/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM_MM_H #define MM_MM_H #include "common/random.h" #include "mm/detection.h" namespace MM { enum MightAndMagicDebugChannels { kDebugPath = 1 << 0, kDebugScripts = 1 << 1, kDebugGraphics = 1 << 2, kDebugSound = 1 << 3 }; class MMEngine : public Engine { protected: const MightAndMagicGameDescription *_gameDescription; Common::RandomSource _randomSource; public: MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc); ~MMEngine() override {} /** * Checks for feature flag */ bool hasFeature(EngineFeature f) const override; /** * Returns the features */ uint32 getFeatures() const; /** * Returns the game language */ Common::Language getLanguage() const; /** * Returns the game's platform */ Common::Platform getPlatform() const; /** * Gets the game Id */ uint32 getGameID() const; /** * Returns true if the game is the CD version */ bool getIsCD() const; /** * Get a random number */ uint getRandomNumber(int max) { return _randomSource.getRandomNumber(max); } }; extern MMEngine *g_engine; } // namespace MM #endif // MM_MM_H