/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/pixelformat.h" #include "common/algorithm.h" namespace Graphics { Common::String PixelFormat::toString() const { if (bytesPerPixel == 1) return "CLUT8"; // We apply a trick to simplify the code here. We encode all the shift, // loss, and component name in the component entry. By having the shift as // highest entry we can sort according to shift. // This works because in valid RGB PixelFormats shift values needs to be // distinct except when the loss is 8. However, components with loss value // of 8 are not printed, thus their position does not matter. int component[4]; component[0] = (rShift << 16) | (rLoss << 8) | 'R'; component[1] = (gShift << 16) | (gLoss << 8) | 'G'; component[2] = (bShift << 16) | (bLoss << 8) | 'B'; component[3] = (aShift << 16) | (aLoss << 8) | 'A'; // Sort components according to descending shift value. Common::sort(component, component + ARRAYSIZE(component), Common::Greater()); Common::String letters, digits; for (int i = 0; i < ARRAYSIZE(component); ++i) { const int componentLoss = (component[i] >> 8) & 0xFF; // A loss of 8 means that the component does not exist. if (componentLoss == 8) { continue; } const char componentName = component[i] & 0xFF; letters += componentName; digits += '0' + 8 - componentLoss; } return letters + digits + '@' + ('0' + bytesPerPixel); } } // End of namespace Graphics