/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BURIED_BURIED_H #define BURIED_BURIED_H #include "common/scummsys.h" #include "common/array.h" #include "common/list.h" #include "common/hashmap.h" #include "common/str-array.h" #include "engines/engine.h" class OSystem; struct ADGameDescription; namespace Common { class SeekableReadStream; class Serializer; class WinResources; class WriteStream; } namespace Graphics { struct WinCursorGroup; } namespace Buried { enum { GF_TRUECOLOR = (1 << 1), GF_WIN95 = (1 << 2), GF_COMPRESSED = (1 << 3), GF_TRIAL = (1 << 4) }; class BuriedConsole; struct GlobalFlags; class GraphicsManager; struct Location; class Message; class SoundManager; class Window; class VideoWindow; class BuriedEngine : public ::Engine { protected: Common::Error run(); public: BuriedEngine(OSystem *syst, const ADGameDescription *gamedesc); virtual ~BuriedEngine(); // Detection related functions const ADGameDescription *_gameDescription; bool isDemo() const; bool isTrial() const; bool isTrueColor() const; bool isWin95() const; bool isCompressed() const; Common::String getEXEName() const; Common::String getLibraryName() const; Common::Language getLanguage() const; bool hasFeature(EngineFeature f) const; void pauseEngineIntern(bool pause); // Resources Common::String getString(uint32 stringID); Common::String getFilePath(uint32 stringID); Common::String getFilePath(int timeZone, int environment, int fileOffset); Graphics::WinCursorGroup *getCursorGroup(uint32 cursorGroupID); Common::SeekableReadStream *getBitmapStream(uint32 bitmapID); Common::SeekableReadStream *getNavData(uint32 resourceID); Common::SeekableReadStream *getSndData(uint32 resourceID); Common::SeekableReadStream *getAnimData(uint32 resourceID); Common::SeekableReadStream *getAIData(uint32 resourceID); Common::SeekableReadStream *getItemData(uint32 resourceID); Common::SeekableReadStream *getBookData(uint32 resourceID); Common::SeekableReadStream *getFileBCData(uint32 resourceID); Common::SeekableReadStream *getINNData(uint32 resourceID); uint32 getVersion(); uint32 computeNavDBResourceID(int timeZone, int environment); uint32 computeAnimDBResourceID(int timeZone, int environment); uint32 computeAIDBResourceID(int timeZone, int environment); uint32 computeFileNameResourceID(int timeZone, int environment, int fileOffset); GraphicsManager *_gfx; SoundManager *_sound; Window *_mainWindow; // Only one main window is supported. Window *_focusedWindow; Window *_captureWindow; // Timers uint createTimer(Window *window, uint period); bool killTimer(uint timer); void removeAllTimers(Window *window); // Video void addVideo(VideoWindow *window); void removeVideo(VideoWindow *window); void updateVideos(); // Messaging void postMessageToWindow(Window *dest, Message *message); void sendAllMessages(); void removeKeyboardMessages(Window *window); void removeMouseMessages(Window *window); void removeAllMessages(Window *window); void removeMessages(Window *window, int messageBegin, int messageEnd); bool hasMessage(Window *window, int messageBegin, int messageEnd) const; // Miscellaneous void yield(); int getTransitionSpeed(); void setTransitionSpeed(int newSpeed); void releaseCapture() { _captureWindow = 0; } bool runQuitDialog(); bool isControlDown() const; // Save/Load bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave); static Common::StringArray listSaveFiles(); bool loadState(Common::SeekableReadStream *saveFile, Location &location, GlobalFlags &flags, Common::Array &inventoryItems); bool saveState(Common::WriteStream *saveFile, Location &location, GlobalFlags &flags, Common::Array &inventoryItems); Common::Error runSaveDialog(); Common::Error runLoadDialog(); private: Common::WinResources *_mainEXE, *_library; struct Timer { Window *owner; uint32 period; uint32 nextTrigger; }; typedef Common::HashMap TimerMap; TimerMap _timers; uint _timerSeed; uint32 _pauseStartTime; typedef Common::List VideoList; VideoList _videos; bool _yielding; struct MessageInfo { // I did think about calling this "Envelope" Window *dest; Message *message; }; // LordHoto didn't want me to add an iterator to Common::Queue. typedef Common::List MessageQueue; MessageQueue _messageQueue; void pollForEvents(); // Saves bool syncLocation(Common::Serializer &s, Location &location); bool syncGlobalFlags(Common::Serializer &s, GlobalFlags &flags); }; // Macro for creating a version field #define MAKEVERSION(a, b, c, d) \ (((uint32)((a) & 0xFF) << 24) | ((uint32)((b) & 0xFF) << 16) | ((uint32)((c) & 0xFF) << 8) | ((uint32)((d) & 0xFF))) } // End of namespace Buried #endif