/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MYST3_SCENE_H #define MYST3_SCENE_H #include "common/rect.h" #include "engines/myst3/gfx.h" namespace Myst3 { class Myst3Engine; class SunSpot; class Scene : public Window { private: Myst3Engine *_vm; uint _mouseSpeed; public: Scene(Myst3Engine *vm); // Window API Common::Rect getPosition() const override; Common::Rect getOriginalPosition() const override; void updateCamera(Common::Point &mouse); void updateMouseSpeed(); void screenPosToDirection(const Common::Point &screen, float &pitch, float &heading) const; static Math::Vector3d directionToVector(float pitch, float heading); void drawSunspotFlare(const SunSpot &s); float distanceToZone(float spotHeading, float spotPitch, float spotRadius, float heading, float pitch); }; } // end of namespace Myst3 #endif