/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MASSADD_DIALOG_H #define MASSADD_DIALOG_H #include "gui/dialog.h" #include "gui/widgets/list.h" #include "common/fs.h" #include "common/hashmap.h" #include "common/stack.h" #include "common/str.h" namespace GUI { class StaticTextWidget; class MassAddDialog : public Dialog { public: MassAddDialog(const Common::FSNode &startDir); //void open(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; void handleTickle() override; Common::String getFirstAddedTarget() const { if (!_games.empty()) return _games.front().gameId; return Common::String(); } private: Common::Stack _scanStack; DetectedGames _games; /** * Map each path occuring in the config file to the target(s) using that path. * Used to detect whether a potential new target is already present in the * config manager. */ Common::HashMap _pathToTargets; int _dirsScanned; int _oldGamesCount; int _dirTotal; Widget *_okButton; StaticTextWidget *_dirProgressText; StaticTextWidget *_gameProgressText; ListWidget *_list; }; } // End of namespace GUI #endif