Residual: A 3D game interpreter What is Residual? ----------------- Residual allow to play 3D games such as Grim Fandango. Residual utilizes OpenGL for 3D graphics hardware acceleration. A software renderer is also included for machines without hardware OpenGL. Which games does it support? ---------------------------- Residual is a fairly slow developing project and is still very much considered alpha. Currently it contains limited support for Grim Fandango. It is possible, but far from promised, that the other LucasArts LUA-based title 'Escape from Monkey Island' may be supported in the distant future. How do I run Residual? ---------------------- As Residual is not yet stable, easy to use, or complete. Some technical ability might be required. It runs really slow ! ---------------------------------------- Some gfx cards do not have a fast glDrawPixels access to zbuffer implementation in the system driver. Unix users may be able to achieve playable framerates by using Mesa 5.0 or above, but people unable to upgrade or Windows users must use software renderer. Software renderer is generally faster on modern platform. What is the state of Residual? ------------------------------ Basic gameplay works, including cutscenes. Parts of the game are playable, but many features are either missing or unstable. Crashes are likely. Grim Fandango currently playable to the end. (With quite a few glitches) Some puzzles might be hard to complete currently. Also beware that since Residual is currently in an alpha-state, there is no guarantee that your saves will continue to work with newer builds. For more information, see the page on Residual at the wiki page: http://apps.sourceforge.net/mediawiki/residual Which datafiles are needed? --------------------------- *.LAB GRIM.TAB What are the default keys? -------------------------- e,u,p,i : Examine, Use, Pickup, Inventory Arrow keys : Movement Shift : Hold to run Enter : Selects items in inventory, conversation, etc Escape : Skips cutscenes, exits certain screens q : Exit Dialog Menu Ctrl + c : Force Quit (from command-line) Alt + x : Quit (ingame) F1 : Menu Development/debug keys from the original game --------------------------------------------- Ctrl + e : Enter lua string to execute Ctrl + g : Jump to set Ctrl + i : Toggle walk boxes Ctrl + l : Toggle lighting Ctrl + n : Display background name Ctrl + o : Create a door Ctrl + p : Execute patch file Ctrl + s : Turn on cursor Ctrl + u : Create a new object Ctrl + v : Print the value of a variable Alt + n : Next viewpoint Apt + p : Prev viewpoint Alt + s : Run lua script Shift + n : Next set Shift + p : Prev set Shift + o : Toggle object names F3 : Toggle sector editor Home : Go to default position in current set j : Enter jump number Note that these are only available after enabling debug-mode. How do I enable debug-keys? --------------------------- To enable debug-keys, you will have to add the following to your configuration file under your Grim Fandango-entry: game_devel_mode=true Configuration file: ------------------- By default, the configuration file is saved in, and loaded from: Windows Vista/7: \Users\username\AppData\Roaming\Residual\residual.ini Windows 2000/XP: \Documents and Settings\username\Application Data\Residual\residual.ini Windows NT4: \Profiles\username\Application Data\Residual\residual.ini Windows 95/98/ME: \residual.ini Unix: ~/.residualrc Mac OS X: ~/Library/Preferences/Residual Preferences Others: residual.ini in the current directory How do I report bugs? --------------------- You can report bugs at our github-issue-tracker: https://www.github.com/residual/residual/issues Please read the Wiki regarding how to report bugs properly first though: https://sourceforge.net/apps/mediawiki/residual/index.php?title=Reporting_Bugs Remember to always have the following information in your bug reports: * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Preferably also a link to a save game right before the bug happened.