// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "bits.h" #ifndef DEBUG_H #define DEBUG_H enum enDebugLevels { DEBUG_NONE, DEBUG_NORMAL, DEBUG_WARN, DEBUG_ERROR, DEBUG_FUNC, DEBUG_BITMAPS, DEBUG_MODEL, DEBUG_STUB, DEBUG_SMUSH, DEBUG_IMUSE, DEBUG_CHORES, DEBUG_ALL }; extern enDebugLevels debugLevel; extern const char *debug_levels[]; extern const char *debug_descriptions[]; // Hacky toggles for experimental / debug code (defined/set in main.cpp) extern bool ZBUFFER_GLOBAL, SHOWFPS_GLOBAL; void warning(const char *fmt, ...); void error(const char *fmt, ...); const char *tag2str(uint32 tag); void hexdump(const byte * data, int len, int bytesPerLine); #endif