/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "gob/gob.h" // For struct GOBGameDescription. #include "gob/detection/detection.h" class GobMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "gob"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; }; bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Gob::GobEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; *engine = new Gob::GobEngine(syst); ((Gob::GobEngine *)*engine)->initGame(gd); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(GOB) REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #else REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #endif namespace Gob { void GobEngine::initGame(const GOBGameDescription *gd) { if (gd->startTotBase == nullptr) _startTot = "intro.tot"; else _startTot = gd->startTotBase; if (gd->startStkBase == nullptr) _startStk = "intro.stk"; else _startStk = gd->startStkBase; _demoIndex = gd->demoIndex; _gameType = gd->gameType; _features = gd->features; _language = gd->desc.language; _platform = gd->desc.platform; } } // End of namespace Gob