/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef GRIM_IRIS_H #define GRIM_IRIS_H namespace Grim { class SaveGame; class Iris { public: enum Direction { Open = 0, Close = 1 }; Iris(); ~Iris(); void play(Direction dir, int x, int y, int lenght); void draw(); void update(int frameTime); void saveState(SaveGame *state) const; void restoreState(SaveGame *state); private: bool _playing; Direction _direction; int _x1; int _y1; int _x2; int _y2; int _targetX; int _targetY; int _lenght; int _currTime; }; } // end of namespace Grim #endif