/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "math/vector2d.h" #include "common/streamdebug.h" namespace Math { Vector2d::Matrix() : MatrixType<2, 1>() { } Vector2d::Matrix(float x, float y) : MatrixType<2, 1>() { setValue(0, x); setValue(1, y); } Vector2d::Matrix(const MatrixBase<2, 1> &vec) : MatrixType<2, 1>(vec) { } Vector2d::Matrix(const float *data) : MatrixType<2, 1>(data) { } void Vector2d::rotateAround(const Vector2d &point, const Angle &angle) { *this -= point; float cosa = angle.getCosine(); float sina = angle.getSine(); float x = value(0) * cosa - value(1) * sina; value(1) = value(0) * sina + value(1) * cosa; value(0) = x; *this += point; } Angle Vector2d::getAngle() const { return Angle::arcTangent2(getY(), getX()); } Vector3d Vector2d::toVector3d() const { Vector3d v(value(0), value(1), 0); return v; } }