/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H #define MOHAWK_LIVINGBOOKS_GRAPHICS_H #include "mohawk/graphics.h" namespace Mohawk { class MohawkEngine_LivingBooks; class LBGraphics : public GraphicsManager { public: LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height); ~LBGraphics() override; void setPalette(uint16 id) override; void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0); bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y); protected: MohawkSurface *decodeImage(uint16 id) override; MohawkEngine *getVM() override { return (MohawkEngine *)_vm; } private: MohawkBitmap *_bmpDecoder; LivingBooksBitmap_v1 *_bmpDecoderLB; MohawkEngine_LivingBooks *_vm; }; } // End of namespace Mohawk #endif