# Japanese translation for ScummVM. # Copyright (C) YEAR ScummVM Team # This file is distributed under the same license as the ScummVM package. # Matthew Duggan , 2020. # msgid "" msgstr "" "Project-Id-Version: ScummVM 2.3.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2020-10-31 19:57+0100\n" "PO-Revision-Date: 2020-10-12 19:56+0000\n" "Last-Translator: Matthew Duggan \n" "Language-Team: Japanese \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.0.4\n" "X-Language-name: Japanese\n" #: gui/about.cpp:102 #, c-format msgid "(built on %s)" msgstr "(ビルドの日時:%s)" #: gui/about.cpp:109 msgid "Features compiled in:" msgstr "含まれた機能:" #: gui/about.cpp:118 msgid "Available engines:" msgstr "使用可能エンジン:" #: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:78 msgid "Show hidden files" msgstr "隠しファイルを表示する" #: gui/browser.cpp:75 msgid "Show files marked with the hidden attribute" msgstr "隠し属性のあるファイルも表示する" #: gui/browser.cpp:79 gui/remotebrowser.cpp:57 msgid "Go up" msgstr "上へ" #: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57 #: gui/remotebrowser.cpp:59 msgid "Go to previous directory level" msgstr "上のフォルダーへ移動" #: gui/browser.cpp:81 gui/remotebrowser.cpp:59 msgctxt "lowres" msgid "Go up" msgstr "上へ" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:356 #: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65 #: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:44 gui/massadd.cpp:92 #: gui/options.cpp:1909 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:68 #: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60 #: gui/saveload-dialog.cpp:60 gui/saveload-dialog.cpp:393 #: gui/saveload-dialog.cpp:465 gui/saveload-dialog.cpp:767 #: gui/saveload-dialog.cpp:1163 gui/themebrowser.cpp:55 #: gui/unknown-game-dialog.cpp:54 engines/engine.cpp:651 #: backends/dialogs/gtk/gtk-dialogs.cpp:47 #: backends/events/default/default-events.cpp:176 #: backends/events/default/default-events.cpp:199 #: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864 #: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/myst_stacks/menu.cpp:319 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/mohawk/riven_stacks/aspit.cpp:372 #: engines/mohawk/riven_stacks/aspit.cpp:456 #: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:185 #: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:214 msgid "Cancel" msgstr "キャンセル" #: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66 #: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56 #: backends/dialogs/gtk/gtk-dialogs.cpp:46 #: backends/dialogs/macosx/macosx-dialogs.mm:132 #: backends/dialogs/win32/win32-dialogs.cpp:138 msgid "Choose" msgstr "選択" #: gui/downloaddialog.cpp:49 msgid "Select directory where to download game data" msgstr "ダウンロードされたゲームデータを保存するフォルダーを選択する" #: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:540 gui/launcher.cpp:207 msgid "Select directory with game data" msgstr "ゲームデータのフォルダーを選択する" #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227 msgid "From: " msgstr "元: " #: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228 msgid "To: " msgstr "先: " #: gui/downloaddialog.cpp:64 msgid "Cancel download" msgstr "ダウンロードをキャンセル" #: gui/downloaddialog.cpp:66 msgctxt "lowres" msgid "Cancel download" msgstr "ダウンロードをキャンセル" #: gui/downloaddialog.cpp:68 msgid "Hide" msgstr "非表示" #: gui/downloaddialog.cpp:118 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "" "インターネットの接続に制限があるようです。ダウンロードを続けてもよろしいです" "か?" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:398 gui/launcher.cpp:419 gui/launcher.cpp:462 #: gui/options.cpp:2659 gui/options.cpp:2697 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: engines/grim/grim.cpp:353 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/sci/graphics/controls32.cpp:928 msgid "Yes" msgstr "はい" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:398 gui/launcher.cpp:419 gui/launcher.cpp:462 #: gui/options.cpp:2659 gui/options.cpp:2697 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: engines/grim/grim.cpp:353 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/sci/graphics/controls32.cpp:928 msgid "No" msgstr "いいえ" #: gui/downloaddialog.cpp:137 gui/launcher.cpp:567 msgid "ScummVM couldn't open the specified directory!" msgstr "指定されたフォルダーを開ませんでした!" #: gui/downloaddialog.cpp:147 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "ダウンロード用のフォルダーを作成できませんでした。指定されたフォルダーに同じ" "名前のファイルがあります。" #: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:357 #: gui/fluidsynth-dialog.cpp:154 gui/KeysDialog.cpp:43 gui/launcher.cpp:517 #: gui/launcher.cpp:521 gui/massadd.cpp:89 gui/options.cpp:1911 #: gui/saveload-dialog.cpp:1164 engines/engine.cpp:511 engines/engine.cpp:522 #: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559 #: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:484 #: engines/parallaction/saveload.cpp:271 engines/sci/engine/kgraphics.cpp:75 #: engines/sci/graphics/controls32.cpp:925 engines/scumm/dialogs.cpp:187 #: engines/scumm/scumm.cpp:1901 engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:142 #: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:553 #: engines/sword1/animation.cpp:569 engines/sword1/animation.cpp:577 #: engines/sword1/control.cpp:889 engines/sword1/logic.cpp:1635 #: engines/sword2/animation.cpp:429 engines/sword2/animation.cpp:449 #: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:475 #: engines/zvision/file/save_manager.cpp:226 msgid "OK" msgstr "OK" #: gui/downloaddialog.cpp:152 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "指定されたフォルダーに「%s」が既にあります。\n" "ダウンロード続けてもよろしいですか?" #: gui/downloaddialog.cpp:215 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "%s %S / %s %Sダウンロード済み" #: gui/downloaddialog.cpp:222 #, c-format msgid "Download speed: %s %S" msgstr "ダウンロード速度:%s %S" #: gui/editgamedialog.cpp:141 engines/dialogs.cpp:285 msgid "Game" msgstr "ゲーム" #: gui/editgamedialog.cpp:145 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147 #: gui/editgamedialog.cpp:148 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "セーブデータ、コマンドラインから起動時などに使われる短縮のゲームID" #: gui/editgamedialog.cpp:147 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:59 msgid "Name:" msgstr "名前:" #: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154 #: gui/editgamedialog.cpp:155 msgid "Full title of the game" msgstr "ゲームのフルネーム" #: gui/editgamedialog.cpp:154 msgctxt "lowres" msgid "Name:" msgstr "名前:" #: gui/editgamedialog.cpp:158 engines/mohawk/dialogs.cpp:140 #: engines/mohawk/dialogs.cpp:341 msgid "Language:" msgstr "言語:" #: gui/editgamedialog.cpp:158 gui/editgamedialog.cpp:159 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "ゲームの言語。英語のゲームを日本語に変身することではありません" #: gui/editgamedialog.cpp:160 gui/editgamedialog.cpp:174 gui/options.cpp:1248 #: gui/options.cpp:1268 gui/options.cpp:1281 gui/options.cpp:1295 #: gui/options.cpp:1309 gui/options.cpp:1318 gui/options.cpp:2083 #: gui/options.cpp:2257 audio/null.cpp:41 msgid "" msgstr "<デフォルト>" #: gui/editgamedialog.cpp:170 msgid "Platform:" msgstr "プラットフォーム:" #: gui/editgamedialog.cpp:170 gui/editgamedialog.cpp:172 #: gui/editgamedialog.cpp:173 msgid "Platform the game was originally designed for" msgstr "ゲームの元々のプラットフォーム" #: gui/editgamedialog.cpp:172 msgctxt "lowres" msgid "Platform:" msgstr "プラットフォーム:" #: gui/editgamedialog.cpp:186 msgid "Engine" msgstr "エンジン" #: gui/editgamedialog.cpp:202 gui/options.cpp:1638 gui/options.cpp:1769 #: backends/graphics/sdl/sdl-graphics.cpp:374 #: backends/platform/ds/arm9/source/dsoptions.cpp:97 msgid "Graphics" msgstr "画像" #: gui/editgamedialog.cpp:202 gui/options.cpp:1638 gui/options.cpp:1769 msgid "GFX" msgstr "GFX" #: gui/editgamedialog.cpp:208 msgid "Override global graphic settings" msgstr "全般の画像設定を上書きする" #: gui/editgamedialog.cpp:210 msgctxt "lowres" msgid "Override global graphic settings" msgstr "全般の画像設定を上書きする" #: gui/editgamedialog.cpp:220 gui/options.cpp:1780 msgid "Shader" msgstr "シェーダー" #: gui/editgamedialog.cpp:223 msgid "Override global shader settings" msgstr "全般のシェーダー設定を上書きする" #: gui/editgamedialog.cpp:225 msgctxt "lowres" msgid "Override global shader settings" msgstr "全般のシェーダー設定を上書きする" #: gui/editgamedialog.cpp:239 gui/options.cpp:1814 engines/dialogs.cpp:326 msgid "Keymaps" msgstr "キーマップ" #: gui/editgamedialog.cpp:246 gui/options.cpp:1821 engines/dialogs.cpp:301 msgid "Audio" msgstr "オーディオ" #: gui/editgamedialog.cpp:249 msgid "Override global audio settings" msgstr "全般のオーディオ設定を上書きする" #: gui/editgamedialog.cpp:251 msgctxt "lowres" msgid "Override global audio settings" msgstr "全般のオーディオ設定を上書きする" #: gui/editgamedialog.cpp:260 gui/options.cpp:1826 msgid "Volume" msgstr "音量" #: gui/editgamedialog.cpp:262 gui/options.cpp:1828 msgctxt "lowres" msgid "Volume" msgstr "音量" #: gui/editgamedialog.cpp:265 msgid "Override global volume settings" msgstr "全般の音量設定を上書きする" #: gui/editgamedialog.cpp:267 msgctxt "lowres" msgid "Override global volume settings" msgstr "全般の音量設定を上書きする" #: gui/editgamedialog.cpp:278 gui/options.cpp:1836 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:281 msgid "Override global MIDI settings" msgstr "全般のMIDI設定を上書きする" #: gui/editgamedialog.cpp:283 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "全般のMIDI設定を上書きする" #: gui/editgamedialog.cpp:293 gui/options.cpp:1842 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:296 msgid "Override global MT-32 settings" msgstr "全般のMT-32設定を上書きする" #: gui/editgamedialog.cpp:298 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "全般のMT-32設定を上書きする" #: gui/editgamedialog.cpp:307 gui/options.cpp:1849 msgid "Paths" msgstr "フォルダー" #: gui/editgamedialog.cpp:309 gui/options.cpp:1851 msgctxt "lowres" msgid "Paths" msgstr "フォルダー" #: gui/editgamedialog.cpp:316 msgid "Game Path:" msgstr "ゲームフォルダー:" #: gui/editgamedialog.cpp:318 msgctxt "lowres" msgid "Game Path:" msgstr "ゲームフォルダー:" #: gui/editgamedialog.cpp:323 gui/options.cpp:2027 msgid "Extra Path:" msgstr "追加フォルダー:" #: gui/editgamedialog.cpp:323 gui/editgamedialog.cpp:325 #: gui/editgamedialog.cpp:326 msgid "Specifies path to additional data used by the game" msgstr "指定されたフォルダーからゲームの追加データが使えます" #: gui/editgamedialog.cpp:325 gui/options.cpp:2029 msgctxt "lowres" msgid "Extra Path:" msgstr "追加フォルダー:" #: gui/editgamedialog.cpp:332 gui/options.cpp:2011 msgid "Save Path:" msgstr "セーブのフォルダー:" #: gui/editgamedialog.cpp:332 gui/editgamedialog.cpp:334 #: gui/editgamedialog.cpp:335 gui/options.cpp:2011 gui/options.cpp:2013 #: gui/options.cpp:2014 msgid "Specifies where your saved games are put" msgstr "指定されたフォルダーにセーブデータが保存されます" #: gui/editgamedialog.cpp:334 gui/options.cpp:2013 msgctxt "lowres" msgid "Save Path:" msgstr "セーブのフォルダー:" #: gui/editgamedialog.cpp:346 engines/dialogs.cpp:335 msgid "Achievements" msgstr "実績" #: gui/editgamedialog.cpp:370 gui/editgamedialog.cpp:465 #: gui/editgamedialog.cpp:527 gui/editgamedialog.cpp:588 gui/options.cpp:1936 #: gui/options.cpp:1942 gui/options.cpp:1950 gui/options.cpp:1974 #: gui/options.cpp:2022 gui/options.cpp:2030 gui/options.cpp:2039 #: gui/options.cpp:2281 gui/options.cpp:2287 gui/options.cpp:2294 #: gui/options.cpp:2303 gui/options.cpp:2537 gui/options.cpp:2540 #: gui/options.cpp:2547 gui/options.cpp:2553 gui/options.cpp:2564 msgctxt "path" msgid "None" msgstr "未設定" #: gui/editgamedialog.cpp:375 gui/editgamedialog.cpp:471 #: gui/editgamedialog.cpp:592 gui/options.cpp:1930 gui/options.cpp:2275 #: gui/options.cpp:2543 backends/platform/wii/options.cpp:56 msgid "Default" msgstr "デフォルト" #: gui/editgamedialog.cpp:520 gui/options.cpp:2558 msgid "Select SoundFont" msgstr "SoundFontファイルを選択してください" #: gui/editgamedialog.cpp:559 msgid "Select additional game directory" msgstr "ゲームの追加データのフォルダーを選択してください" #: gui/editgamedialog.cpp:572 gui/options.cpp:2472 msgid "Select directory for saved games" msgstr "セーブデータのフォルダーを選択してください" #: gui/editgamedialog.cpp:578 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "セーブデータの同期機能はデフォルトのフォルダー以外使えません。使用するにはデ" "フォルトのフォルダーを選択してください。" #: gui/editgamedialog.cpp:604 msgid "This game ID is already taken. Please choose another one." msgstr "入力されたIDが使用済み。別のIDを使ってください。" #: gui/editrecorddialog.cpp:58 msgid "Author:" msgstr "製作者:" #: gui/editrecorddialog.cpp:60 msgid "Notes:" msgstr "メモ:" #: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74 msgid "Ok" msgstr "Ok" #: gui/filebrowser-dialog.cpp:50 msgid "Choose file for loading" msgstr "ロードするファイルを選択してください" #: gui/filebrowser-dialog.cpp:50 msgid "Enter filename for saving" msgstr "セーブデータの名前を入力してください" #: gui/filebrowser-dialog.cpp:133 msgid "Do you really want to overwrite the file?" msgstr "このファイルを上書きしてもよろしいですか?" #: gui/fluidsynth-dialog.cpp:69 msgid "Reverb" msgstr "残響" #: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103 msgid "Active" msgstr "自発的" #: gui/fluidsynth-dialog.cpp:73 msgid "Room:" msgstr "部屋:" #: gui/fluidsynth-dialog.cpp:80 msgid "Damp:" msgstr "減衰:" #: gui/fluidsynth-dialog.cpp:87 msgid "Width:" msgstr "拡がり:" #: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "レベル:" #: gui/fluidsynth-dialog.cpp:101 msgid "Chorus" msgstr "コーラス:" #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "速さ:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "深さ:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "種類:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "サイン" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44 #: backends/platform/sdl/psp2/psp2.cpp:48 msgid "Triangle" msgstr "三角" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:1858 msgid "Misc" msgstr "その他" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "補間:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "なし(早い)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "線形補間" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "4次補間" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "7次補間" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319 msgid "Reset" msgstr "リセット" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "FluidSynthの設定をデフォルトにリセットする。" #: gui/fluidsynth-dialog.cpp:218 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "FluidSynthの設定を全てリセットしてもよろしいですか?" #: gui/gui-manager.cpp:122 msgid "GUI" msgstr "GUI" #: gui/gui-manager.cpp:126 engines/mohawk/myst.cpp:570 #: engines/mohawk/riven.cpp:840 msgid "Interact" msgstr "作用" #: gui/gui-manager.cpp:131 gui/unknown-game-dialog.cpp:54 #: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 #: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191 #: engines/scumm/help.cpp:209 msgid "Close" msgstr "閉じる" #: gui/gui-manager.cpp:137 engines/metaengine.cpp:108 #: backends/platform/symbian/src/SymbianActions.cpp:40 #: engines/glk/scott/scott.cpp:412 engines/grim/grim.cpp:451 #: engines/grim/grim.cpp:528 engines/wintermute/keymapper_tables.h:1011 #: engines/wintermute/keymapper_tables.h:1100 #: engines/wintermute/keymapper_tables.h:1474 #: engines/wintermute/keymapper_tables.h:1704 msgid "Up" msgstr "上" #: gui/gui-manager.cpp:142 engines/metaengine.cpp:113 #: backends/platform/symbian/src/SymbianActions.cpp:41 #: engines/glk/scott/scott.cpp:412 engines/grim/grim.cpp:456 #: engines/grim/grim.cpp:533 engines/wintermute/keymapper_tables.h:1017 #: engines/wintermute/keymapper_tables.h:1107 #: engines/wintermute/keymapper_tables.h:1480 #: engines/wintermute/keymapper_tables.h:1710 msgid "Down" msgstr "下" #: gui/gui-manager.cpp:147 engines/metaengine.cpp:118 #: backends/platform/symbian/src/SymbianActions.cpp:42 #: engines/grim/grim.cpp:461 engines/grim/grim.cpp:538 #: engines/wintermute/keymapper_tables.h:1023 #: engines/wintermute/keymapper_tables.h:1462 #: engines/wintermute/keymapper_tables.h:1570 #: engines/wintermute/keymapper_tables.h:1692 msgid "Left" msgstr "左" #: gui/gui-manager.cpp:152 engines/metaengine.cpp:123 #: backends/platform/symbian/src/SymbianActions.cpp:43 #: engines/grim/grim.cpp:466 engines/grim/grim.cpp:543 #: engines/wintermute/keymapper_tables.h:1029 #: engines/wintermute/keymapper_tables.h:1468 #: engines/wintermute/keymapper_tables.h:1578 #: engines/wintermute/keymapper_tables.h:1698 msgid "Right" msgstr "右" #: gui/KeysDialog.cpp:42 msgid "Map" msgstr "マップ" #: gui/KeysDialog.cpp:50 msgid "Select an action and click 'Map'" msgstr "動作を選択して「マップ」をクリックしてください" #: gui/KeysDialog.cpp:81 gui/KeysDialog.cpp:103 gui/KeysDialog.cpp:138 #, c-format msgid "Associated key : %s" msgstr "マップされたキー:%s" #: gui/KeysDialog.cpp:83 gui/KeysDialog.cpp:105 gui/KeysDialog.cpp:140 msgid "Associated key : none" msgstr "マップされたキー:なし" #: gui/KeysDialog.cpp:91 msgid "Please select an action" msgstr "動作を選択してください" #: gui/KeysDialog.cpp:107 msgid "Press the key to associate" msgstr "マップするキーを押してください" #: gui/KeysDialog.cpp:142 gui/KeysDialog.h:41 msgid "Choose an action to map" msgstr "マップする動作を選択してください" #: gui/launcher.cpp:140 engines/dialogs.cpp:99 msgid "~Q~uit" msgstr "終了(~Q~)" #: gui/launcher.cpp:140 backends/platform/sdl/macosx/appmenu_osx.mm:215 msgid "Quit ScummVM" msgstr "ScummVMを終了(~Q~)" #: gui/launcher.cpp:141 msgid "A~b~out..." msgstr "ScummVMについて(~b~)..." #: gui/launcher.cpp:141 backends/platform/sdl/macosx/appmenu_osx.mm:209 msgid "About ScummVM" msgstr "ScummVMについて" #: gui/launcher.cpp:142 msgid "~O~ptions..." msgstr "設定(~O~)..." #: gui/launcher.cpp:142 msgid "Change global ScummVM options" msgstr "全般のScummVMの設定を変える" #: gui/launcher.cpp:144 msgid "~S~tart" msgstr "開始(~S~)" #: gui/launcher.cpp:144 msgid "Start selected game" msgstr "選択したゲームを開始する" #: gui/launcher.cpp:147 msgid "~L~oad..." msgstr "ロード(~L~)..." #: gui/launcher.cpp:147 msgid "Load saved game for selected game" msgstr "選択されたゲームのセーブデータをロードする" #: gui/launcher.cpp:149 msgid "Record..." msgstr "記録..." #: gui/launcher.cpp:156 msgid "~A~dd Game..." msgstr "ゲームを追加(~A~)..." #: gui/launcher.cpp:156 gui/launcher.cpp:166 msgid "Add games to the list" msgstr "リストにゲームを追加する" #: gui/launcher.cpp:157 msgid "Mass Add..." msgstr "一括に追加..." #: gui/launcher.cpp:161 msgid "~E~dit Game..." msgstr "ゲームを編集(~E~)..." #: gui/launcher.cpp:161 gui/launcher.cpp:171 msgid "Change game options" msgstr "ゲームの設定を変える" #: gui/launcher.cpp:163 msgid "~R~emove Game" msgstr "ゲームを削除(~R~)" #: gui/launcher.cpp:163 gui/launcher.cpp:173 msgid "Remove game from the list. The game data files stay intact" msgstr "リストからゲームを削除する。ゲームのデータファイルは削除されません" #: gui/launcher.cpp:166 msgctxt "lowres" msgid "~A~dd Game..." msgstr "ゲームを追加(~A~)..." #: gui/launcher.cpp:167 msgctxt "lowres" msgid "Mass Add..." msgstr "一括に追加..." #: gui/launcher.cpp:171 msgctxt "lowres" msgid "~E~dit Game..." msgstr "ゲームを編集(~E~)..." #: gui/launcher.cpp:173 msgctxt "lowres" msgid "~R~emove Game" msgstr "ゲームを削除(~R~)" #: gui/launcher.cpp:181 msgid "Search in game list" msgstr "ゲームリストを検索する" #: gui/launcher.cpp:185 gui/launcher.cpp:786 msgid "Search:" msgstr "検索:" #: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:794 #: engines/pegasus/pegasus.cpp:355 engines/tsage/scenes.cpp:601 #: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256 msgid "Load game:" msgstr "ゲームをロード:" #: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:794 #: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:355 #: engines/scumm/dialogs.cpp:183 engines/tsage/scenes.cpp:601 #: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256 msgid "Load" msgstr "ロート" #: gui/launcher.cpp:386 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "このフォルダーはダウンロード中の為使えません!" #: gui/launcher.cpp:397 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "一括にゲームを追加してもよろしいですか?大量に追加することもあります。" #: gui/launcher.cpp:419 msgid "Do you really want to remove this game configuration?" msgstr "このゲームはリストから削除してもよろしいですか?" #: gui/launcher.cpp:461 msgid "Do you want to load saved game?" msgstr "セーブデータをロードしますか?" #: gui/launcher.cpp:517 msgid "This game does not support loading games from the launcher." msgstr "このゲームはランチャーからロードができません。" #: gui/launcher.cpp:521 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "選択されたゲームを実行できるエンジンは見つかりませんでした!" #: gui/launcher.cpp:586 msgid "ScummVM could not find any game in the specified directory!" msgstr "選択されたフォルダー内ゲームが認識できませんでした!" #: gui/launcher.cpp:601 msgid "Unknown variant" msgstr "未認識バージョン" #: gui/launcher.cpp:607 msgid "Pick the game:" msgstr "ゲームを選択してください:" #: gui/massadd.cpp:76 gui/massadd.cpp:79 msgid "... progress ..." msgstr "... 進捗 ..." #: gui/massadd.cpp:266 msgid "Scan complete!" msgstr "スキャン完了!" #: gui/massadd.cpp:269 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "" "新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま" "す。" #: gui/massadd.cpp:273 #, c-format msgid "Scanned %d directories ..." msgstr "フォルダー%d件スキャン済み..." #: gui/massadd.cpp:276 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "" "新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま" "す..." #: gui/message.cpp:148 gui/message.cpp:152 gui/options.cpp:2192 msgid "Open URL" msgstr "URLを開く" #: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103 msgid "Stop" msgstr "停止" #: gui/onscreendialog.cpp:106 msgid "Edit record description" msgstr "記録の詳細を編集" #: gui/onscreendialog.cpp:108 msgid "Switch to Game" msgstr "ゲームへ切り替え" #: gui/onscreendialog.cpp:110 msgid "Fast replay" msgstr "高速再生" #: gui/options.cpp:135 common/updates.cpp:56 msgid "Never" msgstr "無効" #: gui/options.cpp:135 msgid "Every 5 mins" msgstr "5分毎" #: gui/options.cpp:135 msgid "Every 10 mins" msgstr "10分毎" #: gui/options.cpp:135 msgid "Every 15 mins" msgstr "15分毎" #: gui/options.cpp:135 msgid "Every 30 mins" msgstr "30分毎" #: gui/options.cpp:414 gui/options.cpp:788 gui/options.cpp:926 #: gui/options.cpp:1037 gui/options.cpp:1423 msgctxt "soundfont" msgid "None" msgstr "未設定" #: gui/options.cpp:653 msgid "Failed to apply some of the graphic options changes:" msgstr "画像設定の変更を適用できませんでした:" #: gui/options.cpp:665 msgid "the video mode could not be changed" msgstr "画像モードを変更できませんでした" #: gui/options.cpp:678 msgid "the stretch mode could not be changed" msgstr "拡大モードを変更できませんでした" #: gui/options.cpp:684 msgid "the aspect ratio setting could not be changed" msgstr "横縦率を変更できませんでした" #: gui/options.cpp:690 msgid "the fullscreen setting could not be changed" msgstr "全面モードを変更できませんでした" #: gui/options.cpp:696 msgid "the filtering setting could not be changed" msgstr "フィルターを変更できませんでした" #: gui/options.cpp:1116 msgid "Show On-screen control" msgstr "画面上コントロールを表示する" #: gui/options.cpp:1120 msgid "Touchpad mouse mode" msgstr "タッチパッドマウスモード" #: gui/options.cpp:1124 msgid "Swap Menu and Back buttons" msgstr "ニューと戻るボタンを入れ替えする" #: gui/options.cpp:1129 msgid "Pointer Speed:" msgstr "ポインターの速度:" #: gui/options.cpp:1129 gui/options.cpp:1131 gui/options.cpp:1132 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "キーボードとジョイスティックのポインターの速度" #: gui/options.cpp:1131 msgctxt "lowres" msgid "Pointer Speed:" msgstr "ポインターの速度:" #: gui/options.cpp:1142 msgid "Joy Deadzone:" msgstr "ジョイスティックのNull領域:" #: gui/options.cpp:1142 gui/options.cpp:1144 gui/options.cpp:1145 msgid "Analog joystick Deadzone" msgstr "アナログジョイスティックのNull領域" #: gui/options.cpp:1144 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "ジョイスティックのNull領域:" #: gui/options.cpp:1218 #, c-format msgid "%d hidden achievements remaining" msgstr "%dロックされた実績があります" #: gui/options.cpp:1223 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "解除された実績:%d/%d" #: gui/options.cpp:1242 msgid "HW Shader:" msgstr "ハードウエアシェーダー:" #: gui/options.cpp:1242 gui/options.cpp:1244 msgid "Different hardware shaders give different visual effects" msgstr "ハードウエアシェーダーによって視覚効果が異なります" #: gui/options.cpp:1244 msgctxt "lowres" msgid "HW Shader:" msgstr "ハードウエアシェーダー:" #: gui/options.cpp:1245 msgid "Different shaders give different visual effects" msgstr "シェーダーによって視覚効果が異なります" #: gui/options.cpp:1265 msgid "Graphics mode:" msgstr "画像モード:" #: gui/options.cpp:1279 msgid "Render mode:" msgstr "レンダー:" #: gui/options.cpp:1279 gui/options.cpp:1280 msgid "Special dithering modes supported by some games" msgstr "ゲームによって使える特別なディザリングモード" #: gui/options.cpp:1292 msgid "Stretch mode:" msgstr "拡大モード:" #: gui/options.cpp:1303 backends/graphics/sdl/sdl-graphics.cpp:365 msgid "Fullscreen mode" msgstr "全面モード" #: gui/options.cpp:1305 msgid "V-Sync in 3D Games" msgstr "3Dゲームで垂直同期" #: gui/options.cpp:1305 msgid "Wait for the vertical sync to refresh the screen in 3D renderer" msgstr "3Dゲームをプレイ中、垂直同期のときだけ画像データを変える" #: gui/options.cpp:1307 msgid "Game 3D Renderer:" msgstr "ゲームの3Dレンダラー:" #: gui/options.cpp:1316 msgid "3D Anti-aliasing:" msgstr "3Dアンチエイリアス:" #: gui/options.cpp:1320 engines/mohawk/dialogs.cpp:328 msgid "Disabled" msgstr "無効" #: gui/options.cpp:1332 msgid "Filter graphics" msgstr "画像フィルター" #: gui/options.cpp:1332 msgid "Use linear filtering when scaling graphics" msgstr "線形フィルターによる画像を拡大する" #: gui/options.cpp:1335 msgid "Aspect ratio correction" msgstr "縦横比調整" #: gui/options.cpp:1335 msgid "Correct aspect ratio for games" msgstr "ゲームの縦横比を調整する" #: gui/options.cpp:1343 msgid "Preferred device:" msgstr "優先デバイス:" #: gui/options.cpp:1343 msgid "Music device:" msgstr "音楽デバイス:" #: gui/options.cpp:1343 gui/options.cpp:1345 msgid "Specifies preferred sound device or sound card emulator" msgstr "優先の音楽デバイスかエミュレーター" #: gui/options.cpp:1343 gui/options.cpp:1345 gui/options.cpp:1346 msgid "Specifies output sound device or sound card emulator" msgstr "出力用の音楽デバイスかエミュレーター" #: gui/options.cpp:1345 msgctxt "lowres" msgid "Preferred dev.:" msgstr "優先デバイス:" #: gui/options.cpp:1345 msgctxt "lowres" msgid "Music device:" msgstr "音楽デバイス:" #: gui/options.cpp:1372 msgid "AdLib emulator:" msgstr "AdLibエミュレーター:" #: gui/options.cpp:1372 gui/options.cpp:1373 msgid "AdLib is used for music in many games" msgstr "多くのゲームがAdLibで音楽を再生します" #: gui/options.cpp:1386 msgid "GM device:" msgstr "GMデバイス:" #: gui/options.cpp:1386 msgid "Specifies default sound device for General MIDI output" msgstr "デフォルトのGeneral MIDI出力デバイス" #: gui/options.cpp:1397 msgid "Don't use General MIDI music" msgstr "General MIDIを使用しない" #: gui/options.cpp:1408 gui/options.cpp:1470 msgid "Use first available device" msgstr "最初の使用可能デバイスを使用する" #: gui/options.cpp:1420 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1420 gui/options.cpp:1422 gui/options.cpp:1423 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" "SoundFontファイルはある音楽デバイスとFluidSynthとTimidityが利用することができ" "ます" #: gui/options.cpp:1422 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1428 msgid "Mixed AdLib/MIDI mode" msgstr "AdLibとMIDIの混合モード" #: gui/options.cpp:1428 msgid "Use both MIDI and AdLib sound generation" msgstr "音楽再生にMIDIとAdLibを同時に利用する" #: gui/options.cpp:1431 msgid "MIDI gain:" msgstr "MIDIゲイン:" #: gui/options.cpp:1441 msgid "MT-32 Device:" msgstr "MT-32デバイス:" #: gui/options.cpp:1441 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Roland MT-32/LAPC1/CM32l/CM64出力のデフォルトデバイス" #: gui/options.cpp:1446 msgid "True Roland MT-32 (disable GM emulation)" msgstr "実物のローランドMT-32(エミュレーターを無効にする)" #: gui/options.cpp:1446 gui/options.cpp:1448 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "コンピューターに接続されてる実物のローランドMT-32があればチェックしてください" #: gui/options.cpp:1448 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "実物のローランドMT-32(エミュレーターを無効にする)" #: gui/options.cpp:1451 msgid "Roland GS device (enable MT-32 mappings)" msgstr "ローランドGSデバイス(MT-32マッピングを有効にする)" #: gui/options.cpp:1451 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" "ローランドGSでMT-32をエミュレートするパッチマッピングを使う時はチェックしてく" "ださい" #: gui/options.cpp:1460 msgid "Don't use Roland MT-32 music" msgstr "ローランドMT-32の音楽を使用しない" #: gui/options.cpp:1487 msgid "Text and speech:" msgstr "字幕と音声:" #: gui/options.cpp:1491 gui/options.cpp:1501 msgid "Speech" msgstr "音声" #: gui/options.cpp:1492 gui/options.cpp:1502 msgid "Subtitles" msgstr "字幕" #: gui/options.cpp:1493 msgid "Both" msgstr "両方" #: gui/options.cpp:1495 msgid "Subtitle speed:" msgstr "字幕の速度:" #: gui/options.cpp:1497 msgctxt "lowres" msgid "Text and speech:" msgstr "字幕と音声:" #: gui/options.cpp:1501 msgid "Spch" msgstr "音声" #: gui/options.cpp:1502 msgid "Subs" msgstr "字幕" #: gui/options.cpp:1503 msgctxt "lowres" msgid "Both" msgstr "両方" #: gui/options.cpp:1503 msgid "Show subtitles and play speech" msgstr "字幕を表示して音声を再生する" #: gui/options.cpp:1505 msgctxt "lowres" msgid "Subtitle speed:" msgstr "字幕の速度:" #: gui/options.cpp:1521 msgid "Music volume:" msgstr "音楽の音量:" #: gui/options.cpp:1523 msgctxt "lowres" msgid "Music volume:" msgstr "音楽の音量:" #: gui/options.cpp:1530 msgid "Mute all" msgstr "全て消音" #: gui/options.cpp:1533 msgid "SFX volume:" msgstr "効果音の音量:" #: gui/options.cpp:1533 gui/options.cpp:1535 gui/options.cpp:1536 msgid "Special sound effects volume" msgstr "音響効果の音量" #: gui/options.cpp:1535 msgctxt "lowres" msgid "SFX volume:" msgstr "効果音の音量:" #: gui/options.cpp:1543 msgid "Speech volume:" msgstr "音声の音量:" #: gui/options.cpp:1545 msgctxt "lowres" msgid "Speech volume:" msgstr "音声の音量:" #: gui/options.cpp:1792 msgid "Control" msgstr "操作" #: gui/options.cpp:1860 msgctxt "lowres" msgid "Misc" msgstr "その他" #: gui/options.cpp:1872 msgid "Cloud" msgstr "クラウド" #: gui/options.cpp:1874 msgctxt "lowres" msgid "Cloud" msgstr "クラウド" #: gui/options.cpp:1888 msgid "LAN" msgstr "ネットワーク" #: gui/options.cpp:1890 msgctxt "lowres" msgid "LAN" msgstr "ネットワーク" #: gui/options.cpp:1898 msgid "Accessibility" msgstr "アクセシビリティ" #: gui/options.cpp:1900 msgctxt "lowres" msgid "Accessibility" msgstr "アクセシビリティ" #: gui/options.cpp:1910 msgid "Apply" msgstr "適用" #: gui/options.cpp:2000 msgid "FluidSynth Settings" msgstr "FluidSynthの設定" #: gui/options.cpp:2019 msgid "Theme Path:" msgstr "テーマのフォルダー:" #: gui/options.cpp:2021 msgctxt "lowres" msgid "Theme Path:" msgstr "テーマのフォルダー:" #: gui/options.cpp:2027 gui/options.cpp:2029 gui/options.cpp:2030 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "ScummVMとゲームの追加ファイルのフォルダー" #: gui/options.cpp:2036 msgid "Plugins Path:" msgstr "拡張のフォルダー:" #: gui/options.cpp:2038 msgctxt "lowres" msgid "Plugins Path:" msgstr "拡張のフォルダー:" #: gui/options.cpp:2047 msgid "Theme:" msgstr "テーマ:" #: gui/options.cpp:2051 msgid "GUI renderer:" msgstr "GUIのレンダラー:" #: gui/options.cpp:2063 msgid "Autosave:" msgstr "自動セーブ:" #: gui/options.cpp:2065 msgctxt "lowres" msgid "Autosave:" msgstr "自動セーブ:" #: gui/options.cpp:2073 msgid "Keys" msgstr "キー" #: gui/options.cpp:2080 msgid "GUI language:" msgstr "GUIの言語:" #: gui/options.cpp:2080 msgid "Language of ScummVM GUI" msgstr "ScummVMのGUIの表示言語" #: gui/options.cpp:2106 msgid "Switch the ScummVM GUI language to the game language" msgstr "ScummVMのGUIの言語をゲームの言語に合わせる" #: gui/options.cpp:2107 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" "ゲームを起動する時、ScummVMのGUIをゲームの言語に合わせます。そうするとロード" "/セーブなどのダイアログがゲームと同じ言語に表示されます。" #: gui/options.cpp:2120 msgid "Use native system file browser" msgstr "システムのファイルブラウザを使う" #: gui/options.cpp:2121 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" "ファイルやフォルダーを選ぶ時、ScummVMのファイルブラウザの代わりにシステムの" "ファイルブラウザを使う。" #: gui/options.cpp:2128 gui/updates-dialog.cpp:86 msgid "Update check:" msgstr "アップデートの確認:" #: gui/options.cpp:2128 msgid "How often to check ScummVM updates" msgstr "ScummVMのアップデートの自動確認の頻度" #: gui/options.cpp:2140 msgid "Check now" msgstr "今すぐ確認" #: gui/options.cpp:2147 msgid "Active storage:" msgstr "使用中ストレージ:" #: gui/options.cpp:2147 msgid "Active cloud storage" msgstr "使用中のクラウドストレージ" #: gui/options.cpp:2156 msgctxt "lowres" msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "4。ストレージが無効です。ユーザー名を確かめて有効にしてください:" #: gui/options.cpp:2158 msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "4。ストレージが無効です。ユーザー名を確かめて有効にしてください:" #: gui/options.cpp:2159 msgid "Enable storage" msgstr "有効にする" #: gui/options.cpp:2159 msgid "Confirm you want to use this account for this storage" msgstr "ストレージにこのアカウントを使うことを確認する" #: gui/options.cpp:2161 backends/platform/wii/options.cpp:114 msgid "Username:" msgstr "ユーザー名:" #: gui/options.cpp:2161 msgid "Username used by this storage" msgstr "このストーレジのユーザー名" #: gui/options.cpp:2162 msgid "" msgstr "<なし>" #: gui/options.cpp:2164 msgid "Used space:" msgstr "使用容量:" #: gui/options.cpp:2164 msgid "Space used by ScummVM's saved games on this storage" msgstr "ScummVMのセーブデータの現在使用中容量" #: gui/options.cpp:2167 msgid "Last sync:" msgstr "前回の同期:" #: gui/options.cpp:2167 msgid "When was the last time saved games were synced with this storage" msgstr "前回クラウドストーレジにセーブデータを同期した時" #: gui/options.cpp:2168 gui/options.cpp:2897 msgid "" msgstr "<無い>" #: gui/options.cpp:2170 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。" #: gui/options.cpp:2172 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。" #: gui/options.cpp:2173 msgid "Sync now" msgstr "今すぐ同期" #: gui/options.cpp:2173 msgid "Start saved games sync" msgstr "セーブデータの同期を始まる" #: gui/options.cpp:2176 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます:" #: gui/options.cpp:2178 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます:" #: gui/options.cpp:2179 msgid "Download game files" msgstr "ゲームデータをダウンロードする" #: gui/options.cpp:2179 msgid "Open downloads manager dialog" msgstr "ダウンロード管理のダイアログを開く" #: gui/options.cpp:2182 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "アカウントを変えるには一旦切断してから再接続してください:" #: gui/options.cpp:2184 msgid "To change account for this storage, disconnect and connect again:" msgstr "アカウントを変えるには一旦切断してから再接続してください:" #: gui/options.cpp:2185 msgid "Disconnect" msgstr "切断" #: gui/options.cpp:2185 msgid "Stop using this storage on this device" msgstr "このデバイスでストーレジの使用を停止する" #: gui/options.cpp:2188 msgctxt "lowres" msgid "This storage is not connected yet! To connect," msgstr "まだ接続していません!接続するには、" #: gui/options.cpp:2190 msgid "This storage is not connected yet! To connect," msgstr "まだ接続していません!接続するには、" #: gui/options.cpp:2191 msgid "1. Open this link:" msgstr "1。このリンクを開いて:" #: gui/options.cpp:2194 msgctxt "lowres" msgid "2. Get the code and enter it here:" msgstr "2。コードを取得して、ここに入力して:" #: gui/options.cpp:2196 msgid "2. Get the code and enter it here:" msgstr "2。コードを取得して、ここに入力して:" #: gui/options.cpp:2198 msgid "Paste" msgstr "貼り付け" #: gui/options.cpp:2198 msgid "Paste code from clipboard" msgstr "クリップボードから貼り付ける" #: gui/options.cpp:2199 msgid "3. Connect" msgstr "3。接続する" #: gui/options.cpp:2199 msgid "Connect your cloud storage account" msgstr "クラウドストーレジを接続する" #: gui/options.cpp:2208 msgid "Run server" msgstr "サーバーを起動" #: gui/options.cpp:2208 msgid "Run local webserver" msgstr "ローカルサーバーを起動する" #: gui/options.cpp:2209 gui/options.cpp:3012 msgid "Not running" msgstr "停止中" #: gui/options.cpp:2213 msgctxt "lowres" msgid "/root/ Path:" msgstr "/root/ フォルダー:" #: gui/options.cpp:2213 gui/options.cpp:2215 gui/options.cpp:2216 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "ファイルマネジャーの/root/に使うフォルダーを選択する" #: gui/options.cpp:2215 msgid "/root/ Path:" msgstr "/root/ フォルダー:" #: gui/options.cpp:2221 msgid "Server's port:" msgstr "サーバーのポート番号:" #: gui/options.cpp:2221 msgid "Port for server to use" msgstr "使用するサーバーのポート番号" #: gui/options.cpp:2226 msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2227 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2229 msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2230 msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2242 msgid "Use Text to speech" msgstr "音声合成を使用する" #: gui/options.cpp:2242 msgid "Will read text in gui on mouse over." msgstr "" #: gui/options.cpp:2255 msgid "None" msgstr "なし" #: gui/options.cpp:2330 msgid "Failed to change cloud storage!" msgstr "クラウドストーレジを変えることを失敗しました!" #: gui/options.cpp:2333 msgid "Another cloud storage is already active." msgstr "" #: gui/options.cpp:2408 msgid "Theme does not support selected language!" msgstr "" #: gui/options.cpp:2411 msgid "Theme cannot be loaded!" msgstr "テーマを読み込みできませんでした!" #: gui/options.cpp:2414 msgid "" "\n" "Misc settings will be restored." msgstr "" "\n" "設定を復元します。" #: gui/options.cpp:2479 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "選択されたフォルダーに保存できませんでした。保存ができるフォルダーを選択して" "ください。" #: gui/options.cpp:2488 msgid "Select directory for GUI themes" msgstr "GUIテーマのフォルダーを選択してください" #: gui/options.cpp:2498 msgid "Select directory for extra files" msgstr "追加ファイルのフォルダーを選択してください" #: gui/options.cpp:2509 msgid "Select directory for plugins" msgstr "拡張のフォルダーを選択してください" #: gui/options.cpp:2522 msgid "Select directory for Files Manager /root/" msgstr "" #: gui/options.cpp:2634 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" #: gui/options.cpp:2659 msgid "Another Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:2668 gui/options.cpp:2706 msgid "Wait until current Storage finishes up and try again." msgstr "" #: gui/options.cpp:2681 msgid "Connecting..." msgstr "接続中..." #: gui/options.cpp:2697 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:2895 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "<只今>" #: gui/options.cpp:3004 msgid "Stop server" msgstr "サバーを停止" #: gui/options.cpp:3005 msgid "Stop local webserver" msgstr "ローカルサーバーを停止する" #: gui/options.cpp:3057 msgid "Storage connected." msgstr "" #: gui/options.cpp:3059 msgid "Failed to connect storage." msgstr "" #: gui/options.cpp:3061 msgid "Failed to connect storage: " msgstr "" #: gui/options.cpp:3081 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:106 msgid "# next" msgstr "# 次" #: gui/predictivedialog.cpp:107 msgid "add" msgstr "" #: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:189 msgid "Delete char" msgstr "一文字削除" #: gui/predictivedialog.cpp:117 gui/predictivedialog.cpp:193 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:119 gui/predictivedialog.cpp:606 msgid "* Pre" msgstr "* 予測" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:609 msgid "* Num" msgstr "* 数字" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:612 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:62 msgid "Recorder or Playback Gameplay" msgstr "ゲームプレイの記録と再生" #: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155 #: gui/saveload-dialog.cpp:397 gui/saveload-dialog.cpp:465 msgid "Delete" msgstr "削除" #: gui/recorderdialog.cpp:69 msgid "Record" msgstr "記録" #: gui/recorderdialog.cpp:70 msgid "Playback" msgstr "再生" #: gui/recorderdialog.cpp:72 msgid "Edit" msgstr "編集" #: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:240 #: gui/recorderdialog.cpp:250 msgid "Author: " msgstr "製作者: " #: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:241 #: gui/recorderdialog.cpp:251 msgid "Notes: " msgstr "メモ: " #: gui/recorderdialog.cpp:154 msgid "Do you really want to delete this record?" msgstr "記録を削除してもよろしいですか?" #: gui/recorderdialog.cpp:171 msgid "Unknown Author" msgstr "不明な製作者" #: gui/remotebrowser.cpp:129 msgid "ScummVM could not access the directory!" msgstr "選択されたフォルダーを開ませんでした!" #: gui/saveload-dialog.cpp:52 msgid "Downloading saves..." msgstr "セーブをダウンロード中..." #: gui/saveload-dialog.cpp:61 msgid "Run in background" msgstr "バックグラウンドで実行する" #: gui/saveload-dialog.cpp:343 msgid "List view" msgstr "リストで表示" #: gui/saveload-dialog.cpp:344 msgid "Grid view" msgstr "グリッドで表示" #: gui/saveload-dialog.cpp:388 gui/saveload-dialog.cpp:567 msgid "No date saved" msgstr "日付未記録" #: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:568 msgid "No time saved" msgstr "時間未記録" #: gui/saveload-dialog.cpp:390 gui/saveload-dialog.cpp:569 msgid "No playtime saved" msgstr "再生時間未記録" #: gui/saveload-dialog.cpp:464 msgid "Do you really want to delete this saved game?" msgstr "セーブデータを削除してもよろしいですか?" #: gui/saveload-dialog.cpp:594 gui/saveload-dialog.cpp:1114 msgid "Date: " msgstr "日付: " #: gui/saveload-dialog.cpp:598 gui/saveload-dialog.cpp:1120 msgid "Time: " msgstr "時間: " #: gui/saveload-dialog.cpp:604 gui/saveload-dialog.cpp:1128 msgid "Playtime: " msgstr "再生時間: " #: gui/saveload-dialog.cpp:617 gui/saveload-dialog.cpp:705 msgid "Untitled saved game" msgstr "無名のセーブ" #: gui/saveload-dialog.cpp:768 msgid "Next" msgstr "次" #: gui/saveload-dialog.cpp:771 msgid "Prev" msgstr "前" #: gui/saveload-dialog.cpp:978 msgid "New Save" msgstr "新セーブ" #: gui/saveload-dialog.cpp:978 msgid "Create a new saved game" msgstr "新しいセーブデータを作成する" #: gui/saveload-dialog.cpp:1107 msgid "Name: " msgstr "名前: " #: gui/saveload-dialog.cpp:1183 #, c-format msgid "Enter a description for slot %d:" msgstr "セーブデータ%dの詳細を入力してください:" #: gui/themebrowser.cpp:45 msgid "Select a Theme" msgstr "テーマを選ぶ" #: gui/ThemeEngine.cpp:276 msgid "Disabled GFX" msgstr "レンダラー無効" #: gui/ThemeEngine.cpp:276 msgctxt "lowres" msgid "Disabled GFX" msgstr "レンダラー無効" #: gui/ThemeEngine.cpp:277 msgid "Standard renderer" msgstr "標準レンダラー" #: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:680 msgid "Standard" msgstr "標準" #: gui/ThemeEngine.cpp:279 msgid "Antialiased renderer" msgstr "アンチエイリアスレンダラー" #: gui/ThemeEngine.cpp:279 msgid "Antialiased" msgstr "アンチエイリアス" #: gui/unknown-game-dialog.cpp:49 msgid "Add anyway" msgstr "承知して追加する" #: gui/unknown-game-dialog.cpp:58 msgid "Copy to clipboard" msgstr "クリップボードに切り取り" #: gui/unknown-game-dialog.cpp:64 msgid "Report game" msgstr "ゲームを報告する" #: gui/unknown-game-dialog.cpp:101 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "" #: gui/unknown-game-dialog.cpp:106 msgid "You can also directly report your game to the Bug Tracker." msgstr "" #: gui/unknown-game-dialog.cpp:156 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:158 msgid "Copying the game information to the clipboard has failed!" msgstr "" #: gui/updates-dialog.cpp:49 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" #: gui/updates-dialog.cpp:52 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" #: gui/updates-dialog.cpp:116 msgid "Proceed" msgstr "進む" #: gui/widget.cpp:413 gui/widget.cpp:415 gui/widget.cpp:421 gui/widget.cpp:423 msgid "Clear value" msgstr "" #: base/main.cpp:614 msgid "Error running game:" msgstr "ゲームを実行のエラー:" #: base/main.cpp:662 msgid "Could not find any engine capable of running the selected game" msgstr "" #: common/achievements.cpp:93 msgid "Achievement unlocked!" msgstr "" #: common/error.cpp:38 msgid "No error" msgstr "エラーなし" #: common/error.cpp:40 msgid "Game data not found" msgstr "ゲームデータを見つかりませんでした" #: common/error.cpp:42 msgid "Game id not supported" msgstr "未対応のゲームID" #: common/error.cpp:44 msgid "Unsupported color mode" msgstr "未対応のカラーモード" #: common/error.cpp:46 msgid "Audio device initialization failed" msgstr "音声デバイスの初期化を失敗しました" #: common/error.cpp:49 msgid "Read permission denied" msgstr "読み取りアクセス権は拒否された" #: common/error.cpp:51 msgid "Write permission denied" msgstr "書き込みアクセス権は拒否された" #: common/error.cpp:54 msgid "Path does not exist" msgstr "フォルダーは存在しません" #: common/error.cpp:56 msgid "Path not a directory" msgstr "フォルダーではありません" #: common/error.cpp:58 msgid "Path not a file" msgstr "ファイルではありません" #: common/error.cpp:61 msgid "Cannot create file" msgstr "ファイルを作成できませんでした" #: common/error.cpp:63 msgid "Reading data failed" msgstr "データの読み取りを失敗しました" #: common/error.cpp:65 msgid "Writing data failed" msgstr "データの書き込みを失敗しました" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "" #: common/error.cpp:73 msgid "User canceled" msgstr "キャンセルされました" #: common/error.cpp:77 msgid "Unknown error" msgstr "不明なエラー" #. I18N: Hercules is graphics card name #: common/rendermode.cpp:35 msgid "Hercules Green" msgstr "Herculesの緑" #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Herculesの琥珀" #: common/rendermode.cpp:42 msgid "PC-9821 (256 Colors)" msgstr "PC-9821(256色)" #: common/rendermode.cpp:43 msgid "PC-9801 (16 Colors)" msgstr "PC-9801(16色)" #: common/rendermode.cpp:73 msgctxt "lowres" msgid "Hercules Green" msgstr "Herculesの緑" #: common/rendermode.cpp:74 msgctxt "lowres" msgid "Hercules Amber" msgstr "Herculesの琥珀" #: common/updates.cpp:58 msgid "Daily" msgstr "毎日" #: common/updates.cpp:60 msgid "Weekly" msgstr "毎週" #: common/updates.cpp:62 msgid "Monthly" msgstr "毎月" #: common/updates.cpp:64 msgid "" msgstr "" #: engines/advancedDetector.cpp:211 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "" #: engines/dialogs.cpp:73 msgid "~R~esume" msgstr "" #: engines/dialogs.cpp:75 msgid "~L~oad" msgstr "ロード(~L~)" #: engines/dialogs.cpp:79 backends/platform/3ds/options-dialog.cpp:46 msgid "~S~ave" msgstr "セーブ(~S~)" #: engines/dialogs.cpp:83 msgid "~O~ptions" msgstr "設定(~O~)" #: engines/dialogs.cpp:88 msgid "~H~elp" msgstr "ヘルプ(~H~)" #: engines/dialogs.cpp:90 msgid "~A~bout" msgstr "" #: engines/dialogs.cpp:93 engines/dialogs.cpp:169 msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:95 engines/dialogs.cpp:171 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:103 engines/engine.cpp:823 engines/agi/saveload.cpp:759 #: engines/avalanche/parser.cpp:1919 engines/cine/various.cpp:350 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/glk/streams.cpp:1433 #: engines/gnap/menu.cpp:466 engines/hugo/file.cpp:298 #: engines/illusions/menusystem.cpp:703 engines/kingdom/kingdom.cpp:739 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:374 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:698 #: engines/sci/engine/kfile.cpp:1075 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362 #: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:752 #: engines/xeen/saves.cpp:277 engines/zvision/file/save_manager.cpp:49 msgid "Save game:" msgstr "ゲームをセーブ:" #: engines/dialogs.cpp:103 engines/engine.cpp:823 #: backends/platform/symbian/src/SymbianActions.cpp:46 #: engines/agi/saveload.cpp:759 engines/avalanche/parser.cpp:1919 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:739 engines/lab/savegame.cpp:238 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/parallaction/saveload.cpp:209 #: engines/pegasus/pegasus.cpp:374 engines/prince/saveload.cpp:55 #: engines/sci/engine/guest_additions.cpp:699 engines/sci/engine/kfile.cpp:1075 #: engines/scumm/dialogs.cpp:182 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362 #: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:752 #: engines/xeen/saves.cpp:277 engines/zvision/file/save_manager.cpp:49 msgid "Save" msgstr "セーブ" #: engines/dialogs.cpp:133 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" #: engines/dialogs.cpp:217 engines/pegasus/pegasus.cpp:385 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" #: engines/dialogs.cpp:346 msgid "~O~K" msgstr "" #: engines/dialogs.cpp:347 msgid "~C~ancel" msgstr "キャンセル(~C~)" #: engines/dialogs.cpp:350 msgid "~K~eys" msgstr "キー(~K~)" #: engines/engine.cpp:319 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "" #: engines/engine.cpp:328 msgid "Could not initialize color format." msgstr "" #: engines/engine.cpp:337 #, c-format msgid "Could not switch to video mode '%s'." msgstr "" #: engines/engine.cpp:345 #, c-format msgid "Could not switch to stretch mode '%s'." msgstr "" #: engines/engine.cpp:352 msgid "Could not apply aspect ratio setting." msgstr "" #: engines/engine.cpp:357 msgid "Could not apply fullscreen setting." msgstr "" #: engines/engine.cpp:362 msgid "Could not apply filtering setting." msgstr "" #: engines/engine.cpp:507 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the README file for details." msgstr "" #: engines/engine.cpp:518 msgid "" "This game has audio tracks in its disk. These\n" "tracks need to be ripped from the disk using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the README file for details." msgstr "" #: engines/engine.cpp:548 engines/metaengine.cpp:327 engines/savestate.cpp:81 #: engines/xeen/saves.cpp:290 msgid "Autosave" msgstr "自動セーブ" #: engines/engine.cpp:550 msgid "Error occurred making autosave" msgstr "" #: engines/engine.cpp:629 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" #: engines/engine.cpp:648 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" #: engines/engine.cpp:651 engines/wintermute/wintermute.cpp:214 msgid "Start anyway" msgstr "承知して開始" #: engines/engine.cpp:790 msgid "Loading game is currently unavailable" msgstr "" #: engines/engine.cpp:819 msgid "Saving game is currently unavailable" msgstr "" #: engines/game.cpp:171 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" #: engines/game.cpp:175 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "" #: engines/metaengine.cpp:55 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:175 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: engines/wintermute/keymapper_tables.h:43 msgid "Left Click" msgstr "左クリック" #: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:179 #: engines/wintermute/keymapper_tables.h:249 #: engines/wintermute/keymapper_tables.h:293 #: engines/wintermute/keymapper_tables.h:1716 msgid "Middle Click" msgstr "中クリック" #: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:183 #: backends/platform/symbian/src/SymbianActions.cpp:45 #: engines/wintermute/keymapper_tables.h:49 msgid "Right Click" msgstr "右クリック" #: engines/metaengine.cpp:76 #: backends/platform/symbian/src/SymbianActions.cpp:52 #: engines/mohawk/myst.cpp:593 engines/mohawk/riven.cpp:863 #: engines/wintermute/keymapper_tables.h:1255 msgid "Pause" msgstr "一時停止" #: engines/metaengine.cpp:81 msgid "Game menu" msgstr "ゲームメニュー" #: engines/metaengine.cpp:87 #: backends/platform/symbian/src/SymbianActions.cpp:47 #: engines/grim/grim.cpp:502 engines/grim/grim.cpp:594 #: engines/mohawk/myst.cpp:564 engines/mohawk/riven.cpp:834 #: engines/wintermute/keymapper_tables.h:217 #: engines/wintermute/keymapper_tables.h:997 #: engines/wintermute/keymapper_tables.h:1248 #: engines/wintermute/keymapper_tables.h:1361 #: engines/wintermute/keymapper_tables.h:1660 msgid "Skip" msgstr "" #: engines/metaengine.cpp:93 msgid "Skip line" msgstr "" #: engines/metaengine.cpp:99 msgid "Predictive input dialog" msgstr "" #: engines/metaengine.cpp:103 engines/grim/grim.cpp:508 #: engines/grim/grim.cpp:600 engines/wintermute/keymapper_tables.h:55 msgid "Confirm" msgstr "確認" #: audio/adlib.cpp:2293 msgid "AdLib emulator" msgstr "" #: audio/fmopl.cpp:72 msgid "MAME OPL emulator" msgstr "MAME OPL エミュレーター" #: audio/fmopl.cpp:74 msgid "DOSBox OPL emulator" msgstr "DOSBox OPL エミュレーター" #: audio/fmopl.cpp:77 msgid "Nuked OPL emulator" msgstr "Nuked OPL エミュレーター" #: audio/fmopl.cpp:80 msgid "ALSA Direct FM" msgstr "" #: audio/fmopl.cpp:83 msgid "OPL2LPT" msgstr "" #: audio/fmopl.cpp:84 msgid "OPL3LPT" msgstr "" #: audio/mididrv.cpp:259 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:260 audio/mididrv.cpp:274 audio/mididrv.cpp:312 #: audio/mididrv.cpp:329 msgid "Attempting to fall back to the next available device..." msgstr "" #: audio/mididrv.cpp:273 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:311 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:328 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:725 msgid "Starting MIDI dump" msgstr "" #: audio/mods/paula.cpp:303 msgid "Amiga Audio emulator" msgstr "" #: audio/null.h:44 msgid "No music" msgstr "音楽なし" #: audio/softsynth/appleiigs.cpp:33 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Apple II GSエミュレーター(未実装)" #: audio/softsynth/cms.cpp:351 msgid "Creative Music System emulator" msgstr "Creative Music System エミュレーター" #: audio/softsynth/fluidsynth.cpp:178 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:279 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32 msgid "FM-Towns Audio" msgstr "FM-Townsオーディオ" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57 msgid "PC-98 Audio" msgstr "PC-98オーディオ" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82 msgid "SegaCD Audio" msgstr "SegaCDオーディオ" #: audio/softsynth/mt32.cpp:175 msgid "Initializing MT-32 Emulator" msgstr "MT-32エミュレーター起動中" #: audio/softsynth/mt32.cpp:442 msgid "MT-32 emulator" msgstr "MT-32エミュレーター" #: audio/softsynth/pcspk.cpp:139 msgid "PC Speaker emulator" msgstr "PC スピーカーエミュレーター" #: audio/softsynth/pcspk.cpp:158 msgid "IBM PCjr emulator" msgstr "IBM PCjr エミュレーター" #: audio/softsynth/sid.cpp:1434 msgid "C64 Audio emulator" msgstr "C64音声エミュレーター" #: backends/cloud/cloudmanager.cpp:156 msgid "" msgstr "<同期中。。。>" #: backends/cloud/storage.cpp:242 msgid "Saved games sync was cancelled." msgstr "セーブデータの同期をキャンセルしました。" #: backends/cloud/storage.cpp:244 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" "セーブデータの同期を失敗しました。\n" "インターネットの接続を確認してください。" #: backends/cloud/storage.cpp:348 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" "ダウンロード完了。\n" "%uファイルをダウンロードできませんでした。" #: backends/cloud/storage.cpp:350 msgid "Download complete." msgstr "ダウンロード完了。" #: backends/cloud/storage.cpp:360 msgid "Download failed." msgstr "ダウンロード失敗した。" #: backends/events/default/default-events.cpp:176 msgid "Do you really want to return to the Launcher?" msgstr "ロンチャーの戻ってもよろしいですか?" #: backends/events/default/default-events.cpp:176 #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "ロンチャー" #: backends/events/default/default-events.cpp:199 msgid "Do you really want to quit?" msgstr "終了してもよろしいですか?" #: backends/events/default/default-events.cpp:199 #: backends/events/default/default-events.cpp:316 #: backends/platform/symbian/src/SymbianActions.cpp:54 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:186 #: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84 msgid "Quit" msgstr "終了" #: backends/events/default/default-events.cpp:293 msgid "Global" msgstr "全般" #: backends/events/default/default-events.cpp:296 msgid "Global Main Menu" msgstr "" #: backends/events/default/default-events.cpp:303 msgid "Display keyboard" msgstr "キーボードの表示" #: backends/events/default/default-events.cpp:310 msgid "Toggle mute" msgstr "消音の切替" #: backends/events/default/default-events.cpp:338 msgid "Open Debugger" msgstr "" #: backends/events/gph/gph-events.cpp:417 #: backends/events/gph/gph-events.cpp:460 #: backends/events/openpandora/op-events.cpp:157 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "" #: backends/events/gph/gph-events.cpp:419 #: backends/events/gph/gph-events.cpp:462 #: backends/events/openpandora/op-events.cpp:159 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "" #: backends/events/gph/gph-events.cpp:421 #: backends/events/gph/gph-events.cpp:464 #: backends/events/openpandora/op-events.cpp:161 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "" #: backends/events/gph/gph-events.cpp:441 msgid "Maximum Volume" msgstr "" #: backends/events/gph/gph-events.cpp:443 msgid "Increasing Volume" msgstr "" #: backends/events/gph/gph-events.cpp:449 msgid "Minimal Volume" msgstr "" #: backends/events/gph/gph-events.cpp:451 msgid "Decreasing Volume" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Enabled" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Disabled" msgstr "" #: backends/events/openpandora/op-events.cpp:163 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "" #: backends/events/symbiansdl/symbiansdl-events.cpp:191 msgid "Do you want to quit ?" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:165 msgid "OpenGL" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:244 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:83 msgid "Center" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:245 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:84 msgid "Pixel-perfect scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:246 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:85 msgid "Fit to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:247 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:86 msgid "Stretch to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:248 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:87 msgid "Fit to window (4:3)" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:589 #, c-format msgid "Resolution: %dx%d" msgstr "解像度: %dx%d" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:612 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2504 msgid "Enabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:614 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2510 msgid "Disabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:635 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2527 msgid "Filtering enabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:637 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2529 msgid "Filtering disabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:666 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2557 msgid "Stretch mode" msgstr "" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:62 msgid "Normal (no scaling)" msgstr "標準比率" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:92 msgctxt "lowres" msgid "Normal (no scaling)" msgstr "標準比率" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2470 msgid "Active graphics filter:" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:367 msgid "Windowed mode" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:378 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:385 engines/scumm/help.cpp:99 #: engines/wintermute/keymapper_tables.h:710 msgid "Toggle mouse capture" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:390 #: engines/wintermute/keymapper_tables.h:478 #: engines/wintermute/keymapper_tables.h:847 #: engines/wintermute/keymapper_tables.h:1061 #: engines/wintermute/keymapper_tables.h:1129 #: engines/wintermute/keymapper_tables.h:1286 #: engines/wintermute/keymapper_tables.h:1402 #: engines/wintermute/keymapper_tables.h:1419 #: engines/wintermute/keymapper_tables.h:1450 msgid "Save screenshot" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:396 msgid "Toggle aspect ratio correction" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:403 msgid "Toggle linear filtered scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:410 msgid "Cycle through stretch modes" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:416 msgid "Increase the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:422 msgid "Decrease the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:434 msgid "Switch to nearest neighbour scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:435 msgid "Switch to AdvMame 2x/3x scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:437 msgid "Switch to HQ 2x/3x scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:439 msgid "Switch to 2xSai scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:440 msgid "Switch to Super2xSai scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:441 msgid "Switch to SuperEagle scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:442 msgid "Switch to TV 2x scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:443 msgid "Switch to DotMatrix scaling" msgstr "" #: backends/keymapper/hardware-input.cpp:245 msgid "Left Mouse Button" msgstr "マウスの左ボタン" #: backends/keymapper/hardware-input.cpp:246 msgid "Right Mouse Button" msgstr "マウスの右ボタン" #: backends/keymapper/hardware-input.cpp:247 msgid "Middle Mouse Button" msgstr "マウスの中ボタン" #: backends/keymapper/hardware-input.cpp:248 msgid "Mouse Wheel Up" msgstr "" #: backends/keymapper/hardware-input.cpp:249 msgid "Mouse Wheel Down" msgstr "" #: backends/keymapper/hardware-input.cpp:250 msgid "X1 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:251 msgid "X2 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:256 msgid "Joy A" msgstr "" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy B" msgstr "" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy X" msgstr "" #: backends/keymapper/hardware-input.cpp:259 msgid "Joy Y" msgstr "" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy Back" msgstr "" #: backends/keymapper/hardware-input.cpp:261 msgid "Joy Guide" msgstr "" #: backends/keymapper/hardware-input.cpp:262 msgid "Joy Start" msgstr "" #: backends/keymapper/hardware-input.cpp:263 msgid "Left Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:264 msgid "Right Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:265 msgid "Left Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:266 msgid "Right Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:267 #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:47 msgid "D-pad Up" msgstr "" #: backends/keymapper/hardware-input.cpp:268 #: backends/platform/3ds/osystem-events.cpp:59 #: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:54 #: backends/platform/sdl/switch/switch.cpp:48 msgid "D-pad Down" msgstr "" #: backends/keymapper/hardware-input.cpp:269 #: backends/platform/3ds/osystem-events.cpp:60 #: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:55 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Left" msgstr "" #: backends/keymapper/hardware-input.cpp:270 #: backends/platform/3ds/osystem-events.cpp:61 #: backends/platform/sdl/ps3/ps3.cpp:55 backends/platform/sdl/psp2/psp2.cpp:56 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Right" msgstr "" #: backends/keymapper/hardware-input.cpp:275 msgid "Left Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:276 msgid "Right Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:277 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:57 msgid "Left Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:278 #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:62 #: backends/platform/sdl/switch/switch.cpp:58 msgid "Left Stick Y" msgstr "" #: backends/keymapper/hardware-input.cpp:279 #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:63 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Right Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:280 #: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:64 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Right Stick Y" msgstr "" #: backends/keymapper/remap-widget.cpp:290 #: backends/keymapper/remap-widget.cpp:320 msgid "Reset to defaults" msgstr "" #: backends/keymapper/remap-widget.cpp:291 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:157 msgid "Virtual mouse up" msgstr "" #: backends/keymapper/virtual-mouse.cpp:162 msgid "Virtual mouse down" msgstr "" #: backends/keymapper/virtual-mouse.cpp:167 msgid "Virtual mouse left" msgstr "" #: backends/keymapper/virtual-mouse.cpp:172 msgid "Virtual mouse right" msgstr "" #: backends/keymapper/virtual-mouse.cpp:177 msgid "Slow down virtual mouse" msgstr "" #: backends/midi/windows.cpp:167 msgid "Windows MIDI" msgstr "ウインドーズMIDI" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60 msgid "Can't create directory here!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "Invalid path!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84 msgid "Parent directory doesn't exists!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88 msgid "Can't create a directory within a file!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:141 msgid "There is a file with that name in the parent directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104 msgid "Failed to create the directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120 msgid "Directory created successfully!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:204 msgid "Back to parent directory" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67 msgid "The file doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71 msgid "Can't download a directory!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76 msgid "Failed to read the file!" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Create directory" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Upload files" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:229 msgid "Type new directory name:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:230 msgid "Select a file to upload:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:231 msgid "Or select a directory (works in Chrome only):" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76 msgid "Error occurred" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "File system root" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:82 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46 msgid "Saved games" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:119 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84 msgid "Parent directory" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:218 msgid "ScummVM couldn't list the directory you specified." msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:232 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43 msgid "Open Files manager" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67 msgid "The parent directory doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71 msgid "Can't upload into a file!" msgstr "" #: backends/networking/sdl_net/handlerutils.cpp:199 msgid "Back to the files manager" msgstr "" #: backends/networking/sdl_net/localwebserver.cpp:123 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:69 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:111 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:155 msgid "Failed to upload the file!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:184 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:202 msgid "Uploaded successfully!" msgstr "" #: backends/platform/3ds/options-dialog.cpp:45 #: backends/platform/ds/arm9/source/dsoptions.cpp:56 #: engines/scumm/dialogs.cpp:285 msgid "~C~lose" msgstr "閉じる(~C~)" #: backends/platform/3ds/options-dialog.cpp:48 #: backends/platform/ds/arm9/source/dsoptions.cpp:65 msgid "Show mouse cursor" msgstr "" #: backends/platform/3ds/options-dialog.cpp:51 #: backends/platform/ds/arm9/source/dsoptions.cpp:66 msgid "Snap to edges" msgstr "" #: backends/platform/3ds/options-dialog.cpp:54 msgid "Stretch to fit" msgstr "" #: backends/platform/3ds/options-dialog.cpp:57 msgid "Use Screen:" msgstr "" #: backends/platform/3ds/options-dialog.cpp:59 msgctxt "3ds-screen" msgid "Top" msgstr "上面" #: backends/platform/3ds/options-dialog.cpp:60 msgctxt "3ds-screen" msgid "Bottom" msgstr "下面" #: backends/platform/3ds/options-dialog.cpp:61 msgctxt "3ds-screen" msgid "Both" msgstr "両面" #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/sdl/switch/switch.cpp:37 msgid "A" msgstr "" #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/sdl/switch/switch.cpp:36 msgid "B" msgstr "" #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/sdl/switch/switch.cpp:39 msgid "X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/sdl/switch/switch.cpp:38 msgid "Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/ds/arm9/source/scummhelp.cpp:47 #: backends/platform/ds/arm9/source/scummhelp.cpp:64 #: backends/platform/sdl/ps3/ps3.cpp:45 backends/platform/sdl/psp2/psp2.cpp:49 msgid "Select" msgstr "" #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/arm9/source/scummhelp.cpp:46 #: backends/platform/ds/arm9/source/scummhelp.cpp:63 #: backends/platform/sdl/ps3/ps3.cpp:47 backends/platform/sdl/psp2/psp2.cpp:50 msgid "Start" msgstr "開始" #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/sdl/switch/switch.cpp:55 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/sdl/switch/switch.cpp:56 msgid "ZR" msgstr "" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:45 msgid "L" msgstr "" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:46 msgid "R" msgstr "" #: backends/platform/3ds/osystem-events.cpp:66 msgid "C-Pad X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:67 msgid "C-Pad Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:72 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:312 msgid "Toggle Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:317 msgid "Toggle Magnify Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:322 msgid "Open 3DS Settings" msgstr "" #: backends/platform/3ds/osystem-events.cpp:360 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:362 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:396 msgid "Hover Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:400 msgid "Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:402 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:412 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:414 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:422 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:429 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:431 msgid "Magnify Mode Off" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:57 msgid "ScummVM Main Menu" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:61 msgid "Controls" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:63 msgid "~L~eft handed mode" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:64 msgid "~I~ndy fight controls" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:68 msgid "Touch X Offset" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:75 msgid "Touch Y Offset" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:87 msgid "Use laptop trackpad-style cursor control" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:88 msgid "Tap for left click, double tap right click" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:90 msgid "Sensitivity" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:99 msgid "Initial top screen scale:" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:105 msgid "Main screen scaling:" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:107 msgid "Hardware scale (fast, but low quality)" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:108 msgid "Software scale (good quality, but slower)" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:109 msgid "Unscaled (you must scroll left and right)" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:111 msgid "Brightness:" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:119 msgid "General" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:121 msgid "High quality audio (slower) (reboot)" msgstr "" #: backends/platform/ds/arm9/source/dsoptions.cpp:122 msgid "Disable power off" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:41 msgid "DS Controls (right handed):" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:42 #: backends/platform/ds/arm9/source/scummhelp.cpp:67 #: backends/platform/ds/arm9/source/scummhelp.cpp:76 msgid "Pad Left" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:42 #: backends/platform/ds/arm9/source/scummhelp.cpp:59 msgid "Left mouse button" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:43 #: backends/platform/ds/arm9/source/scummhelp.cpp:68 #: backends/platform/ds/arm9/source/scummhelp.cpp:77 msgid "Pad Right" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:43 #: backends/platform/ds/arm9/source/scummhelp.cpp:60 msgid "Right mouse button" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:44 #: backends/platform/ds/arm9/source/scummhelp.cpp:66 #: backends/platform/ds/arm9/source/scummhelp.cpp:78 msgid "Pad Up" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:44 #: backends/platform/ds/arm9/source/scummhelp.cpp:61 msgid "Mouse hover mode (no click)" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:45 #: backends/platform/ds/arm9/source/scummhelp.cpp:65 #: backends/platform/ds/arm9/source/scummhelp.cpp:79 msgid "Pad Down" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:45 #: backends/platform/ds/arm9/source/scummhelp.cpp:62 msgid "Skip dialog line (some games)" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:46 #: backends/platform/ds/arm9/source/scummhelp.cpp:63 msgid "Pause/Game menu" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:47 #: backends/platform/ds/arm9/source/scummhelp.cpp:64 msgid "DS Options menu" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:48 #: backends/platform/ds/arm9/source/scummhelp.cpp:65 msgid "Skip cutscenes" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:49 msgid "Switch screens" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:50 #: backends/platform/ds/arm9/source/scummhelp.cpp:67 msgid "Show/hide debug console" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:51 #: backends/platform/ds/arm9/source/scummhelp.cpp:66 msgid "Show/hide keyboard" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:52 #: backends/platform/ds/arm9/source/scummhelp.cpp:69 msgid "Scroll current touch screen view" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:53 #: backends/platform/ds/arm9/source/scummhelp.cpp:70 msgid "Zoom in/out" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:58 msgid "DS Controls (left handed):" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:68 msgid "Swap screens" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:75 msgid "Indiana Jones Fight controls:" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:76 msgid "Move left" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:77 msgid "Move right" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:78 msgid "High guard" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:79 msgid "Guard down" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:80 msgid "Guard middle" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:81 engines/scumm/help.cpp:312 msgid "Punch high" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:82 engines/scumm/help.cpp:313 msgid "Punch middle" msgstr "" #: backends/platform/ds/arm9/source/scummhelp.cpp:83 engines/scumm/help.cpp:314 msgid "Punch low" msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:327 #: backends/platform/ios7/ios7_osys_events.cpp:455 #: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:329 #: backends/platform/ios7/ios7_osys_events.cpp:457 #: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:340 #: backends/platform/ios7/ios7_osys_events.cpp:476 #: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "" #: backends/platform/ios7/ios7_osys_events.cpp:342 #: backends/platform/ios7/ios7_osys_events.cpp:478 #: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "" #: backends/platform/maemo/maemo.cpp:171 msgid "Click Mode" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:211 msgid "Hide ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:212 msgid "Hide Others" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:213 msgid "Show All" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:218 msgid "Window" msgstr "ウインドウ" #: backends/platform/sdl/macosx/appmenu_osx.mm:220 msgid "Minimize" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:223 msgid "Help" msgstr "ヘルプ" #: backends/platform/sdl/macosx/appmenu_osx.mm:228 msgid "User Manual" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:230 msgid "General Information" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:231 msgid "What's New in ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:233 msgid "Credits" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:234 msgid "GPL License" msgstr "GPLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:235 msgid "LGPL License" msgstr "LGPLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:236 msgid "Freefont License" msgstr "Freefontライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:237 msgid "OFL License" msgstr "OFLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:238 msgid "BSD License" msgstr "BSDライセンス" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:45 msgid "Cross" msgstr "バツ" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:46 msgid "Circle" msgstr "マル" #: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:47 msgid "Square" msgstr "四角" #: backends/platform/sdl/ps3/ps3.cpp:46 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:43 msgid "L3" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:49 #: backends/platform/sdl/switch/switch.cpp:44 msgid "R3" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "L1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:51 msgid "R1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "L2" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:61 msgid "R2" msgstr "" #: backends/platform/sdl/switch/switch.cpp:40 msgid "Minus" msgstr "マイナス" #: backends/platform/sdl/switch/switch.cpp:41 #: backends/platform/sdl/switch/switch.cpp:42 msgid "Plus" msgstr "プラス" #: backends/platform/symbian/src/SymbianActions.cpp:48 msgid "Zone" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:49 msgid "Multi Function" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:50 msgid "Swap character" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:51 msgid "Skip text" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:53 msgid "Fast mode" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:55 msgid "Debugger" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:56 msgid "Global menu" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:57 msgid "Virtual keyboard" msgstr "" #: backends/platform/symbian/src/SymbianActions.cpp:58 msgid "Key mapper" msgstr "" #: backends/platform/wii/options.cpp:51 msgid "Video" msgstr "ビデオ" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" msgstr "" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" msgstr "" #: backends/platform/wii/options.cpp:60 msgid "Horizontal underscan:" msgstr "" #: backends/platform/wii/options.cpp:66 msgid "Vertical underscan:" msgstr "" #: backends/platform/wii/options.cpp:71 msgid "Input" msgstr "入力" #: backends/platform/wii/options.cpp:74 msgid "GC Pad sensitivity:" msgstr "" #: backends/platform/wii/options.cpp:80 msgid "GC Pad acceleration:" msgstr "" #: backends/platform/wii/options.cpp:86 msgid "DVD" msgstr "" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Status:" msgstr "" #: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 msgid "Unknown" msgstr "" #: backends/platform/wii/options.cpp:93 msgid "Mount DVD" msgstr "" #: backends/platform/wii/options.cpp:94 msgid "Unmount DVD" msgstr "" #: backends/platform/wii/options.cpp:98 msgid "SMB" msgstr "" #: backends/platform/wii/options.cpp:106 msgid "Server:" msgstr "サーバー:" #: backends/platform/wii/options.cpp:110 msgid "Share:" msgstr "" #: backends/platform/wii/options.cpp:118 msgid "Password:" msgstr "パスワード:" #: backends/platform/wii/options.cpp:121 msgid "Init network" msgstr "" #: backends/platform/wii/options.cpp:123 msgid "Mount SMB" msgstr "" #: backends/platform/wii/options.cpp:124 msgid "Unmount SMB" msgstr "" #: backends/platform/wii/options.cpp:143 msgid "DVD Mounted successfully" msgstr "" #: backends/platform/wii/options.cpp:146 msgid "Error while mounting the DVD" msgstr "" #: backends/platform/wii/options.cpp:148 msgid "DVD not mounted" msgstr "" #: backends/platform/wii/options.cpp:161 msgid "Network up, share mounted" msgstr "" #: backends/platform/wii/options.cpp:163 msgid "Network up" msgstr "" #: backends/platform/wii/options.cpp:166 msgid ", error while mounting the share" msgstr "" #: backends/platform/wii/options.cpp:168 msgid ", share not mounted" msgstr "" #: backends/platform/wii/options.cpp:174 msgid "Network down" msgstr "" #: backends/platform/wii/options.cpp:178 msgid "Initializing network" msgstr "" #: backends/platform/wii/options.cpp:182 msgid "Timeout while initializing network" msgstr "" #: backends/platform/wii/options.cpp:186 #, c-format msgid "Network not initialized (%d)" msgstr "" #: backends/updates/macosx/macosx-updates.mm:74 msgid "Check for Updates..." msgstr "" #: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:931 #: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:64 #: engines/mortevielle/mortevielle.cpp:305 engines/sky/compact.cpp:131 #: engines/supernova/supernova.cpp:458 engines/teenagent/resources.cpp:98 #: engines/tony/tony.cpp:196 engines/toon/toon.cpp:4956 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "" #: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:947 #: engines/hugo/hugo.cpp:448 engines/lure/lure.cpp:73 #: engines/mortevielle/mortevielle.cpp:313 engines/supernova/supernova.cpp:463 #: engines/tony/tony.cpp:209 engines/toon/toon.cpp:4969 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "" #: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:958 #: engines/hugo/hugo.cpp:458 engines/lure/lure.cpp:76 #: engines/mortevielle/mortevielle.cpp:323 engines/tony/tony.cpp:220 #: engines/toon/toon.cpp:4980 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" #: engines/adl/detection.cpp:48 msgid "TV emulation" msgstr "" #: engines/adl/detection.cpp:49 msgid "Emulate composite output to an NTSC TV" msgstr "" #: engines/adl/detection.cpp:58 engines/adl/detection.cpp:68 msgid "Color graphics" msgstr "" #: engines/adl/detection.cpp:59 engines/adl/detection.cpp:69 msgid "Use color graphics instead of monochrome" msgstr "" #: engines/adl/detection.cpp:78 msgid "Show scanlines" msgstr "" #: engines/adl/detection.cpp:79 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "" #: engines/adl/detection.cpp:88 msgid "Always use sharp monochrome text" msgstr "" #: engines/adl/detection.cpp:89 msgid "Do not emulate NTSC artifacts for text" msgstr "" #: engines/agi/detection.cpp:72 engines/cine/detection.cpp:43 #: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:44 #: engines/neverhood/detection.cpp:112 engines/sci/detection.cpp:205 #: engines/sherlock/detection.cpp:50 engines/toltecs/detection.cpp:213 #: engines/zvision/detection_tables.h:50 msgid "Use original save/load screens" msgstr "" #: engines/agi/detection.cpp:73 engines/cine/detection.cpp:44 #: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:45 #: engines/neverhood/detection.cpp:113 engines/sci/detection.cpp:206 #: engines/sherlock/detection.cpp:51 engines/toltecs/detection.cpp:214 #: engines/zvision/detection_tables.h:51 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" #: engines/agi/detection.cpp:82 msgid "Use an alternative palette" msgstr "" #: engines/agi/detection.cpp:83 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" #: engines/agi/detection.cpp:92 msgid "Mouse support" msgstr "" #: engines/agi/detection.cpp:93 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" #: engines/agi/detection.cpp:102 msgid "Use Hercules hires font" msgstr "" #: engines/agi/detection.cpp:103 msgid "Uses Hercules hires font, when font file is available." msgstr "" #: engines/agi/detection.cpp:112 msgid "Pause when entering commands" msgstr "" #: engines/agi/detection.cpp:113 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" #: engines/agi/detection.cpp:122 msgid "Add speed menu" msgstr "" #: engines/agi/detection.cpp:123 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/font.cpp:1298 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749 #: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:701 engines/sci/engine/kfile.cpp:1192 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore game:" msgstr "" #: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749 #: engines/lab/savegame.cpp:238 engines/lab/savegame.cpp:258 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:702 engines/sci/engine/kfile.cpp:1192 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore" msgstr "" #: engines/agos/saveload.cpp:137 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2467 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2457 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2480 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" #: engines/agos/animation.cpp:558 #, c-format msgid "Cutscene file '%s' not found!" msgstr "" #: engines/agos/midi.cpp:144 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" #: engines/bladerunner/bladerunner.cpp:363 msgid "Failed to initialize resources" msgstr "" #: engines/bladerunner/bladerunner.cpp:1067 msgid "A required game resource was not found" msgstr "" #: engines/bladerunner/bladerunner.cpp:2271 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2273 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2275 msgid "Continue" msgstr "つづく" #: engines/bladerunner/detection.cpp:48 msgid "Sitcom mode" msgstr "" #: engines/bladerunner/detection.cpp:49 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/detection.cpp:57 msgid "Shorty mode" msgstr "" #: engines/bladerunner/detection.cpp:58 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/detection.cpp:66 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/detection.cpp:67 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/detection.cpp:75 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/detection.cpp:76 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/detection.cpp:84 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/detection.cpp:85 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/cge/detection.cpp:113 msgid "Color Blind Mode" msgstr "色覚特性モード" #: engines/cge/detection.cpp:114 msgid "Enable Color Blind Mode by default" msgstr "" #: engines/cine/detection.cpp:52 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/detection.cpp:53 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/saveload.cpp:861 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/cine/saveload.cpp:864 msgid "Load anyway" msgstr "" #: engines/dragons/dragons.cpp:1803 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for " "details on how to properly extract the DTSPEECH.XA and *.STR files from your " "game disc." msgstr "" #: engines/drascula/saveload.cpp:47 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/dreamweb/detection.cpp:54 msgid "Use bright palette mode" msgstr "" #: engines/dreamweb/detection.cpp:55 msgid "Display graphics using the game's bright palette" msgstr "" #: engines/glk/detection.cpp:225 msgid "Enable Text to Speech" msgstr "音声合成をオンにする" #: engines/glk/detection.cpp:226 msgid "Use TTS to read the text" msgstr "音声合成で文章を読み上げる" #: engines/glk/detection.cpp:231 msgid "Also read input text" msgstr "" #: engines/glk/detection.cpp:232 msgid "Use TTS to read the input text" msgstr "" #: engines/glk/glk_api.cpp:63 msgid "[ press any key to exit ]" msgstr "" #: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157 msgid "Untitled Savegame" msgstr "" #: engines/glk/adrift/os_glk.cpp:2814 msgid "Loading game...\n" msgstr "" #: engines/glk/advsys/advsys.cpp:35 msgid "Could not start AdvSys game" msgstr "" #: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320 msgid "Sorry, the savegame couldn't be restored" msgstr "" #: engines/glk/advsys/vm.cpp:315 msgid "Sorry, the savegame couldn't be created" msgstr "" #: engines/glk/advsys/vm.cpp:561 msgid "Speak up! I can't hear you!\n" msgstr "" #: engines/glk/advsys/vm.cpp:597 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "" #: engines/glk/advsys/vm.cpp:683 msgid "I don't understand.\n" msgstr "" #: engines/glk/alan2/alan2.cpp:76 msgid "This is too short to be a valid Alan2 file." msgstr "" #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "" #: engines/glk/comprehend/game.cpp:318 msgid "Savegame" msgstr "セーブ" #: engines/glk/comprehend/game.cpp:833 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:82 msgid "This is too short to be a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:87 msgid "This is not a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:94 msgid "This Glulx file is too old a version to execute." msgstr "" #: engines/glk/glulx/glulx.cpp:98 msgid "This Glulx file is too new a version to execute." msgstr "" #: engines/glk/quest/quest.cpp:45 msgid "Could not start Quest game" msgstr "" #: engines/glk/scott/scott.cpp:100 msgid "I don't understand your command. " msgstr "" #: engines/glk/scott/scott.cpp:103 msgid "I can't do that yet. " msgstr "" #: engines/glk/scott/scott.cpp:119 msgid "Light has run out! " msgstr "" #: engines/glk/scott/scott.cpp:121 msgid "Your light has run out. " msgstr "" #: engines/glk/scott/scott.cpp:130 msgid "Light runs out in " msgstr "" #: engines/glk/scott/scott.cpp:132 msgid " turns. " msgstr "" #: engines/glk/scott/scott.cpp:135 msgid "Your light is growing dim. " msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "North" msgstr "北" #: engines/glk/scott/scott.cpp:412 msgid "South" msgstr "南" #: engines/glk/scott/scott.cpp:412 msgid "East" msgstr "東" #: engines/glk/scott/scott.cpp:412 msgid "West" msgstr "西" #: engines/glk/scott/scott.cpp:424 msgid "You can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:426 msgid "I can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:436 #, c-format msgid "You are in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:438 #, c-format msgid "I'm in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:443 msgid "" "\n" "Obvious exits: " msgstr "" #: engines/glk/scott/scott.cpp:456 msgid "none" msgstr "" #: engines/glk/scott/scott.cpp:465 msgid "" "\n" "You can also see: " msgstr "" #: engines/glk/scott/scott.cpp:468 msgid "" "\n" "I can also see: " msgstr "" #: engines/glk/scott/scott.cpp:551 msgid "Saved.\n" msgstr "" #: engines/glk/scott/scott.cpp:644 msgid "You use word(s) I don't know! " msgstr "" #: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097 #: engines/glk/scott/scott.cpp:1119 msgid "You are carrying too much. " msgstr "" #: engines/glk/scott/scott.cpp:776 msgid "I've too much to carry! " msgstr "" #: engines/glk/scott/scott.cpp:807 msgid "You are dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:809 msgid "I am dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:821 msgid "The game is now over.\n" msgstr "" #: engines/glk/scott/scott.cpp:836 msgid "You have stored " msgstr "" #: engines/glk/scott/scott.cpp:838 msgid "I've stored " msgstr "" #: engines/glk/scott/scott.cpp:840 msgid " treasures. On a scale of 0 to 100, that rates " msgstr "" #: engines/glk/scott/scott.cpp:844 msgid "Well done.\n" msgstr "" #: engines/glk/scott/scott.cpp:853 msgid "You are carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:855 msgid "I'm carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:870 msgid "Nothing" msgstr "" #: engines/glk/scott/scott.cpp:999 msgid "Give me a direction too." msgstr "" #: engines/glk/scott/scott.cpp:1008 msgid "Dangerous to move in the dark! " msgstr "" #: engines/glk/scott/scott.cpp:1016 msgid "You fell down and broke your neck. " msgstr "" #: engines/glk/scott/scott.cpp:1018 msgid "I fell down and broke my neck. " msgstr "" #: engines/glk/scott/scott.cpp:1023 msgid "You can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1025 msgid "I can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1083 msgid "It is dark.\n" msgstr "" #: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121 msgid "I've too much to carry. " msgstr "" #: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152 msgid ": O.K.\n" msgstr "" #: engines/glk/scott/scott.cpp:1110 msgid "Nothing taken." msgstr "" #: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162 msgid "What ? " msgstr "" #: engines/glk/scott/scott.cpp:1127 msgid "It is beyond your power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1129 msgid "It's beyond my power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1133 msgid "O.K. " msgstr "" #: engines/glk/scott/scott.cpp:1158 msgid "Nothing dropped.\n" msgstr "" #: engines/glk/scott/scott.cpp:1168 msgid "It's beyond your power to do that.\n" msgstr "" #: engines/glk/scott/scott.cpp:1170 msgid "It's beyond my power to do that.\n" msgstr "" #: engines/glk/zcode/zcode.cpp:145 msgid "Error writing save file\n" msgstr "" #: engines/glk/hugo/hugo.cpp:183 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:190 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1479 #: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554 msgid "Failed to load saved game from file." msgstr "" #: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:263 #: engines/tinsel/saveload.cpp:567 msgid "Failed to save game to file." msgstr "" #: engines/gob/inter_v5.cpp:107 msgid "Failed to delete file." msgstr "" #: engines/grim/detection.cpp:45 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/detection.cpp:46 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/detection.cpp:54 msgid "Show FPS" msgstr "" #: engines/grim/detection.cpp:55 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/grim/grim.cpp:348 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:471 engines/grim/grim.cpp:558 msgid "Run" msgstr "走る" #: engines/grim/grim.cpp:476 engines/scumm/help.cpp:239 #: engines/scumm/help.cpp:247 msgid "Examine" msgstr "調べる" #: engines/grim/grim.cpp:481 engines/grim/grim.cpp:573 msgid "Use/Talk" msgstr "使う/話す" #: engines/grim/grim.cpp:486 engines/grim/grim.cpp:578 msgid "Pick up/Put away" msgstr "拾う/片付ける" #: engines/grim/grim.cpp:491 engines/grim/grim.cpp:583 #: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234 #: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249 msgid "Inventory" msgstr "インベントリ" #: engines/grim/grim.cpp:496 engines/grim/grim.cpp:588 msgid "Skip dialog lines" msgstr "" #: engines/grim/grim.cpp:514 engines/grim/grim.cpp:606 msgid "Menu" msgstr "メニュー" #: engines/grim/grim.cpp:548 msgid "Cycle Objects Up" msgstr "" #: engines/grim/grim.cpp:553 msgid "Cycle Objects Down" msgstr "" #: engines/grim/grim.cpp:563 msgid "Quick Room Exit" msgstr "" #: engines/grim/grim.cpp:568 msgid "Examine/Look" msgstr "" #: engines/grim/grim.cpp:1333 msgid "Error: the game could not be saved." msgstr "エラー:ゲームをセーブできませんでした。" #: engines/grim/md5check.cpp:560 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:567 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the " "needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:42 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/resource.cpp:100 msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "https://scummvm.org/frs/extras/patches/gfupd101.exe\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:105 msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from https://scummvm.org/frs/extras/patches/\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language" msgstr "" #: engines/grim/emi/sound/emisound.cpp:650 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/detection.cpp:320 msgid "Fast movie speed" msgstr "" #: engines/groovie/detection.cpp:321 msgid "Play movies at an increased speed" msgstr "" #: engines/groovie/script.cpp:484 msgid "Failed to save game" msgstr "" #: engines/hdb/detection.cpp:124 msgid "Enable cheat mode" msgstr "" #: engines/hdb/detection.cpp:125 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hopkins/detection.cpp:40 engines/hopkins/detection.cpp:50 msgid "Gore Mode" msgstr "" #: engines/hopkins/detection.cpp:41 engines/hopkins/detection.cpp:51 msgid "Enable Gore Mode when available" msgstr "" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/detection.cpp:45 msgid "Studio audience" msgstr "" #: engines/kyra/detection.cpp:46 msgid "Enable studio audience" msgstr "" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:56 msgid "Skip support" msgstr "" #: engines/kyra/detection.cpp:57 msgid "Allow text and cutscenes to be skipped" msgstr "" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:67 msgid "Helium mode" msgstr "" #: engines/kyra/detection.cpp:68 msgid "Enable helium mode" msgstr "" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:82 msgid "Smooth scrolling" msgstr "" #: engines/kyra/detection.cpp:83 msgid "Enable smooth scrolling when walking" msgstr "" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:95 msgid "Floating cursors" msgstr "" #: engines/kyra/detection.cpp:96 msgid "Enable floating cursors" msgstr "" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/detection.cpp:107 msgid "Suggest save names" msgstr "" #: engines/kyra/detection.cpp:108 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:122 msgid "HP bar graphs" msgstr "" #: engines/kyra/detection.cpp:123 msgid "Enable hit point bar graphs" msgstr "" #. I18N: L/R stands for Left/Right #: engines/kyra/detection.cpp:133 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/detection.cpp:134 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/engine/eobcommon.cpp:366 engines/kyra/engine/lol.cpp:469 #: engines/ultima/ultima4/meta_engine.cpp:233 #: engines/ultima/ultima8/meta_engine.cpp:130 msgid "Interact via Left Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:470 #: engines/ultima/ultima4/meta_engine.cpp:239 #: engines/ultima/ultima8/meta_engine.cpp:136 msgid "Interact via Right Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:475 msgid "Move Forward" msgstr "" #: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:476 msgid "Move Back" msgstr "" #: engines/kyra/engine/eobcommon.cpp:370 msgid "Move Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:371 msgid "Move Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:479 #: engines/pegasus/pegasus.cpp:2497 msgid "Turn Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:480 #: engines/pegasus/pegasus.cpp:2504 msgid "Turn Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:374 msgid "Open/Close Inventory" msgstr "" #: engines/kyra/engine/eobcommon.cpp:375 msgid "Switch Inventory/Character screen" msgstr "" #: engines/kyra/engine/eobcommon.cpp:376 msgid "Camp" msgstr "キャンプ" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Cast Spell" msgstr "" #: engines/kyra/engine/eobcommon.cpp:380 msgid "Spell Level 1" msgstr "魔法レベル1" #: engines/kyra/engine/eobcommon.cpp:381 msgid "Spell Level 2" msgstr "魔法レベル2" #: engines/kyra/engine/eobcommon.cpp:382 msgid "Spell Level 3" msgstr "魔法レベル3" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell Level 4" msgstr "魔法レベル4" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell Level 5" msgstr "魔法レベル5" #: engines/kyra/engine/eobcommon.cpp:386 msgid "Spell Level 6" msgstr "魔法レベル6" #: engines/kyra/engine/lol.cpp:471 msgid "Attack 1" msgstr "攻撃1" #: engines/kyra/engine/lol.cpp:472 msgid "Attack 2" msgstr "攻撃2" #: engines/kyra/engine/lol.cpp:473 msgid "Attack 3" msgstr "攻撃3" #: engines/kyra/engine/lol.cpp:474 msgid "Show Map" msgstr "" #: engines/kyra/engine/lol.cpp:477 msgid "Slide Left" msgstr "" #: engines/kyra/engine/lol.cpp:478 msgid "Slide Right" msgstr "" #: engines/kyra/engine/lol.cpp:481 msgid "Rest" msgstr "休む" #: engines/kyra/engine/lol.cpp:482 msgid "Options" msgstr "設定" #: engines/kyra/engine/lol.cpp:483 msgid "Choose Spell" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:596 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %s\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:629 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:662 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:280 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the orginal installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:288 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:125 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/processroom.cpp:330 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/savegame.cpp:238 msgid "Would you like to save or restore a game?" msgstr "" #: engines/lab/speciallocks.cpp:149 msgid "This puzzle is not available in the trial version of the game" msgstr "" #: engines/lure/detection.cpp:44 engines/mads/detection.cpp:106 #: engines/sherlock/detection.cpp:111 msgid "TTS Narrator" msgstr "" #: engines/lure/detection.cpp:45 engines/mads/detection.cpp:107 #: engines/sherlock/detection.cpp:112 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/mads/detection.cpp:55 msgid "Easy mouse interface" msgstr "" #: engines/mads/detection.cpp:56 msgid "Shows object names when hovering the mouse over them" msgstr "" #: engines/mads/detection.cpp:65 engines/mads/detection.cpp:66 msgid "Animated inventory items" msgstr "" #: engines/mads/detection.cpp:75 engines/mads/detection.cpp:76 msgid "Animated game interface" msgstr "" #: engines/mads/detection.cpp:85 engines/mads/detection.cpp:86 msgid "Naughty game mode" msgstr "" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:321 msgid "~Z~ip Mode Activated" msgstr "" #: engines/mohawk/dialogs.cpp:115 msgid "~T~ransitions Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:118 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:119 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:127 msgid "~D~rop Page" msgstr "" #: engines/mohawk/dialogs.cpp:131 msgid "Show ~M~ap" msgstr "" #: engines/mohawk/dialogs.cpp:136 msgid "Main Men~u~" msgstr "" #: engines/mohawk/dialogs.cpp:250 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:322 msgid "~W~ater Effect Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:324 msgid "Transitions:" msgstr "" #: engines/mohawk/dialogs.cpp:329 msgid "Fastest" msgstr "早め" #: engines/mohawk/dialogs.cpp:330 msgid "Normal" msgstr "標準" #: engines/mohawk/dialogs.cpp:331 msgid "Best" msgstr "良質" #: engines/mohawk/mohawk.cpp:52 msgid "The game is paused. Press any key to continue." msgstr "" #: engines/mohawk/myst.cpp:552 engines/mohawk/riven.cpp:822 msgid "Open main menu" msgstr "" #: engines/mohawk/myst.cpp:576 engines/mohawk/riven.cpp:846 msgid "Load game state" msgstr "" #: engines/mohawk/myst.cpp:581 engines/mohawk/riven.cpp:851 msgid "Save game state" msgstr "" #: engines/mohawk/myst.cpp:586 engines/mohawk/riven.cpp:856 msgid "Show options menu" msgstr "" #: engines/mohawk/myst.cpp:598 msgid "Drop page" msgstr "" #: engines/mohawk/myst.cpp:604 engines/wintermute/keymapper_tables.h:1176 #: engines/wintermute/keymapper_tables.h:1318 #: engines/wintermute/keymapper_tables.h:1367 #: engines/wintermute/keymapper_tables.h:1390 msgid "Show map" msgstr "地図を表示" #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/wintermute/keymapper_tables.h:675 msgid "Load game" msgstr "ゲームをロード" #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/riven_stacks/aspit.cpp:372 msgid "New game" msgstr "新しいゲーム" #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/preview.cpp:90 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:159 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" #: engines/mohawk/riven.cpp:160 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" #: engines/mohawk/riven.cpp:172 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" #: engines/mohawk/riven.cpp:506 msgid "You are missing the following required Riven data files:\n" msgstr "" #: engines/mohawk/riven.cpp:868 msgid "Move forward" msgstr "" #: engines/mohawk/riven.cpp:874 msgid "Move forward left" msgstr "" #: engines/mohawk/riven.cpp:878 msgid "Move forward right" msgstr "" #: engines/mohawk/riven.cpp:882 msgid "Move backwards" msgstr "" #: engines/mohawk/riven.cpp:888 engines/wintermute/keymapper_tables.h:159 #: engines/wintermute/keymapper_tables.h:520 #: engines/wintermute/keymapper_tables.h:1672 #: engines/wintermute/keymapper_tables.h:1775 msgid "Turn left" msgstr "左へ" #: engines/mohawk/riven.cpp:894 engines/wintermute/keymapper_tables.h:165 #: engines/wintermute/keymapper_tables.h:525 #: engines/wintermute/keymapper_tables.h:1678 #: engines/wintermute/keymapper_tables.h:1782 msgid "Turn right" msgstr "右へ" #: engines/mohawk/riven.cpp:900 msgid "Look up" msgstr "上を見る" #: engines/mohawk/riven.cpp:905 msgid "Look down" msgstr "下を見る" #: engines/mohawk/riven.cpp:911 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:204 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" #: engines/mohawk/riven_stacks/aspit.cpp:429 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" #: engines/mutationofjb/util.cpp:33 #, c-format msgid "Unable to locate the '%s' engine data file" msgstr "" #: engines/myst3/detection.cpp:182 #, fuzzy msgid "Widescreen mod" msgstr "全面モード" #: engines/myst3/detection.cpp:183 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:361 msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "https://www.scummvm.org/frs/extras/patches/" msgstr "" #: engines/myst3/myst3.cpp:1575 engines/pegasus/pegasus.cpp:701 msgid "Invalid file name for saving" msgstr "" #: engines/neverhood/detection.cpp:119 msgid "Skip the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/detection.cpp:120 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/detection.cpp:126 msgid "Scale the making of videos to full screen" msgstr "" #: engines/neverhood/detection.cpp:127 msgid "Scale the making of videos, so that they use the whole screen" msgstr "" #: engines/parallaction/saveload.cpp:130 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" #: engines/parallaction/saveload.cpp:194 msgid "Load file" msgstr "" #: engines/parallaction/saveload.cpp:201 msgid "Loading game..." msgstr "ロード中..." #: engines/parallaction/saveload.cpp:209 msgid "Save file" msgstr "" #: engines/parallaction/saveload.cpp:216 msgid "Saving game..." msgstr "セーブ中..." #: engines/parallaction/saveload.cpp:269 msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" #: engines/parallaction/saveload.cpp:316 msgid "ScummVM successfully converted all your saved games." msgstr "" #: engines/parallaction/saveload.cpp:318 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" #: engines/pegasus/pegasus.cpp:2483 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "" #: engines/pegasus/pegasus.cpp:2490 msgid "Down/Zoom Out" msgstr "" #: engines/pegasus/pegasus.cpp:2511 msgid "Action/Select" msgstr "" #: engines/pegasus/pegasus.cpp:2531 msgid "Display/Hide Inventory Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2538 msgid "Display/Hide Biochip Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2546 msgid "Toggle Center Data Display" msgstr "" #: engines/pegasus/pegasus.cpp:2553 msgid "Display/Hide Info Screen" msgstr "" #: engines/pegasus/pegasus.cpp:2560 msgid "Display/Hide Pause Menu" msgstr "" #: engines/pegasus/pegasus.cpp:2571 engines/wintermute/keymapper_tables.h:298 #: engines/wintermute/keymapper_tables.h:325 #: engines/wintermute/keymapper_tables.h:429 #: engines/wintermute/keymapper_tables.h:557 #: engines/wintermute/keymapper_tables.h:597 #: engines/wintermute/keymapper_tables.h:735 #: engines/wintermute/keymapper_tables.h:943 #: engines/wintermute/keymapper_tables.h:990 #: engines/wintermute/keymapper_tables.h:1222 #: engines/wintermute/keymapper_tables.h:1444 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1556 msgid "???" msgstr "" #: engines/pegasus/pegasus.cpp:2577 msgid "Save Game" msgstr "ゲームをセーブ" #: engines/pegasus/pegasus.cpp:2583 msgid "Load Game" msgstr "ゲームをロード" #: engines/pink/gui.cpp:220 msgid "This menu item is not yet implemented" msgstr "" #: engines/queen/detection.cpp:45 msgid "Alternative intro" msgstr "" #: engines/queen/detection.cpp:46 msgid "Use an alternative game intro (CD version only)" msgstr "" #: engines/saga/saga.cpp:247 msgid "Error loading game resources." msgstr "" #: engines/sci/detection.cpp:143 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "" #: engines/sci/detection.cpp:144 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" #: engines/sci/detection.cpp:153 msgid "Enable high resolution graphics" msgstr "" #: engines/sci/detection.cpp:154 msgid "Enable high resolution graphics/content" msgstr "" #: engines/sci/detection.cpp:163 msgid "Enable black-lined video" msgstr "" #: engines/sci/detection.cpp:164 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" #: engines/sci/detection.cpp:174 msgid "Use high-quality video scaling" msgstr "" #: engines/sci/detection.cpp:175 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "" #: engines/sci/detection.cpp:185 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "" #: engines/sci/detection.cpp:186 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" #: engines/sci/detection.cpp:195 msgid "Prefer digital sound effects" msgstr "" #: engines/sci/detection.cpp:196 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "" #: engines/sci/detection.cpp:215 msgid "Use CD audio" msgstr "CD音楽を使用" #: engines/sci/detection.cpp:216 msgid "Use CD audio instead of in-game audio, if available" msgstr "" #: engines/sci/detection.cpp:226 msgid "Use Windows cursors" msgstr "" #: engines/sci/detection.cpp:227 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" #: engines/sci/detection.cpp:237 msgid "Use silver cursors" msgstr "" #: engines/sci/detection.cpp:238 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" #: engines/sci/detection.cpp:248 msgid "Enable content censoring" msgstr "" #: engines/sci/detection.cpp:249 msgid "Enable the game's built-in optional content censoring" msgstr "" #: engines/sci/detection.cpp:259 msgid "Upscale videos" msgstr "" #: engines/sci/detection.cpp:260 msgid "Upscale videos to double their size" msgstr "" #: engines/sci/detection.cpp:270 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection.cpp:271 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection.cpp:281 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection.cpp:282 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection.cpp:312 msgid "MIDI mode:" msgstr "MIDI モード:" #: engines/sci/detection.cpp:313 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/sci/detection.cpp:318 msgid "Standard (GM / MT-32)" msgstr "標準 (GM / MT-32)" #: engines/sci/detection.cpp:322 msgid "Roland D-110 / D-10 / D-20" msgstr "ローランド D-110 / D-10 / D-20" #: engines/sci/detection.cpp:326 msgid "Yamaha FB-01" msgstr "ヤマハ FB-01" #: engines/sci/engine/kfile.cpp:485 msgid "(Autosave)" msgstr "(自動セーブ)" #: engines/sci/engine/kgraphics32.cpp:358 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "" #: engines/sci/engine/kmisc.cpp:874 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1407 msgid "The format of this saved game is obsolete, unable to load it" msgstr "" #: engines/sci/engine/savegame.cpp:1409 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "" #: engines/sci/engine/savegame.cpp:1420 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" #: engines/sci/graphics/video32.cpp:69 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/resource.cpp:836 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" #: engines/sci/sci.cpp:389 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" #: engines/sci/sci.cpp:413 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI Utility" "\". Please, apply this patch in order to enjoy MIDI music with this game. " "Once you have obtained it, you can unpack all of the included *.PAT files in " "your ScummVM extras folder and ScummVM will add the appropriate patch " "automatically. Alternatively, you can follow the instructions in the READ.ME " "file included in the patch and rename the associated *.PAT file to 4.PAT and " "place it in the game folder. Without this patch, General MIDI music for this " "game will sound badly distorted." msgstr "" #: engines/sci/sci.cpp:432 msgid "" "Your game is patched with a fan made script patch. Such patches have been " "reported to cause issues, as they modify game scripts extensively. The " "issues that these patches fix do not occur in ScummVM, so you are advised to " "remove this patch from your game folder in order to avoid having unexpected " "errors and/or issues later on." msgstr "" #: engines/sci/sci.cpp:518 msgid "Download patch" msgstr "パッチをダウンロード" #: engines/sci/sci.cpp:519 msgid "" "(or click 'Download patch' button. But note - it only downloads, you will " "have to continue from there)\n" msgstr "" #: engines/sci/sci.cpp:526 msgid "" "GK2 has a fan made subtitles, available thanks to the good persons at " "SierraHelp.\n" "\n" "Installation:\n" "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" "GK2Subtitles.zip\n" msgstr "" #: engines/sci/sci.cpp:884 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" #: engines/sci/sound/music.cpp:161 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:164 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection.cpp:158 msgid "Show Object Line" msgstr "" #: engines/scumm/detection.cpp:159 msgid "Show the names of objects at the bottom of the screen" msgstr "" #: engines/scumm/detection.cpp:165 msgid "Use NES Classic Palette" msgstr "" #: engines/scumm/detection.cpp:166 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/dialogs.cpp:170 #, c-format msgid "Insert Disk %c and Press Button to Continue." msgstr "" #: engines/scumm/dialogs.cpp:171 #, c-format msgid "Unable to Find %s, (%c%d) Press Button." msgstr "" #: engines/scumm/dialogs.cpp:172 #, c-format msgid "Error reading disk %c, (%c%d) Press Button." msgstr "" #: engines/scumm/dialogs.cpp:173 msgid "Game Paused. Press SPACE to Continue." msgstr "" #. I18N: You may specify 'Yes' symbol at the end of the line, like this: #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:177 msgid "Are you sure you want to restart? (Y/N)Y" msgstr "" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:179 msgid "Are you sure you want to quit? (Y/N)Y" msgstr "" #: engines/scumm/dialogs.cpp:184 msgid "Play" msgstr "" #: engines/scumm/dialogs.cpp:188 msgid "Insert save/load game disk" msgstr "" #: engines/scumm/dialogs.cpp:189 msgid "You must enter a name" msgstr "" #: engines/scumm/dialogs.cpp:190 msgid "The game was NOT saved (disk full?)" msgstr "" #: engines/scumm/dialogs.cpp:191 msgid "The game was NOT loaded" msgstr "" #: engines/scumm/dialogs.cpp:192 #, c-format msgid "Saving '%s'" msgstr "" #: engines/scumm/dialogs.cpp:193 #, c-format msgid "Loading '%s'" msgstr "" #: engines/scumm/dialogs.cpp:194 msgid "Name your SAVE game" msgstr "" #: engines/scumm/dialogs.cpp:195 msgid "Select a game to LOAD" msgstr "" #: engines/scumm/dialogs.cpp:196 msgid "Game title)" msgstr "" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:282 msgid "~P~revious" msgstr "前(~P~)" #. I18N: Next page button #: engines/scumm/dialogs.cpp:284 msgid "~N~ext" msgstr "次(~N~)" #: engines/scumm/dialogs.cpp:619 msgid "Speech Only" msgstr "音声のみ" #: engines/scumm/dialogs.cpp:620 msgid "Speech and Subtitles" msgstr "音声と字幕" #: engines/scumm/dialogs.cpp:621 msgid "Subtitles Only" msgstr "字幕のみ" #: engines/scumm/dialogs.cpp:629 msgctxt "lowres" msgid "Speech & Subs" msgstr "" #: engines/scumm/dialogs.cpp:675 msgid "Select a Proficiency Level." msgstr "" #: engines/scumm/dialogs.cpp:677 msgid "Refer to your Loom(TM) manual for help." msgstr "" #: engines/scumm/dialogs.cpp:681 msgid "Practice" msgstr "" #: engines/scumm/dialogs.cpp:682 msgid "Expert" msgstr "" #: engines/scumm/help.cpp:73 msgid "Common keyboard commands:" msgstr "" #: engines/scumm/help.cpp:74 msgid "Save / Load dialog" msgstr "" #: engines/scumm/help.cpp:76 msgid "Skip line of text" msgstr "" #: engines/scumm/help.cpp:77 msgid "Esc" msgstr "" #: engines/scumm/help.cpp:77 msgid "Skip cutscene" msgstr "" #: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:1686 msgid "Space" msgstr "" #: engines/scumm/help.cpp:78 msgid "Pause game" msgstr "" #: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Ctrl" msgstr "" #: engines/scumm/help.cpp:79 msgid "Load saved game 1-10" msgstr "" #: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Alt" msgstr "" #: engines/scumm/help.cpp:80 msgid "Save game 1-10" msgstr "" #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:89 msgid "Enter" msgstr "" #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "" #: engines/scumm/help.cpp:88 msgid "Text speed slower / faster" msgstr "" #: engines/scumm/help.cpp:89 msgid "Simulate left mouse button" msgstr "" #: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:1741 msgid "Tab" msgstr "" #: engines/scumm/help.cpp:90 msgid "Simulate right mouse button" msgstr "" #: engines/scumm/help.cpp:93 msgid "Special keyboard commands:" msgstr "" #: engines/scumm/help.cpp:94 msgid "Show / Hide console" msgstr "" #: engines/scumm/help.cpp:95 msgid "Start the debugger" msgstr "" #: engines/scumm/help.cpp:96 msgid "Show memory consumption" msgstr "" #: engines/scumm/help.cpp:97 msgid "Run in fast mode (*)" msgstr "" #: engines/scumm/help.cpp:98 msgid "Run in really fast mode (*)" msgstr "" #: engines/scumm/help.cpp:100 msgid "Switch between graphics filters" msgstr "" #: engines/scumm/help.cpp:101 msgid "Increase / Decrease scale factor" msgstr "" #: engines/scumm/help.cpp:102 msgid "Toggle aspect-ratio correction" msgstr "" #: engines/scumm/help.cpp:107 msgid "* Note that using ctrl-f and" msgstr "" #: engines/scumm/help.cpp:108 msgid " ctrl-g are not recommended" msgstr "" #: engines/scumm/help.cpp:109 msgid " since they may cause crashes" msgstr "" #: engines/scumm/help.cpp:110 msgid " or incorrect game behavior." msgstr "" #: engines/scumm/help.cpp:114 msgid "Spinning drafts on the keyboard:" msgstr "" #: engines/scumm/help.cpp:116 msgid "Main game controls:" msgstr "" #: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136 #: engines/scumm/help.cpp:161 msgid "Push" msgstr "押す" #: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 #: engines/scumm/help.cpp:162 msgid "Pull" msgstr "引く" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197 #: engines/scumm/help.cpp:207 msgid "Give" msgstr "上げる" #: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 #: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190 #: engines/scumm/help.cpp:208 msgid "Open" msgstr "開く" #: engines/scumm/help.cpp:126 msgid "Go to" msgstr "行く" #: engines/scumm/help.cpp:127 msgid "Get" msgstr "取る" #: engines/scumm/help.cpp:128 engines/scumm/help.cpp:152 #: engines/scumm/help.cpp:170 engines/scumm/help.cpp:198 #: engines/scumm/help.cpp:213 engines/scumm/help.cpp:224 #: engines/scumm/help.cpp:250 engines/wintermute/keymapper_tables.h:138 #: engines/wintermute/keymapper_tables.h:1202 msgid "Use" msgstr "" #: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141 msgid "Read" msgstr "読む" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147 msgid "New kid" msgstr "" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153 #: engines/scumm/help.cpp:171 msgid "Turn on" msgstr "付く" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn off" msgstr "消す" #: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1190 msgid "Walk to" msgstr "" #: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210 #: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:132 #: engines/wintermute/keymapper_tables.h:1196 msgid "Pick up" msgstr "" #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 msgid "What is" msgstr "" #: engines/scumm/help.cpp:146 msgid "Unlock" msgstr "解く" #: engines/scumm/help.cpp:149 msgid "Put on" msgstr "" #: engines/scumm/help.cpp:150 msgid "Take off" msgstr "" #: engines/scumm/help.cpp:156 msgid "Fix" msgstr "直す" #: engines/scumm/help.cpp:158 msgid "Switch" msgstr "" #: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228 msgid "Look" msgstr "見る" #: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223 msgid "Talk" msgstr "話す" #: engines/scumm/help.cpp:174 msgid "Travel" msgstr "旅する" #: engines/scumm/help.cpp:175 msgid "To Henry / To Indy" msgstr "" #. I18N: These are different musical notes #: engines/scumm/help.cpp:179 msgid "play C minor on distaff" msgstr "" #: engines/scumm/help.cpp:180 msgid "play D on distaff" msgstr "" #: engines/scumm/help.cpp:181 msgid "play E on distaff" msgstr "" #: engines/scumm/help.cpp:182 msgid "play F on distaff" msgstr "" #: engines/scumm/help.cpp:183 msgid "play G on distaff" msgstr "" #: engines/scumm/help.cpp:184 msgid "play A on distaff" msgstr "" #: engines/scumm/help.cpp:185 msgid "play B on distaff" msgstr "" #: engines/scumm/help.cpp:186 msgid "play C major on distaff" msgstr "" #: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214 msgid "puSh" msgstr "" #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 msgid "pull (Yank)" msgstr "" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212 #: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:126 #: engines/wintermute/keymapper_tables.h:1208 msgid "Talk to" msgstr "" #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211 #: engines/wintermute/keymapper_tables.h:120 #: engines/wintermute/keymapper_tables.h:1184 msgid "Look at" msgstr "" #: engines/scumm/help.cpp:200 msgid "turn oN" msgstr "" #: engines/scumm/help.cpp:201 msgid "turn oFf" msgstr "" #: engines/scumm/help.cpp:217 msgid "KeyUp" msgstr "" #: engines/scumm/help.cpp:217 msgid "Highlight prev dialogue" msgstr "" #: engines/scumm/help.cpp:218 msgid "KeyDown" msgstr "" #: engines/scumm/help.cpp:218 msgid "Highlight next dialogue" msgstr "" #: engines/scumm/help.cpp:222 msgid "Walk" msgstr "歩く" #: engines/scumm/help.cpp:226 msgid "Object" msgstr "" #: engines/scumm/help.cpp:229 msgid "Black and White / Color" msgstr "" #: engines/scumm/help.cpp:232 msgid "Eyes" msgstr "目" #: engines/scumm/help.cpp:233 msgid "Tongue" msgstr "舌" #: engines/scumm/help.cpp:235 msgid "Punch" msgstr "" #: engines/scumm/help.cpp:236 msgid "Kick" msgstr "蹴る" #: engines/scumm/help.cpp:240 msgid "Regular cursor" msgstr "" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:243 msgid "Comm" msgstr "" #: engines/scumm/help.cpp:246 msgid "Save / Load / Options" msgstr "" #: engines/scumm/help.cpp:257 msgid "Other game controls:" msgstr "" #: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269 msgid "Inventory:" msgstr "" #: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276 msgid "Scroll list up" msgstr "" #: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277 msgid "Scroll list down" msgstr "" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270 msgid "Upper left item" msgstr "" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272 msgid "Lower left item" msgstr "" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273 msgid "Upper right item" msgstr "" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275 msgid "Lower right item" msgstr "" #: engines/scumm/help.cpp:271 msgid "Middle left item" msgstr "" #: engines/scumm/help.cpp:274 msgid "Middle right item" msgstr "" #: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286 msgid "Switching characters:" msgstr "" #: engines/scumm/help.cpp:283 msgid "Second kid" msgstr "" #: engines/scumm/help.cpp:284 msgid "Third kid" msgstr "" #: engines/scumm/help.cpp:293 msgid "Toggle Inventory/IQ Points display" msgstr "" #: engines/scumm/help.cpp:294 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "" #: engines/scumm/help.cpp:296 msgid "* Keyboard Fighting is always on," msgstr "" #: engines/scumm/help.cpp:297 msgid " so despite the in-game message this" msgstr "" #: engines/scumm/help.cpp:298 msgid " actually toggles Mouse Fighting Off/On" msgstr "" #: engines/scumm/help.cpp:305 msgid "Fighting controls (numpad):" msgstr "" #: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307 #: engines/scumm/help.cpp:308 msgid "Step back" msgstr "" #: engines/scumm/help.cpp:309 msgid "Block high" msgstr "" #: engines/scumm/help.cpp:310 msgid "Block middle" msgstr "" #: engines/scumm/help.cpp:311 msgid "Block low" msgstr "" #: engines/scumm/help.cpp:316 msgid "Sucker punch" msgstr "" #: engines/scumm/help.cpp:319 msgid "These are for Indy on left." msgstr "" #: engines/scumm/help.cpp:320 msgid "When Indy is on the right," msgstr "" #: engines/scumm/help.cpp:321 msgid "7, 4, and 1 are switched with" msgstr "" #: engines/scumm/help.cpp:322 msgid "9, 6, and 3, respectively." msgstr "" #: engines/scumm/help.cpp:331 msgid "Biplane controls (numpad):" msgstr "" #: engines/scumm/help.cpp:332 msgid "Fly to upper left" msgstr "" #: engines/scumm/help.cpp:333 msgid "Fly to left" msgstr "" #: engines/scumm/help.cpp:334 msgid "Fly to lower left" msgstr "" #: engines/scumm/help.cpp:335 msgid "Fly upwards" msgstr "" #: engines/scumm/help.cpp:336 msgid "Fly straight" msgstr "" #: engines/scumm/help.cpp:337 msgid "Fly down" msgstr "" #: engines/scumm/help.cpp:338 msgid "Fly to upper right" msgstr "" #: engines/scumm/help.cpp:339 msgid "Fly to right" msgstr "" #: engines/scumm/help.cpp:340 msgid "Fly to lower right" msgstr "" #: engines/scumm/input.cpp:563 msgid "Snap scroll on" msgstr "" #: engines/scumm/input.cpp:565 msgid "Snap scroll off" msgstr "" #: engines/scumm/input.cpp:578 msgid "Music volume: " msgstr "音楽の音量: " #: engines/scumm/input.cpp:595 msgid "Subtitle speed: " msgstr "" #: engines/scumm/scumm.cpp:1899 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:2765 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" #: engines/scumm/players/player_v3m.cpp:129 msgid "" "Could not find the 'Loom' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" #: engines/scumm/players/player_v5m.cpp:107 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:654 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:659 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/detection.cpp:60 msgid "Pixellated scene transitions" msgstr "" #: engines/sherlock/detection.cpp:61 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" #: engines/sherlock/detection.cpp:70 msgid "Don't show hotspots when moving mouse" msgstr "" #: engines/sherlock/detection.cpp:71 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" #: engines/sherlock/detection.cpp:80 msgid "Show character portraits" msgstr "" #: engines/sherlock/detection.cpp:81 msgid "Show portraits for the characters when conversing" msgstr "" #: engines/sherlock/detection.cpp:90 msgid "Slide dialogs into view" msgstr "" #: engines/sherlock/detection.cpp:91 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "" #: engines/sherlock/detection.cpp:100 msgid "Transparent windows" msgstr "" #: engines/sherlock/detection.cpp:101 msgid "Show windows with a partially transparent background" msgstr "" #: engines/sky/compact.cpp:142 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "" #: engines/sky/detection.cpp:39 msgid "Floppy intro" msgstr "" #: engines/sky/detection.cpp:40 msgid "Use the floppy version's intro (CD version only)" msgstr "" #: engines/stark/detection.cpp:368 msgid "Load modded assets" msgstr "" #: engines/stark/detection.cpp:369 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/detection.cpp:377 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/detection.cpp:378 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/detection.cpp:386 msgid "Enable font anti-aliasing" msgstr "" #: engines/stark/detection.cpp:387 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #: engines/stark/stark.cpp:291 msgid "You are missing recommended data files:" msgstr "" #: engines/stark/stark.cpp:305 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:312 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:318 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:324 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:187 #, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "" #: engines/supernova/supernova.cpp:470 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" #: engines/supernova/supernova.cpp:480 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:523 #, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "" #: engines/supernova/supernova.cpp:827 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:828 msgid "Failed to load temporary game state." msgstr "" #: engines/supernova/detection.cpp:35 msgid "Improved mode" msgstr "" #: engines/supernova/detection.cpp:36 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/sword1/animation.cpp:532 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" #: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449 msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "" #: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" #: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474 #, c-format msgid "Cutscene '%s' not found" msgstr "" #: engines/sword1/control.cpp:887 msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/sword1/control.cpp:1261 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" #: engines/sword1/control.cpp:1264 msgid "Keep the old one" msgstr "" #: engines/sword1/control.cpp:1264 msgid "Keep the new one" msgstr "" #: engines/sword1/logic.cpp:1635 msgid "This is the end of the Broken Sword 1 Demo" msgstr "" #: engines/sword2/animation.cpp:429 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" #: engines/sword25/detection.cpp:41 msgid "Use English speech" msgstr "" #: engines/sword25/detection.cpp:42 msgid "" "Use English speech instead of German for every language other than German" msgstr "" #: engines/teenagent/resources.cpp:121 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" #: engines/tony/tony.cpp:257 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "" #: engines/toon/toon.cpp:225 #, c-format msgid "Saved game in slot #%d " msgstr "" #: engines/toon/toon.cpp:229 #, c-format msgid "Could not quick save into slot #%d" msgstr "" #: engines/toon/toon.cpp:242 #, c-format msgid "Saved game #%d quick loaded" msgstr "" #: engines/toon/toon.cpp:246 #, c-format msgid "Could not quick load the saved game #%d" msgstr "" #: engines/toon/toon.cpp:1528 #, c-format msgid "Unable to locate the '%s' data file." msgstr "" #: engines/ultima/shared/early/ultima_early.cpp:71 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:81 #, c-format msgid "Could not locate engine data %s" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:99 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:382 #, c-format msgid "loading quick save %d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:387 #, c-format msgid "saving quick save %d" msgstr "" #: engines/ultima/nuvie/meta_engine.cpp:39 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:212 msgid "Transfer Character" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:123 msgid "Ultima VIII" msgstr "ウルティマ VIII" #: engines/ultima/ultima8/meta_engine.cpp:123 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:169 msgid "Ultima VIII Cheats" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:184 msgid "Ultima VIII Debug" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299 msgid "[corrupt]" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302 msgid "[outdated]" msgstr "" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:305 msgid "[too modern]" msgstr "" #: engines/wintermute/detection.cpp:42 msgid "Show FPS-counter" msgstr "" #: engines/wintermute/detection.cpp:43 msgid "Show the current number of frames per second in the upper left corner" msgstr "" #: engines/wintermute/detection.cpp:52 msgid "Sprite bilinear filtering (SLOW)" msgstr "" #: engines/wintermute/detection.cpp:53 msgid "Apply bilinear filtering to individual sprites" msgstr "" #: engines/wintermute/wintermute.cpp:180 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "" #: engines/wintermute/wintermute.cpp:191 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:202 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:213 msgid "" "This game requires 3D capabilities that are out ScummVM scope. As such, it " "is likely to be unplayable totally or partially." msgstr "" #: engines/wintermute/keymapper_tables.h:61 msgid "Escape" msgstr "" #: engines/wintermute/keymapper_tables.h:147 #: engines/wintermute/keymapper_tables.h:510 #: engines/wintermute/keymapper_tables.h:1666 #: engines/wintermute/keymapper_tables.h:1761 msgid "Walk forward" msgstr "" #: engines/wintermute/keymapper_tables.h:153 #: engines/wintermute/keymapper_tables.h:515 #: engines/wintermute/keymapper_tables.h:1768 msgid "Walk backward" msgstr "" #: engines/wintermute/keymapper_tables.h:171 #: engines/wintermute/keymapper_tables.h:468 #: engines/wintermute/keymapper_tables.h:1412 msgid "Show scene geometry" msgstr "" #: engines/wintermute/keymapper_tables.h:180 #: engines/wintermute/keymapper_tables.h:196 #: engines/wintermute/keymapper_tables.h:656 #: engines/wintermute/keymapper_tables.h:852 #: engines/wintermute/keymapper_tables.h:980 msgid "Previous page" msgstr "前のページ" #: engines/wintermute/keymapper_tables.h:187 #: engines/wintermute/keymapper_tables.h:204 #: engines/wintermute/keymapper_tables.h:663 #: engines/wintermute/keymapper_tables.h:859 #: engines/wintermute/keymapper_tables.h:985 msgid "Next page" msgstr "次のページ" #: engines/wintermute/keymapper_tables.h:232 #: engines/wintermute/keymapper_tables.h:255 #: engines/wintermute/keymapper_tables.h:304 #: engines/wintermute/keymapper_tables.h:331 #: engines/wintermute/keymapper_tables.h:435 #: engines/wintermute/keymapper_tables.h:563 #: engines/wintermute/keymapper_tables.h:584 #: engines/wintermute/keymapper_tables.h:608 #: engines/wintermute/keymapper_tables.h:635 #: engines/wintermute/keymapper_tables.h:794 #: engines/wintermute/keymapper_tables.h:1040 #: engines/wintermute/keymapper_tables.h:1066 #: engines/wintermute/keymapper_tables.h:1122 #: engines/wintermute/keymapper_tables.h:1148 #: engines/wintermute/keymapper_tables.h:1305 #: engines/wintermute/keymapper_tables.h:1354 #: engines/wintermute/keymapper_tables.h:1537 #: engines/wintermute/keymapper_tables.h:1653 msgid "Show hints" msgstr "" #: engines/wintermute/keymapper_tables.h:242 #: engines/wintermute/keymapper_tables.h:442 #: engines/wintermute/keymapper_tables.h:614 #: engines/wintermute/keymapper_tables.h:1093 #: engines/wintermute/keymapper_tables.h:1169 #: engines/wintermute/keymapper_tables.h:1312 #: engines/wintermute/keymapper_tables.h:1324 #: engines/wintermute/keymapper_tables.h:1333 #: engines/wintermute/keymapper_tables.h:1504 msgid "Show inventory" msgstr "" #: engines/wintermute/keymapper_tables.h:262 #: engines/wintermute/keymapper_tables.h:311 #: engines/wintermute/keymapper_tables.h:338 #: engines/wintermute/keymapper_tables.h:1486 #: engines/wintermute/keymapper_tables.h:1544 msgid "GUI variant A" msgstr "" #: engines/wintermute/keymapper_tables.h:269 #: engines/wintermute/keymapper_tables.h:318 #: engines/wintermute/keymapper_tables.h:345 #: engines/wintermute/keymapper_tables.h:1492 #: engines/wintermute/keymapper_tables.h:1550 msgid "GUI variant B" msgstr "" #: engines/wintermute/keymapper_tables.h:276 #: engines/wintermute/keymapper_tables.h:352 #: engines/wintermute/keymapper_tables.h:866 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:281 #: engines/wintermute/keymapper_tables.h:357 #: engines/wintermute/keymapper_tables.h:871 msgid "Phone up button" msgstr "" #: engines/wintermute/keymapper_tables.h:287 #: engines/wintermute/keymapper_tables.h:363 #: engines/wintermute/keymapper_tables.h:877 msgid "Phone down button" msgstr "" #: engines/wintermute/keymapper_tables.h:369 #: engines/wintermute/keymapper_tables.h:883 msgid "Phone 0 button" msgstr "" #: engines/wintermute/keymapper_tables.h:374 #: engines/wintermute/keymapper_tables.h:888 msgid "Phone 1 button" msgstr "" #: engines/wintermute/keymapper_tables.h:379 #: engines/wintermute/keymapper_tables.h:893 msgid "Phone 2 button" msgstr "" #: engines/wintermute/keymapper_tables.h:384 #: engines/wintermute/keymapper_tables.h:898 msgid "Phone 3 button" msgstr "" #: engines/wintermute/keymapper_tables.h:389 #: engines/wintermute/keymapper_tables.h:903 msgid "Phone 4 button" msgstr "" #: engines/wintermute/keymapper_tables.h:394 #: engines/wintermute/keymapper_tables.h:908 msgid "Phone 5 button" msgstr "" #: engines/wintermute/keymapper_tables.h:399 #: engines/wintermute/keymapper_tables.h:913 msgid "Phone 6 button" msgstr "" #: engines/wintermute/keymapper_tables.h:404 #: engines/wintermute/keymapper_tables.h:918 msgid "Phone 7 button" msgstr "" #: engines/wintermute/keymapper_tables.h:409 #: engines/wintermute/keymapper_tables.h:923 msgid "Phone 8 button" msgstr "" #: engines/wintermute/keymapper_tables.h:414 #: engines/wintermute/keymapper_tables.h:928 msgid "Phone 9 button" msgstr "" #: engines/wintermute/keymapper_tables.h:419 #: engines/wintermute/keymapper_tables.h:933 msgid "Phone * button" msgstr "" #: engines/wintermute/keymapper_tables.h:424 #: engines/wintermute/keymapper_tables.h:938 msgid "Phone # button" msgstr "" #: engines/wintermute/keymapper_tables.h:448 #: engines/wintermute/keymapper_tables.h:1073 msgid "Show help" msgstr "" #: engines/wintermute/keymapper_tables.h:454 #: engines/wintermute/keymapper_tables.h:621 #: engines/wintermute/keymapper_tables.h:642 #: engines/wintermute/keymapper_tables.h:1047 #: engines/wintermute/keymapper_tables.h:1079 #: engines/wintermute/keymapper_tables.h:1134 #: engines/wintermute/keymapper_tables.h:1155 #: engines/wintermute/keymapper_tables.h:1340 #: engines/wintermute/keymapper_tables.h:1523 #: engines/wintermute/keymapper_tables.h:1721 msgid "Scroll up" msgstr "" #: engines/wintermute/keymapper_tables.h:461 #: engines/wintermute/keymapper_tables.h:628 #: engines/wintermute/keymapper_tables.h:649 #: engines/wintermute/keymapper_tables.h:1054 #: engines/wintermute/keymapper_tables.h:1086 #: engines/wintermute/keymapper_tables.h:1141 #: engines/wintermute/keymapper_tables.h:1162 #: engines/wintermute/keymapper_tables.h:1347 #: engines/wintermute/keymapper_tables.h:1530 #: engines/wintermute/keymapper_tables.h:1726 msgid "Scroll down" msgstr "" #: engines/wintermute/keymapper_tables.h:473 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:483 #: engines/wintermute/keymapper_tables.h:570 msgid "Volume max" msgstr "" #: engines/wintermute/keymapper_tables.h:488 msgid "Show debug parser" msgstr "" #: engines/wintermute/keymapper_tables.h:495 #: engines/wintermute/keymapper_tables.h:603 #: engines/wintermute/keymapper_tables.h:1228 #: engines/wintermute/keymapper_tables.h:1434 msgid "Debug print" msgstr "" #: engines/wintermute/keymapper_tables.h:500 #: engines/wintermute/keymapper_tables.h:1407 msgid "Exit" msgstr "" #: engines/wintermute/keymapper_tables.h:505 msgid "Light helper window" msgstr "" #: engines/wintermute/keymapper_tables.h:530 msgid "Run forward" msgstr "" #: engines/wintermute/keymapper_tables.h:535 msgid "Run backward" msgstr "" #: engines/wintermute/keymapper_tables.h:540 msgid "Turn left fast" msgstr "" #: engines/wintermute/keymapper_tables.h:545 msgid "Turn right fast" msgstr "" #: engines/wintermute/keymapper_tables.h:550 msgid "Show blueprint" msgstr "" #: engines/wintermute/keymapper_tables.h:577 msgid "Volume off" msgstr "" #: engines/wintermute/keymapper_tables.h:591 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:670 msgid "Save game" msgstr "" #: engines/wintermute/keymapper_tables.h:680 msgid "Quick save" msgstr "" #: engines/wintermute/keymapper_tables.h:685 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:690 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:695 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:700 msgid "Quick load" msgstr "" #: engines/wintermute/keymapper_tables.h:705 #: engines/wintermute/keymapper_tables.h:1035 #: engines/wintermute/keymapper_tables.h:1429 msgid "Cancel waiting" msgstr "" #: engines/wintermute/keymapper_tables.h:715 msgid "First page" msgstr "" #: engines/wintermute/keymapper_tables.h:720 msgid "Last page" msgstr "" #: engines/wintermute/keymapper_tables.h:727 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:743 msgid "Show game credits" msgstr "" #: engines/wintermute/keymapper_tables.h:748 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:753 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:758 msgid "Play note 1: A" msgstr "" #: engines/wintermute/keymapper_tables.h:763 msgid "Play note 2: F#" msgstr "" #: engines/wintermute/keymapper_tables.h:768 msgid "Play note 3: D#" msgstr "" #: engines/wintermute/keymapper_tables.h:773 msgid "Play note 4: C#" msgstr "" #: engines/wintermute/keymapper_tables.h:778 msgid "Play note 5: E" msgstr "" #: engines/wintermute/keymapper_tables.h:783 msgid "Play note 6: G#" msgstr "" #: engines/wintermute/keymapper_tables.h:788 msgid "Play note 7: B" msgstr "" #: engines/wintermute/keymapper_tables.h:801 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:806 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:811 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:816 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:821 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:826 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:831 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:836 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:841 msgid "Skip minigame" msgstr "" #: engines/wintermute/keymapper_tables.h:949 msgid "Show hints / Dance move" msgstr "" #: engines/wintermute/keymapper_tables.h:956 msgid "Dance move up" msgstr "" #: engines/wintermute/keymapper_tables.h:962 msgid "Dance move down" msgstr "" #: engines/wintermute/keymapper_tables.h:968 msgid "Dance move left" msgstr "" #: engines/wintermute/keymapper_tables.h:974 msgid "Dance move right" msgstr "" #: engines/wintermute/keymapper_tables.h:1004 msgid "Cancel input" msgstr "" #: engines/wintermute/keymapper_tables.h:1114 msgid "Shift" msgstr "" #: engines/wintermute/keymapper_tables.h:1214 msgid "Use Chapayev" msgstr "" #: engines/wintermute/keymapper_tables.h:1234 #: engines/wintermute/keymapper_tables.h:1639 msgid "Next action" msgstr "" #: engines/wintermute/keymapper_tables.h:1242 #: engines/wintermute/keymapper_tables.h:1647 msgid "Previous action" msgstr "" #: engines/wintermute/keymapper_tables.h:1261 #: engines/wintermute/keymapper_tables.h:1424 msgid "Settings" msgstr "設定" #: engines/wintermute/keymapper_tables.h:1266 msgid "Dialogue answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1271 msgid "Dialogue answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1276 msgid "Dialogue answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1281 msgid "Dialogue answer 4" msgstr "" #: engines/wintermute/keymapper_tables.h:1291 msgid "Spin slower" msgstr "" #: engines/wintermute/keymapper_tables.h:1298 msgid "Spin faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1376 msgid "Zoom out" msgstr "" #: engines/wintermute/keymapper_tables.h:1383 msgid "Zoom in" msgstr "" #: engines/wintermute/keymapper_tables.h:1396 #: engines/wintermute/keymapper_tables.h:1511 msgid "Show journal" msgstr "" #: engines/wintermute/keymapper_tables.h:1439 msgid "Bezier window" msgstr "" #: engines/wintermute/keymapper_tables.h:1455 msgid "Droid action" msgstr "" #: engines/wintermute/keymapper_tables.h:1517 msgid "Music menu" msgstr "" #: engines/wintermute/keymapper_tables.h:1561 msgid "Rotate" msgstr "回す" #: engines/wintermute/keymapper_tables.h:1586 msgid "Drop" msgstr "落とす" #: engines/wintermute/keymapper_tables.h:1594 msgid "Player 1: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:1599 msgid "Player 1: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:1604 msgid "Player 1: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:1609 msgid "Player 1: Right" msgstr "" #: engines/wintermute/keymapper_tables.h:1614 msgid "Player 2: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:1619 msgid "Player 2: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:1624 msgid "Player 2: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:1629 msgid "Player 2: Right" msgstr "" #: engines/wintermute/keymapper_tables.h:1634 msgid "Debug FPS" msgstr "" #: engines/wintermute/keymapper_tables.h:1731 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:1736 msgid "Key i" msgstr "" #: engines/xeen/detection.cpp:47 msgid "Show item costs in standard inventory mode" msgstr "" #: engines/xeen/detection.cpp:48 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" #: engines/xeen/detection.cpp:57 msgid "More durable armor" msgstr "" #: engines/xeen/detection.cpp:58 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" #: engines/xeen/saves.cpp:291 msgid "Failed to autosave" msgstr "" #: engines/zvision/detection_tables.h:60 msgid "Double FPS" msgstr "" #: engines/zvision/detection_tables.h:61 msgid "Increase framerate from 30 to 60 FPS" msgstr "" #: engines/zvision/detection_tables.h:70 msgid "Enable Venus" msgstr "" #: engines/zvision/detection_tables.h:71 msgid "Enable the Venus help system" msgstr "" #: engines/zvision/detection_tables.h:80 msgid "Disable animation while turning" msgstr "" #: engines/zvision/detection_tables.h:81 msgid "Disable animation while turning in panorama mode" msgstr "" #: engines/zvision/detection_tables.h:90 msgid "Use high resolution MPEG video" msgstr "" #: engines/zvision/detection_tables.h:91 msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "" #: engines/zvision/file/save_manager.cpp:222 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" #: engines/zvision/zvision.cpp:313 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts or the GNU FreeFont package. You'll " "need all the fonts from the font package you choose, i.e., LiberationMono, " "LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif " "respectively." msgstr "" #~ msgid "Quit Game" #~ msgstr "ゲームを終了する" #~ msgid "Look Up" #~ msgstr "上を見る" #~ msgid "Look Down" #~ msgstr "下を見る"