/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOON_DREW_H #define TOON_DREW_H #include "toon/character.h" namespace Toon { class ToonEngine; class CharacterDrew : public Character { public: CharacterDrew(ToonEngine *vm); ~CharacterDrew() override; bool setupPalette() override; void playStandingAnim() override; void setPosition(int16 x, int16 y) override; void resetScale() override; void update(int32 timeIncrement) override; void playWalkAnim(int32 start, int32 end) override; int32 getRandomIdleAnim() override; protected: int32 _currentScale; }; } // End of namespace Toon #endif