/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "string.h" #include "sound.h" extern void launcherLoop(); void Scumm::initRandSeeds() { _randSeed1 = 0xA943DE35; _randSeed2 = 0x37A9ED27; } uint Scumm::getRandomNumber(uint max) { /* TODO: my own random number generator */ _randSeed1 = 0xDEADBEEF * (_randSeed1 + 1); _randSeed1 = (_randSeed1>>13) | (_randSeed1<<19); return _randSeed1%max; } uint Scumm::getRandomNumberRng(uint min, uint max) { return getRandomNumber(max-min+1)+min; } void Scumm::scummInit() { int i; Actor *a; debug(9, "scummInit"); if(_features & GF_SMALL_HEADER) _resourceHeaderSize = 6; else _resourceHeaderSize = 8; if(!(_features & GF_SMALL_NAMES)) loadCharset(1); initScreens(0, 16, 320, 144); setShake(0); setupCursor(); for (i=1,a=getFirstActor(); ++a,inumber = i; initActor(a, 1); } _defaultTalkDelay = 60; _vars[VAR_CHARINC] = 4; _numNestedScripts = 0; vm.cutSceneStackPointer = 0; memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr)); memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData)); for (i=0; i<_maxVerbs; i++) { _verbs[i].verbid = 0; _verbs[i].right = 319; _verbs[i].oldleft = -1; _verbs[i].type = 0; _verbs[i].color = 2; _verbs[i].hicolor = 0; _verbs[i].charset_nr = 1; _verbs[i].curmode = 0; _verbs[i].saveid = 0; _verbs[i].center=0; _verbs[i].key = 0; } if(!(_features & GF_AFTER_V7)) { camera._leftTrigger = 10; camera._rightTrigger = 30; camera._mode = 0; } camera._follows = 0; virtscr[0].xstart = 0; if(!(_features & GF_AFTER_V7)) { _vars[VAR_V5_DRAWFLAGS] = 11; _vars[VAR_59] = 3; } mouse.x = 104; mouse.y = 56; _ENCD_offs = 0; _EXCD_offs = 0; _currentScript = 0xFF; _sentenceNum = 0; _currentRoom = 0; _numObjectsInRoom = 0; _actorToPrintStrFor = 0; charset._bufPos = 0; _haveMsg = 0; _varwatch = -1; _screenStartStrip = 0; _vars[VAR_TALK_ACTOR] = 0; _talkDelay = 0; _keepText = false; _cursorState = 0; _userPut = 0; _newEffect = 129; _fullRedraw = true; clearDrawObjectQueue(); for (i=0; i<6; i++) { if(_features & GF_OLD256) { string[i].t_xpos = 0; string[i].t_ypos = 0; } else { string[i].t_xpos = 2; string[i].t_ypos = 5; } string[i].t_right = 319; string[i].t_color = 0xF; string[i].t_center = 0; string[i].t_charset = 0; } _numInMsgStack = 0; createResource(rtTemp, 6, 500); initScummVars(); if (!(_features&GF_AFTER_V6)) _vars[VAR_V5_TALK_STRING_Y] = -0x50; getGraphicsPerformance(); } void Scumm::initScummVars() { if(!(_features & GF_AFTER_V7)) { _vars[VAR_CURRENTDRIVE] = _currentDrive; _vars[VAR_FIXEDDISK] = checkFixedDisk(); _vars[VAR_SOUNDCARD] = _soundCardType; _vars[VAR_VIDEOMODE] = 0x13; _vars[VAR_HEAPSPACE] = 630; _vars[VAR_MOUSEPRESENT] = _mousePresent; _vars[VAR_SOUNDPARAM] = _soundParam; _vars[VAR_SOUNDPARAM2] = _soundParam2; _vars[VAR_SOUNDPARAM3] = _soundParam3; if (_features&GF_AFTER_V6) _vars[VAR_V6_EMSSPACE] = 10000; } } void Scumm::checkRange(int max, int min, int no, const char *str) { if (no < min || no > max) { error("Value %d is out of bounds (%d,%d) int script(%d) msg %s", no, min,max, vm.slot[_curExecScript].number, str); } } void Scumm::scummMain(int argc, char **argv) { charset._vm = this; gdi._vm = this; _fileHandle = NULL; _debugMode = 0; // off by default... _noSubtitles = 0; // use by default - should this depend on soundtrack? _scale = 2; // double size by default _maxHeapThreshold = 450000; _minHeapThreshold = 400000; _gameDataPath = NULL; _gameTempo = 0; _videoMode = 0; _soundCardType = 3; #ifdef WIN32 _midi_driver = MIDI_WINDOWS; #else _midi_driver = MIDI_NULL; #endif parseCommandLine(argc, argv); /* Init graphics and create a primary virtual screen */ initGraphics(this, _fullScreen, _scale); allocResTypeData(rtBuffer, MKID('NONE'),10,"buffer", 0); initVirtScreen(0, 0, 200, false, false); if (_exe_name==NULL) //error("Specify the name of the game to start on the command line"); launcherLoop(); if (!detectGame()) { warning("Game detection failed. Using default settings"); _features = GF_DEFAULT; } if (!_gameDataPath) { warning("No path was provided. Assuming that data file are in the current directory"); _gameDataPath = (char *)malloc(sizeof(char) * 2); strcpy(_gameDataPath, ""); } if(_features & GF_AFTER_V7) setupScummVarsNew(); else setupScummVarsOld(); if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) NUM_ACTORS = 30; else NUM_ACTORS = 13; if(_features & GF_AFTER_V7) OF_OWNER_ROOM = 0xFF; else OF_OWNER_ROOM = 0x0F; if (_gameId==GID_INDY4 && _bootParam==0) { _bootParam = -7873; } // if (_gameId==GID_MONKEY2 && _bootParam==0) { // _bootParam = 10001; // } if (_features & GF_SMALL_HEADER) readIndexFileSmall(); else readIndexFile(); initRandSeeds(); if (_features & GF_NEW_OPCODES) setupOpcodes2(); else setupOpcodes(); scummInit(); if(!(_features & GF_AFTER_V7)) _vars[VAR_VERSION] = 21; _vars[VAR_DEBUGMODE] = _debugMode; if (_gameId==GID_MONKEY) { _vars[74] = 1225; } setupSound(); runScript(1,0,0,&_bootParam); // _scummTimer = 0; } int Scumm::scummLoop(int delta) { if (_debugger) _debugger->on_frame(); _vars[VAR_TMR_1] += delta; _vars[VAR_TMR_2] += delta; _vars[VAR_TMR_3] += delta; _vars[VAR_TMR_4] += delta; if (delta > 15) delta = 15; decreaseScriptDelay(delta); _talkDelay -= delta; if (_talkDelay<0) _talkDelay=0; processKbd(); if(_features & GF_AFTER_V7) { _vars[VAR_CAMERA_POS_X] = camera._cur.x; _vars[VAR_CAMERA_POS_Y] = camera._cur.y; } else { _vars[VAR_CAMERA_POS_X] = camera._cur.x; } _vars[VAR_HAVE_MSG] = _haveMsg; _vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x; _vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y; _vars[VAR_MOUSE_X] = mouse.x; _vars[VAR_MOUSE_Y] = mouse.y; _vars[VAR_DEBUGMODE] = _debugMode; if (_features & GF_AUDIOTRACKS) _vars[VAR_MI1_TIMER]+=5; else if(_features & GF_OLD256) _vars[VAR_MUSIC_FLAG]++; if (_saveLoadFlag) { if (_saveLoadFlag==1) { saveState(_saveLoadSlot, _saveLoadCompatible); if (_saveLoadCompatible) _vars[VAR_GAME_LOADED] = 201; } else { loadState(_saveLoadSlot, _saveLoadCompatible); if (_saveLoadCompatible) { _vars[VAR_GAME_LOADED] = 203; } } _saveLoadFlag = 0; } if (_completeScreenRedraw) { int i; Actor *a; _completeScreenRedraw = false; gdi.clearUpperMask(); charset._hasMask = false; redrawVerbs(); _fullRedraw = true; for (i=0,a=getFirstActor(); ineedRedraw = 1; } runAllScripts(); checkExecVerbs(); checkAndRunVar33(); if (_currentRoom==0) { gdi._cursorActive = 0; CHARSET_1(); drawDirtyScreenParts(); processSoundQues(); camera._last = camera._cur; } else { walkActors(); moveCamera(); fixObjectFlags(); CHARSET_1(); if(!(_features & GF_AFTER_V7)) { if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) { redrawBGAreas(); } } else { if (camera._cur.x != camera._last.x || camera._cur.y != camera._last.y || _BgNeedsRedraw || _fullRedraw) { redrawBGAreas(); } } processDrawQue(); setActorRedrawFlags(); resetActorBgs(); // if (!(_vars[VAR_V5_DRAWFLAGS]&2) && _vars[VAR_V5_DRAWFLAGS]&4) { // error("Flashlight not implemented in this version"); // } processActors(); clear_fullRedraw(); cyclePalette(); palManipulate(); if (_doEffect) { _doEffect = false; screenEffect(_newEffect); clearClickedStatus(); } if (_cursorState > 0) { verbMouseOver(checkMouseOver(mouse.x, mouse.y)); } gdi._cursorActive = _cursorState > 0; drawEnqueuedObjects(); drawDirtyScreenParts(); removeEnqueuedObjects(); if (!(_features&GF_AFTER_V6)) playActorSounds(); processSoundQues(); camera._last = camera._cur; } if (!(++_expire_counter)) { increaseResourceCounter(); } _vars[VAR_TIMER] = 0; return _vars[VAR_TIMER_NEXT]; } #define USAGE_STRING "ScummVM - Scumm Interpreter\n" \ "Syntax:\n" \ "\tscummvm [-v] [-d] [-n] [-b] [-t] [-s] [-p] [-m] [-f] game\n" \ "Flags:\n" \ "\tv - show version info and exit\n" \ "\td - enable debug output\n" \ "\tn - no subtitles for speech\n" \ "\tb - start in room \n" \ "\tt - set music tempo. Suggested: 1F0000\n" \ "\ts - set scale factor to (1, 2, or 3 - 2 by default)\n" \ "\tp - look for game in \n" \ "\tm - set music volume to (0-100)\n" \ "\te - set music engine. see readme.txt for details\n" \ "\tr - emulate roland mt32 instruments\n" \ "\tf - fullscreen mode\n" \ "\tg - graphics mode. 1 for 2xSai anti-aliasing\n" void Scumm::parseCommandLine(int argc, char **argv) { #if !defined(__APPLE__CW) int i; char *s; // check for arguments if (argc < 2) { printf( USAGE_STRING ); //exit(1); } /* Parse the arguments */ for (i=1; i < argc; i++) { s = argv[i]; if (s && s[0]=='-') { s++; while (*s) { switch(tolower(*s)) { case 'b': if (*(s+1) == '\0') goto ShowHelpAndExit; _bootParam = atoi(s+1); goto NextArg; case 'f': _fullScreen = true; break; case 'd': _debugMode = true; break; case 'n': _noSubtitles = true; break; case 's': if (*(s+1) == '\0') goto ShowHelpAndExit; _scale = atoi(s+1); if (_scale == 0 || _scale > 3) { // bad scale - only 1, 2, 3 work for now printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1); exit(1); } goto NextArg; case 'v': printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n"); #ifdef SCUMMVM_PLATFORM_VERSION printf(" " SCUMMVM_PLATFORM_VERSION "\n"); #endif exit(1); case 'p': if (*(s+1) == '\0') goto ShowHelpAndExit; _gameDataPath = s+1; goto NextArg; case 't': if (*(s+1) == '\0') goto ShowHelpAndExit; _gameTempo = atoi(s+1); goto NextArg; case 'm': { if (*(s+1) == '\0') goto ShowHelpAndExit; SoundEngine *se = (SoundEngine*)_soundEngine; if (se) se->set_music_volume(atoi(s+1)); goto NextArg; } case 'r': { SoundEngine *se = (SoundEngine*)_soundEngine; if (se) se->_mt32emulate = true; break; } case 'e': if (*(s+1) == '\0') goto ShowHelpAndExit; _midi_driver = atoi(s+1); goto NextArg; case 'g': if (*(s+1) == '\0') goto ShowHelpAndExit; _videoMode = atoi(s+1); goto NextArg; default: ShowHelpAndExit:; printf( USAGE_STRING ); exit(1); } s++; } NextArg:; } else { if (_exe_name) goto ShowHelpAndExit; _exe_name = s; } } #else //sprintf(_gameDataPath, ":%s:", *argv); //_gameDataPath = *argv; _midi_driver = 4; _exe_name = *argv; #endif } struct VersionSettings { const char *filename; const char *gamename; byte id,major,middle,minor; uint32 features; }; /* This is a list of all known SCUMM games. Commented games are not supported at this time */ static const VersionSettings version_settings[] = { /* Scumm Version 1 */ // {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, // {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, /* Scumm Version 2 */ // {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,}, // {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, /* Scumm Version 3 */ {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING}, {"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING}, {"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING}, /* Scumm Version 4 */ {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version /* Scumm version 5 */ {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS}, {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS}, {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY}, {"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY}, {"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY}, /* Scumm Version 6 */ {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER}, {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, /* Scumm Version 7 */ {"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, /* Scumm Version 8 */ // {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,}, {NULL,NULL} }; bool Scumm::detectGame() { const VersionSettings *gnl = version_settings; _gameId = 0; _gameText = NULL; do { if (!scumm_stricmp(_exe_name, gnl->filename)) { _gameId = gnl->id; // _majorScummVersion = gnl->major; // _middleScummVersion = gnl->middle; // _minorScummVersion = gnl->minor; _features = gnl->features; _gameText = gnl->gamename; debug(1, "Detected game '%s', version %d.%d.%d", gnl->gamename, gnl->major, gnl->middle, gnl->minor); return true; } } while ((++gnl)->filename); debug(1, "Failed game detection"); return true; } char *Scumm::getGameName() { if (_gameText==NULL) { char buf[256]; sprintf(buf, "Unknown game: \"%s\"", _exe_name); return strdup(buf); } return strdup(_gameText); } void Scumm::startScene(int room, Actor *a, int objectNr) { int i,where; Actor *at; CHECK_HEAP debug(1,"Loading room %d", room); clearMsgQueue(); unkVirtScreen4(_switchRoomEffect2); _newEffect = _switchRoomEffect; if (_currentScript!=0xFF) { if (vm.slot[_currentScript].where==WIO_ROOM || vm.slot[_currentScript].where==WIO_FLOBJECT) { if(vm.slot[_currentScript].cutsceneOverride!=0) error("Object %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number); _currentScript = 0xFF; } else if (vm.slot[_currentScript].where==WIO_LOCAL) { if (vm.slot[_currentScript].cutsceneOverride!=0) error("Script %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number); _currentScript = 0xFF; } } _vars[VAR_NEW_ROOM] = room; runExitScript(); killScriptsAndResources(); clearEnqueue(); stopCycle(0); for(i=1,at=getFirstActor(); ++at,ivisible) hideActor(at); } if (!(_features & GF_AFTER_V7)) { for (i=0; i<0x100; i++) _shadowPalette[i] = i; } clearDrawObjectQueue(); _vars[VAR_ROOM] = room; _fullRedraw = 1; _roomResource = _currentRoom = 0xFF; increaseResourceCounter(); _currentRoom = room; _vars[VAR_ROOM] = room; if (room >= 0x80) _roomResource = _resourceMapper[room&0x7F]; else _roomResource = room; _vars[VAR_ROOM_RESOURCE] = _roomResource; if (room!=0) ensureResourceLoaded(1, room); if (_currentRoom == 0) { _ENCD_offs = _EXCD_offs = 0; _numObjectsInRoom = 0; return; } initRoomSubBlocks(); if(_features & GF_SMALL_HEADER) loadRoomObjectsSmall(); else loadRoomObjects(); if(!(_features & GF_AFTER_V7)) { camera._mode = CM_NORMAL; camera._cur.x = camera._dest.x = 160; } if (_features&GF_AFTER_V6) { _vars[VAR_V6_SCREEN_WIDTH] = _scrWidth; _vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight; } if(_features & GF_AFTER_V7) { _vars[VAR_CAMERA_MIN_X] = 160; _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160; _vars[VAR_CAMERA_MIN_Y] = 100; _vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100; setCameraAt(160, 100); } else { _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160; _vars[VAR_CAMERA_MIN_X] = 160; } if (_roomResource == 0) return; memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); if (a) { where = whereIsObject(objectNr); if (where != WIO_ROOM && where!=WIO_FLOBJECT) error("startScene: Object %d is not in room %d", objectNr, _currentRoom); getObjectXYPos(objectNr); putActor(a, _xPos, _yPos, _currentRoom); fixActorDirection(a, _dir + 180); a->moving = 0; } showActors(); _egoPositioned = false; runEntryScript(); if(!(_features & GF_AFTER_V7)) { if (a && !_egoPositioned) { getObjectXYPos(objectNr); putActor(a, _xPos, _yPos, _currentRoom); a->moving = 0; } } else { if (camera._follows) { Actor *a = derefActorSafe(camera._follows, "startScene: follows"); setCameraAt(a->x, a->y); } } _doEffect = true; CHECK_HEAP } void Scumm::initRoomSubBlocks() { int i,offs; byte *ptr; byte *roomptr,*searchptr; RoomHeader *rmhd; _ENCD_offs = 0; _EXCD_offs = 0; _CLUT_offs = 0; _PALS_offs = 0; nukeResource(rtMatrix, 1); nukeResource(rtMatrix, 2); for (i=1; i<_maxScaleTable; i++) nukeResource(rtScaleTable, i); roomptr = getResourceAddress(rtRoom, _roomResource); rmhd = (RoomHeader*)findResourceData(MKID('RMHD'), roomptr); if(_features & GF_AFTER_V7) { _scrWidth = READ_LE_UINT16(&(rmhd->v7.width)); _scrHeight = READ_LE_UINT16(&(rmhd->v7.height)); } else { _scrWidth = READ_LE_UINT16(&(rmhd->old.width)); _scrHeight = READ_LE_UINT16(&(rmhd->old.height)); } if( _features & GF_SMALL_HEADER) _IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr; else _IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr; ptr = findResourceData(MKID('EXCD'), roomptr); if (ptr) { _EXCD_offs = ptr - roomptr; #ifdef DUMP_SCRIPTS dumpResource("exit-", _roomResource, ptr - 8); #endif } ptr = findResourceData(MKID('ENCD'), roomptr); if (ptr) { _ENCD_offs = ptr - roomptr; #ifdef DUMP_SCRIPTS dumpResource("entry-", _roomResource, ptr - 8); #endif } if(_features & GF_SMALL_HEADER) { ptr = findResourceData(MKID('BOXD'), roomptr); if (ptr) { byte numOfBoxes=*(ptr); int size; if (_features & GF_OLD256) size = numOfBoxes * (SIZEOF_BOX-2) + 1; else size = numOfBoxes * SIZEOF_BOX + 1; createResource(rtMatrix, 2, size); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); ptr += size; size = getResourceDataSize(ptr-size-6) - size; if(size>=0) { // do this :) createResource(rtMatrix, 1, size); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); } } } else { ptr = findResourceData(MKID('BOXD'), roomptr); if (ptr) { int size = getResourceDataSize(ptr); createResource(rtMatrix, 2, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResourceData(MKID('BOXD'), roomptr); memcpy(getResourceAddress(rtMatrix, 2), ptr, size); } ptr = findResourceData(MKID('BOXM'), roomptr); if (ptr) { int size = getResourceDataSize(ptr); createResource(rtMatrix, 1, size); roomptr = getResourceAddress(rtRoom, _roomResource); ptr = findResourceData(MKID('BOXM'), roomptr); memcpy(getResourceAddress(rtMatrix, 1), ptr, size); } } ptr = findResourceData(MKID('SCAL'), roomptr); if (ptr) { offs = ptr - roomptr; for (i=1; i<_maxScaleTable; i++, offs+=8) { int a = READ_LE_UINT16(roomptr + offs); int b = READ_LE_UINT16(roomptr + offs + 2); int c = READ_LE_UINT16(roomptr + offs + 4); int d = READ_LE_UINT16(roomptr + offs + 6); if (a || b || c || d) { setScaleItem(i, b, a, d, c); roomptr = getResourceAddress(rtRoom, _roomResource); } } } memset(_localScriptList, 0, sizeof(_localScriptList)); searchptr = roomptr = getResourceAddress(rtRoom, _roomResource); if(_features & GF_SMALL_HEADER) { while( (ptr = findResourceSmall(MKID('LSCR'), searchptr)) != NULL ) { int id = 0; ptr += _resourceHeaderSize; /* skip tag & size */ #ifdef DUMP_SCRIPTS do { char buf[32]; sprintf(buf,"room-%d-",_roomResource); dumpResource(buf, id, ptr - 6); } while (0); #endif id = ptr[0]; _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr; searchptr = NULL; } } else { while( (ptr = findResource(MKID('LSCR'), searchptr)) != NULL ) { int id = 0; ptr += _resourceHeaderSize; /* skip tag & size */ if(_features & GF_AFTER_V7) { id = READ_LE_UINT16(ptr); checkRange(2050, 2000, id, "Invalid local script %d"); _localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr; } else { id = ptr[0]; _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr; } #ifdef DUMP_SCRIPTS do { char buf[32]; sprintf(buf,"room-%d-",_roomResource); dumpResource(buf, id, ptr - 8); } while (0); #endif searchptr = NULL; } } if( _features & GF_SMALL_HEADER) ptr = findResourceSmall(MKID('EPAL'), roomptr); else ptr = findResource(MKID('EPAL'), roomptr); if (ptr) _EPAL_offs = ptr - roomptr; if( _features & GF_SMALL_HEADER) ptr = findResourceSmall(MKID('CLUT'), roomptr); else ptr = findResourceData(MKID('CLUT'), roomptr); if (ptr) { _CLUT_offs = ptr - roomptr; setPaletteFromRes(); } if (_features&GF_AFTER_V6) { ptr = findResource(MKID('PALS'), roomptr); if (ptr) { _PALS_offs = ptr - roomptr; setPalette(0); } } if( _features & GF_SMALL_HEADER) ptr = findResourceData(MKID('CYCL'), roomptr); else ptr = findResourceData(MKID('CYCL'), roomptr); if (ptr) initCycl(findResourceData(MKID('CYCL'), roomptr)); ptr = findResourceData(MKID('TRNS'), roomptr); if (ptr) gdi._transparency = ptr[0]; else gdi._transparency = 255; initBGBuffers(); memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); } void Scumm::setScaleItem(int slot, int a, int b, int c, int d) { byte *ptr; int cur,amounttoadd,i,tmp; ptr = createResource(rtScaleTable, slot, 200); if (a==c) return; cur = (b-d)*a; amounttoadd = d - b; for (i=200; i>0; i--) { tmp = cur / (c - a) + b; if (tmp<1) tmp=1; if (tmp>255) tmp=255; *ptr++ = tmp; cur += amounttoadd; } } void Scumm::dumpResource(char *tag, int idx, byte *ptr) { char buf[256]; FILE *out; uint32 size; if( _features & GF_SMALL_HEADER ) size = READ_LE_UINT32(ptr); else size = READ_BE_UINT32_UNALIGNED(ptr+4); sprintf(buf, "dumps/%s%d.dmp", tag,idx); out = fopen(buf,"rb"); if (!out) { out = fopen(buf, "wb"); if (!out) return; fwrite(ptr, size, 1, out); } fclose(out); } void Scumm::clear_fullRedraw() { _fullRedraw = 0; } void Scumm::clearClickedStatus() { checkKeyHit(); _mouseButStat = 0; _leftBtnPressed = 0; _rightBtnPressed = 0; } int Scumm::checkKeyHit() { int a = _keyPressed; _keyPressed = 0; return a; } void Scumm::unkRoomFunc3(int a, int b, int c, int d, int e) { warning("stub unkRoomFunc3(%d,%d,%d,%d,%d)",a,b,c,d,e); } void Scumm::unkRoomFunc4(int a, int b, int c, int d, int e) { /* TODO: implement this */ warning("unkRoomFunc4: not implemented"); } void Scumm::pauseGame(bool user) { ((Gui*)_gui)->pause(); } void Scumm::shutDown(int i) { /* TODO: implement this */ warning("shutDown: not implemented"); } void Scumm::processKbd() { getKeyInput(0); _virtual_mouse_x = mouse.x + virtscr[0].xstart; _virtual_mouse_y = mouse.y; if(!(_features & GF_OLD256)) _virtual_mouse_y+=virtscr[0].topline; else _virtual_mouse_y-=16; if (_virtual_mouse_y < 0) _virtual_mouse_y = -1; if (_features & GF_OLD256) { if (_virtual_mouse_y >= virtscr[0].height + virtscr[0].topline) _virtual_mouse_y = -1; } else { if (_virtual_mouse_y >= virtscr[0].height) _virtual_mouse_y = -1; } if (!_lastKeyHit) return; if (_lastKeyHit==_vars[VAR_RESTART_KEY]) { warning("Restart not implemented"); // pauseGame(true); return; } if (_lastKeyHit==_vars[VAR_PAUSE_KEY]) { pauseGame(true); /* pause */ return; } if (_lastKeyHit==_vars[VAR_CUTSCENEEXIT_KEY]) { exitCutscene(); } else if (_lastKeyHit==_vars[VAR_SAVELOADDIALOG_KEY]) { ((Gui*)_gui)->saveLoadDialog(); } else if (_lastKeyHit==_vars[VAR_TALKSTOP_KEY]) { _talkDelay = 0; if (_sfxMode==2) stopTalk(); return; } _mouseButStat = _lastKeyHit; } int Scumm::getKeyInput(int a) { _mouseButStat = 0; _lastKeyHit = checkKeyHit(); if (a==0) convertKeysToClicks(); if (mouse.x<0) mouse.x=0; if (mouse.x>319) mouse.x=319; if (mouse.y<0) mouse.y=0; if (mouse.y>199) mouse.y=199; if (_leftBtnPressed&msClicked && _rightBtnPressed&msClicked) { _mouseButStat = 0; _lastKeyHit = _vars[VAR_CUTSCENEEXIT_KEY]; } else if (_leftBtnPressed&msClicked) { _mouseButStat = MBS_LEFT_CLICK; } else if (_rightBtnPressed&msClicked) { _mouseButStat = MBS_RIGHT_CLICK; } if(_features & GF_AFTER_V7) { // _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0; _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0; // _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0; _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0; } _leftBtnPressed &= ~msClicked; _rightBtnPressed &= ~msClicked; return _lastKeyHit; } void Scumm::convertKeysToClicks() { if (_lastKeyHit && _cursorState>0) { if (_lastKeyHit==9) { _mouseButStat = MBS_RIGHT_CLICK; } else if (_lastKeyHit==13) { _mouseButStat = MBS_LEFT_CLICK; } else return; _lastKeyHit = 0; } } Actor *Scumm::derefActorSafe(int id, const char *errmsg) { if (id<1 || id>=NUM_ACTORS) { warning("Invalid actor %d in %s (script %d) - This is potentially a BIG problem.", id, errmsg, vm.slot[_curExecScript].number); return NULL; } return derefActor(id); } void Scumm::makeCursorColorTransparent(int a) { int i,size; size = _cursorWidth * _cursorHeight; for(i=0; ixpos = st->t_xpos; st->ypos = st->t_ypos; st->center = st->t_center; st->overhead = st->t_overhead; st->no_talk_anim = st->t_no_talk_anim; st->right = st->t_right; st->color = st->t_color; st->charset = st->t_charset; } void Scumm::unkMiscOp9() { warning("stub unkMiscOp9()"); } void Scumm::startManiac() { warning("stub startManiac()"); } void Scumm::destroy() { freeResources(); free(_objectStateTable); free(_objectRoomTable); free(_objectOwnerTable); free(_inventory); free(_arrays); free(_verbs); free(_objs); free(_vars); free(_bitVars); free(_newNames); free(_classData); } int Scumm::newDirToOldDir(int dir) { if (dir>=71 && dir<=109) return 1; if (dir>=109 && dir<=251) return 2; if (dir>=251 && dir<=289) return 0; return 3; } const int new_dir_table[4] = { 270, 90, 180, 0, }; int Scumm::oldDirToNewDir(int dir) { return new_dir_table[dir]; } int Scumm::numSimpleDirDirections(int dirType) { return dirType ? 8 : 4; } /* Convert an angle to a simple direction */ int Scumm::toSimpleDir(int dirType, int dir) { int num = dirType ? 8 : 4, i; const uint16 *dirtab = &many_direction_tab[dirType*8+2]; for(i=1;i= dirtab[0] && dir <= dirtab[1]) return i; } return 0; } /* Convert a simple direction to an angle */ int Scumm::fromSimpleDir(int dirType, int dir) { if (!dirType)dir+=dir; return dir * 45; } int Scumm::normalizeAngle(int angle) { return (angle+360)%360; } extern Scumm scumm; void NORETURN CDECL error(const char *s, ...) { char buf[1024]; va_list va; va_start(va, s); vsprintf(buf, s, va); va_end(va); if (scumm._currentScript != 0xFF) { ScriptSlot *ss = &scumm.vm.slot[scumm._currentScript]; fprintf(stderr, "Error(%d:%d:0x%X): %s!\n", scumm._roomResource, ss->number, scumm._scriptPointer - scumm._scriptOrgPointer, buf); } else { fprintf(stderr, "Error: %s!\n", buf); } // Doesn't wait for any keypress!! Is it intended to? exit(1); } void CDECL warning(const char *s, ...) { char buf[1024]; va_list va; va_start(va,s); vsprintf(buf, s, va); va_end(va); fprintf(stderr, "WARNING: %s!\n", buf); } void CDECL debug(int level, const char *s, ...) { char buf[1024]; va_list va; if (level>5) return; va_start(va,s); vsprintf(buf, s, va); va_end(va); printf("%s\n", buf); fflush(stdout); } void checkHeap() { #if defined(WIN32) if (_heapchk() != _HEAPOK) { error("Heap is invalid!"); } #endif }