/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HPL1_ALGORITHMS #define HPL1_ALGORITHMS #include "common/array.h" namespace Hpl1 { template void resizeAndFill(Common::Array &container, const typename Common::Array::size_type newSize, const V &value) { const auto oldSize = container.size(); container.resize(newSize); for (auto i = oldSize; i < newSize; ++i) container[i] = value; } template RandomIt removeIf(RandomIt begin, RandomIt end, Pred pred) { for (auto i = begin; i != end; ++i) { if (!pred(*i)) *begin++ = *i; } return begin; } } // namespace Hpl1 #endif // HPL1_ALGORITHMS