/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_ANIMATION_H #define SHERLOCK_ANIMATION_H #include "common/scummsys.h" #include "common/path.h" #include "common/array.h" namespace Sherlock { #define FRAMES_END 32000 class SherlockEngine; class Animation { private: SherlockEngine *_vm; Common::Array _prologueNames; Common::Array > _prologueFrames; Common::Array _titleNames; Common::Array > _titleFrames; /** * Checks for whether an animation is being played that has associated sound */ const int *checkForSoundFrames(const Common::Path &filename, bool intro); public: Common::Path _soundLibraryFilename; Common::Path _gfxLibraryFilename; public: Animation(SherlockEngine *vm); /** * Load the prologue name array */ void setPrologueNames(const char *const *names, int count); /** * Load the prologue frame array */ void setPrologueFrames(const int *frames, int count, int maxFrames); /** * Load the title name array */ void setTitleNames(const char *const *names, int count); /** * Load the title frame array */ void setTitleFrames(const int *frames, int count, int maxFrames); /** * Play a full-screen animation */ bool play(const Common::Path &filename, bool intro, int minDelay, int fade, bool setPalette, int speed); bool play3DO(const Common::Path &filename, bool intro, int minDelay, bool fadeFromGrey, int speed); }; } // End of namespace Sherlock #endif