printString(_strings[IDI_STR_PLAY_AGAIN]); Common::String input = _display->inputString(); if (input.size() == 0 || input[0] != APPLECHAR('N')) { warning("Restart game not implemented"); return; } // Fall-through } case 0xd: printEngineMessage(IDI_MSG_THANKS_FOR_PLAYING); quitGame(); return; case 0x12: { byte item = command.script[offset + 1] - 1; _inventory[item].field2 = command.script[offset + 2]; _inventory[item].field5 = command.script[offset + 3]; _inventory[item].field6 = command.script[offset + 4]; offset += 5; break; } case 0x13: { byte item = command.script[offset + 2] - 1; _inventory[item].field3 = command.script[offset + 1]; offset += 3; break; } case 0x14: _rooms[_room].picture = _rooms[_room].field8; ++offset; break; case 0x15: case 0x16: case 0x17: case 0x18: case 0x19: case 0x1a: { byte room = _rooms[_room].connections[command.script[offset] - 0x15]; if (room == 0) { printEngineMessage(IDI_MSG_CANT_GO_THERE); return; } _rooms[_room].picture = _rooms[_room].field8; _room = room; return; } case 0x1b: takeItem(noun); ++offset; break; case 0x1c: dropItem(noun); ++offset; break; case 0x1d: _rooms[command.script[offset + 1]].field8 = _rooms[command.script[offset + 1]].picture = command.script[offset + 2]; offset += 3; break; default: error("Invalid action opcode %02x", command.script[offset]); } } } bool AdlEngine::checkCommand(const Command &command, byte verb, byte noun) { if (command.room != 0xfe && command.room != _room) return false; if (command.verb != 0xfe && command.verb != verb) return false; if (command.noun != 0xfe && command.noun != noun) return false; uint offset = 0; for (uint i = 0; i < command.numCond; ++i) { switch (command.script[offset]) { case 3: if (_inventory[command.script[offset + 1] - 1].field2 != command.script[offset + 2]) return false; offset += 3; break; case 5: if (command.script[offset + 1] > _steps) return false; offset += 2; break; case 6: if (_variables[command.script[offset + 1]] != command.script[offset + 2]) return false; offset += 3; break; case 9: if (_rooms[_room].picture != command.script[offset + 1]) return false; offset += 2; break; case 10: if (_inventory[command.script[offset + 1] - 1].field3 != command.script[offset + 2]) return false; offset += 3; break; default: error("Invalid condition opcode %02x", command.script[offset]); } } doActions(command, noun, offset); return true; } bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) { Commands::const_iterator it; for (it = commands.begin(); it != commands.end(); ++it) if (checkCommand(*it, verb, noun)) return true; return false; } void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) { Commands::const_iterator it; for (it = commands.begin(); it != commands.end(); ++it) checkCommand(*it, verb, noun); } void AdlEngine::clearScreen() { _display->setMode(Display::kModeMixed); _display->clear(0x00); } AdlEngine *AdlEngine::create(GameType type, OSystem *syst, const AdlGameDescription *gd) { switch(type) { case kGameTypeHires1: return HiRes1Engine__create(syst, gd); default: error("Unknown GameType"); } } } // End of namespace Adl