/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MATH_SQUAREMATRIX_H #define MATH_SQUAREMATRIX_H #include "math/matrix.h" #include "math/vector.h" namespace Math { /** * \class MatrixType * This specialization of MatrixType defines some new methods for square * matrices. */ template class MatrixType : public MatrixBase { public: inline void setToIdentity() { *this = 1.f; } inline void transformVector(Vector(dim) *vec) const { *vec = this->getThis() * *vec; } Matrix &operator=(float i); protected: MatrixType() : MatrixBase() { setToIdentity(); } MatrixType(float *data) : MatrixBase(data) { } MatrixType(const MatrixBase &m) : MatrixBase(m) { } }; template Matrix &MatrixType::operator=(float i) { for (int row = 0; row < dim; ++row) { for (int col = 0; col < dim; ++col) { this->setValue(row, col, (row == col ? i : 0.f)); } } return this->getThis(); } } #endif