/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/visual/smacker.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/texture.h" #include "engines/stark/scene.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" #include "common/str.h" #include "common/archive.h" #include "video/bink_decoder.h" #include "video/smk_decoder.h" namespace Stark { VisualSmacker::VisualSmacker(Gfx::Driver *gfx) : Visual(TYPE), _gfx(gfx), _surface(nullptr), _texture(nullptr), _decoder(nullptr), _position(0, 0), _originalWidth(0), _originalHeight(0), _overridenFramerate(-1) { _surfaceRenderer = _gfx->createSurfaceRenderer(); } VisualSmacker::~VisualSmacker() { delete _texture; delete _decoder; delete _surfaceRenderer; } void VisualSmacker::loadSmacker(Common::SeekableReadStream *stream) { delete _texture; delete _decoder; _decoder = new Video::SmackerDecoder(); _decoder->setSoundType(Audio::Mixer::kSFXSoundType); _decoder->loadStream(stream); init(); } void VisualSmacker::loadBink(Common::SeekableReadStream *stream) { delete _texture; delete _decoder; _decoder = new Video::BinkDecoder(); _decoder->setSoundType(Audio::Mixer::kSFXSoundType); _decoder->setDefaultHighColorFormat(Gfx::Driver::getRGBAPixelFormat()); _decoder->loadStream(stream); init(); } void VisualSmacker::init() { _originalWidth = _decoder->getWidth(); _originalHeight = _decoder->getHeight(); rewind(); _texture = _gfx->createBitmap(); _texture->setSamplingFilter(StarkSettings->getImageSamplingFilter()); update(); } void VisualSmacker::readOriginalSize(Common::SeekableReadStream *stream) { Video::SmackerDecoder smacker; smacker.loadStream(stream); _originalWidth = smacker.getWidth(); _originalHeight = smacker.getHeight(); } void VisualSmacker::render(const Common::Point &position) { assert(_decoder->getCurFrame() >= 0); // The position argument contains the scroll offset _surfaceRenderer->render(_texture, _position - position, _originalWidth, _originalHeight); } void VisualSmacker::update() { if (_decoder->needsUpdate()) { _surface = _decoder->decodeNextFrame(); const byte *palette = _decoder->getPalette(); if (palette) { // Convert the surface to RGBA Graphics::Surface convertedSurface; convertedSurface.create(_surface->w, _surface->h, Gfx::Driver::getRGBAPixelFormat()); for (int y = 0; y < _surface->h; y++) { const byte *srcRow = (const byte *)_surface->getBasePtr(0, y); byte *dstRow = (byte *)convertedSurface.getBasePtr(0, y); for (int x = 0; x < _surface->w; x++) { byte index = *srcRow++; byte r = palette[index * 3]; byte g = palette[index * 3 + 1]; byte b = palette[index * 3 + 2]; if (r != 0 || g != 255 || b != 255) { *dstRow++ = r; *dstRow++ = g; *dstRow++ = b; *dstRow++ = 0xFF; } else { // Cyan is the transparent color *dstRow++ = 0; *dstRow++ = 0; *dstRow++ = 0; *dstRow++ = 0; } } } _texture->update(&convertedSurface); convertedSurface.free(); } else { _texture->update(_surface); } } } bool VisualSmacker::isPointSolid(const Common::Point &point) const { if (!_decoder || !_surface) { return false; } Common::Point scaledPoint; scaledPoint.x = point.x * _surface->w / _originalWidth; scaledPoint.y = point.y * _surface->h / _originalHeight; scaledPoint.x = CLIP(scaledPoint.x, 0, _surface->w); scaledPoint.y = CLIP(scaledPoint.y, 0, _surface->h); const byte *ptr = (const byte *)_surface->getBasePtr(scaledPoint.x, scaledPoint.y); const byte *palette = _decoder->getPalette(); if (palette) { byte r = palette[*ptr * 3]; byte g = palette[*ptr * 3 + 1]; byte b = palette[*ptr * 3 + 2]; // Cyan is the transparent color return r != 0x00 || g != 0xFF || b != 0xFF; } else { // Maybe implement this method in some other way to avoid having to keep the surface in memory return *(ptr + 3) == 0xFF; } } int VisualSmacker::getFrameNumber() const { if (_decoder && _decoder->isPlaying()) { return _decoder->getCurFrame(); } return -1; } bool VisualSmacker::isDone() { return getCurrentTime() >= getDuration(); } int VisualSmacker::getWidth() const { return _originalWidth; } int VisualSmacker::getHeight() const { return _originalHeight; } uint32 VisualSmacker::getDuration() const { return (_decoder->getRate().getInverse() * _decoder->getDuration().msecs()).toInt(); } void VisualSmacker::rewind() { _decoder->rewind(); _decoder->start(); if (_overridenFramerate != -1) { Common::Rational originalFrameRate; Video::SmackerDecoder *smacker = dynamic_cast(_decoder); if (smacker) { originalFrameRate = smacker->getFrameRate(); } Video::BinkDecoder *bink = dynamic_cast(_decoder); if (bink) { originalFrameRate = bink->getFrameRate(); } Common::Rational playbackRate = _overridenFramerate / originalFrameRate; _decoder->setRate(playbackRate); } } uint32 VisualSmacker::getCurrentTime() const { return (_decoder->getRate().getInverse() * _decoder->getTime()).toInt(); } void VisualSmacker::overrideFrameRate(int32 framerate) { _overridenFramerate = framerate; } void VisualSmacker::pause(bool pause) { _decoder->pauseVideo(pause); } } // End of namespace Stark