/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "engines/stark/visual/smacker.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/texture.h"
#include "engines/stark/scene.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
#include "common/str.h"
#include "common/archive.h"
#include "video/bink_decoder.h"
#include "video/smk_decoder.h"
namespace Stark {
VisualSmacker::VisualSmacker(Gfx::Driver *gfx) :
Visual(TYPE),
_gfx(gfx),
_surface(nullptr),
_texture(nullptr),
_decoder(nullptr),
_position(0, 0),
_originalWidth(0),
_originalHeight(0),
_overridenFramerate(-1) {
_surfaceRenderer = _gfx->createSurfaceRenderer();
}
VisualSmacker::~VisualSmacker() {
delete _texture;
delete _decoder;
delete _surfaceRenderer;
}
void VisualSmacker::loadSmacker(Common::SeekableReadStream *stream) {
delete _texture;
delete _decoder;
_decoder = new Video::SmackerDecoder();
_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
_decoder->loadStream(stream);
init();
}
void VisualSmacker::loadBink(Common::SeekableReadStream *stream) {
delete _texture;
delete _decoder;
_decoder = new Video::BinkDecoder();
_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
_decoder->setDefaultHighColorFormat(Gfx::Driver::getRGBAPixelFormat());
_decoder->loadStream(stream);
init();
}
void VisualSmacker::init() {
_originalWidth = _decoder->getWidth();
_originalHeight = _decoder->getHeight();
rewind();
_texture = _gfx->createBitmap();
_texture->setSamplingFilter(StarkSettings->getImageSamplingFilter());
update();
}
void VisualSmacker::readOriginalSize(Common::SeekableReadStream *stream) {
Video::SmackerDecoder smacker;
smacker.loadStream(stream);
_originalWidth = smacker.getWidth();
_originalHeight = smacker.getHeight();
}
void VisualSmacker::render(const Common::Point &position) {
assert(_decoder->getCurFrame() >= 0);
// The position argument contains the scroll offset
_surfaceRenderer->render(_texture, _position - position, _originalWidth, _originalHeight);
}
void VisualSmacker::update() {
if (_decoder->needsUpdate()) {
_surface = _decoder->decodeNextFrame();
const byte *palette = _decoder->getPalette();
if (palette) {
// Convert the surface to RGBA
Graphics::Surface convertedSurface;
convertedSurface.create(_surface->w, _surface->h, Gfx::Driver::getRGBAPixelFormat());
for (int y = 0; y < _surface->h; y++) {
const byte *srcRow = (const byte *)_surface->getBasePtr(0, y);
byte *dstRow = (byte *)convertedSurface.getBasePtr(0, y);
for (int x = 0; x < _surface->w; x++) {
byte index = *srcRow++;
byte r = palette[index * 3];
byte g = palette[index * 3 + 1];
byte b = palette[index * 3 + 2];
if (r != 0 || g != 255 || b != 255) {
*dstRow++ = r;
*dstRow++ = g;
*dstRow++ = b;
*dstRow++ = 0xFF;
} else {
// Cyan is the transparent color
*dstRow++ = 0;
*dstRow++ = 0;
*dstRow++ = 0;
*dstRow++ = 0;
}
}
}
_texture->update(&convertedSurface);
convertedSurface.free();
} else {
_texture->update(_surface);
}
}
}
bool VisualSmacker::isPointSolid(const Common::Point &point) const {
if (!_decoder || !_surface) {
return false;
}
Common::Point scaledPoint;
scaledPoint.x = point.x * _surface->w / _originalWidth;
scaledPoint.y = point.y * _surface->h / _originalHeight;
scaledPoint.x = CLIP(scaledPoint.x, 0, _surface->w);
scaledPoint.y = CLIP(scaledPoint.y, 0, _surface->h);
const byte *ptr = (const byte *)_surface->getBasePtr(scaledPoint.x, scaledPoint.y);
const byte *palette = _decoder->getPalette();
if (palette) {
byte r = palette[*ptr * 3];
byte g = palette[*ptr * 3 + 1];
byte b = palette[*ptr * 3 + 2];
// Cyan is the transparent color
return r != 0x00 || g != 0xFF || b != 0xFF;
} else {
// Maybe implement this method in some other way to avoid having to keep the surface in memory
return *(ptr + 3) == 0xFF;
}
}
int VisualSmacker::getFrameNumber() const {
if (_decoder && _decoder->isPlaying()) {
return _decoder->getCurFrame();
}
return -1;
}
bool VisualSmacker::isDone() {
return getCurrentTime() >= getDuration();
}
int VisualSmacker::getWidth() const {
return _originalWidth;
}
int VisualSmacker::getHeight() const {
return _originalHeight;
}
uint32 VisualSmacker::getDuration() const {
return (_decoder->getRate().getInverse() * _decoder->getDuration().msecs()).toInt();
}
void VisualSmacker::rewind() {
_decoder->rewind();
_decoder->start();
if (_overridenFramerate != -1) {
Common::Rational originalFrameRate;
Video::SmackerDecoder *smacker = dynamic_cast(_decoder);
if (smacker) {
originalFrameRate = smacker->getFrameRate();
}
Video::BinkDecoder *bink = dynamic_cast(_decoder);
if (bink) {
originalFrameRate = bink->getFrameRate();
}
Common::Rational playbackRate = _overridenFramerate / originalFrameRate;
_decoder->setRate(playbackRate);
}
}
uint32 VisualSmacker::getCurrentTime() const {
return (_decoder->getRate().getInverse() * _decoder->getTime()).toInt();
}
void VisualSmacker::overrideFrameRate(int32 framerate) {
_overridenFramerate = framerate;
}
void VisualSmacker::pause(bool pause) {
_decoder->pauseVideo(pause);
}
} // End of namespace Stark