/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef DIALOG_H #define DIALOG_H #include "scummsys.h" #include "widget.h" class NewGui; #define RES_STRING(id) _gui->queryResString(id) #define CUSTOM_STRING(id) _gui->queryCustomString(id) // Some "common" commands sent to handleCommand() enum { kCloseCmd = 'clos' }; class Dialog : public CommandReceiver { friend class Widget; friend class NewGui; protected: NewGui *_gui; int16 _x, _y; uint16 _w, _h; Widget *_firstWidget; Widget *_mouseWidget; Widget *_focusedWidget; byte *_screenBuf; public: Dialog(NewGui *gui, int x, int y, int w, int h) : _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0), _mouseWidget(0), _focusedWidget(0), _screenBuf(0) {} virtual ~Dialog(); virtual void draw(); virtual void handleTickle(); // Called periodically (in every guiloop() ) virtual void handleMouseDown(int x, int y, int button); virtual void handleMouseUp(int x, int y, int button); virtual void handleKeyDown(char key, int modifiers); virtual void handleKeyUp(char key, int modifiers); virtual void handleMouseMoved(int x, int y, int button); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); NewGui *getGui() { return _gui; } void setupScreenBuf(); void teardownScreenBuf(); protected: Widget* findWidget(int x, int y); // Find the widget at pos x,y if any void close(); void addResText(int x, int y, int w, int h, int resID); void addButton(int x, int y, int w, int h, const char *label, uint32 cmd, char hotkey); }; class SaveLoadDialog : public Dialog { public: SaveLoadDialog(NewGui *gui); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: Widget* _savegameList; }; class SoundDialog; class KeysDialog; class MiscDialog; class OptionsDialog : public Dialog { protected: SoundDialog *_soundDialog; KeysDialog *_keysDialog; MiscDialog *_miscDialog; public: OptionsDialog(NewGui *gui); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); }; class PauseDialog : public Dialog { public: PauseDialog(NewGui *gui); virtual void handleMouseDown(int x, int y, int button) { close(); } virtual void handleKeyDown(char key, int modifiers) { if (key == 32) close(); else Dialog::handleKeyDown(key, modifiers); } }; #endif