/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "image/bmp.h" #include "common/stream.h" #include "common/substream.h" #include "common/textconsole.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "image/codecs/codec.h" // NOTE: This decoder understands only so called BMP Win3.x old format // In order to produce files suitable for it, use ImageMagick: // // convert input.file BMP3:output.bmp // namespace Image { BitmapDecoder::BitmapDecoder() { _surface = 0; _palette = 0; _paletteColorCount = 0; _codec = 0; } BitmapDecoder::~BitmapDecoder() { destroy(); } void BitmapDecoder::destroy() { _surface = 0; delete[] _palette; _palette = 0; _paletteColorCount = 0; delete _codec; _codec = 0; } bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) { destroy(); uint16 fileType = stream.readUint16BE(); uint32 imageOffset = 0; if (fileType == MKTAG16('B', 'M')) { // The bitmap file header is present /* uint32 fileSize = */ stream.readUint32LE(); /* uint16 res1 = */ stream.readUint16LE(); /* uint16 res2 = */ stream.readUint16LE(); imageOffset = stream.readUint32LE(); } else { // Not present, let's try to parse as a headerless one stream.seek(-2, SEEK_CUR); } uint32 infoSize = stream.readUint32LE(); if (infoSize != 40 && infoSize != 108) { warning("Only Windows v3 & v4 bitmaps are supported"); return false; } uint32 width = stream.readUint32LE(); int32 height = stream.readSint32LE(); if (width == 0 || height == 0) return false; if (height < 0) { warning("Right-side up bitmaps not supported"); return false; } /* uint16 planes = */ stream.readUint16LE(); uint16 bitsPerPixel = stream.readUint16LE(); if (bitsPerPixel != 8 && bitsPerPixel != 24 && bitsPerPixel != 32) { warning("%dbpp bitmaps not supported", bitsPerPixel); return false; } uint32 compression = stream.readUint32BE(); uint32 imageSize = stream.readUint32LE(); /* uint32 pixelsPerMeterX = */ stream.readUint32LE(); /* uint32 pixelsPerMeterY = */ stream.readUint32LE(); _paletteColorCount = stream.readUint32LE(); /* uint32 colorsImportant = */ stream.readUint32LE(); if (bitsPerPixel == 8) { if (_paletteColorCount == 0) _paletteColorCount = 256; // Read the palette _palette = new byte[_paletteColorCount * 3]; for (uint16 i = 0; i < _paletteColorCount; i++) { _palette[i * 3 + 2] = stream.readByte(); _palette[i * 3 + 1] = stream.readByte(); _palette[i * 3 + 0] = stream.readByte(); stream.readByte(); } } // Create the codec (it will warn about unhandled compression) _codec = createBitmapCodec(compression, 0, width, height, bitsPerPixel); if (!_codec) return false; // If the image offset is zero (like in headerless ones), set it to the current // position. if (imageOffset == 0) imageOffset = stream.pos(); // If the image size is zero, set it to the rest of the stream. if (imageSize == 0) imageSize = stream.size() - imageOffset; // Grab the frame data Common::SeekableSubReadStream subStream(&stream, imageOffset, imageOffset + imageSize); // We only support raw bitmaps for now _surface = _codec->decodeFrame(subStream); return true; } bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input) { #ifdef SCUMM_LITTLE_ENDIAN const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 16, 8, 0, 0); #else const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 0, 8, 16, 0); #endif Graphics::Surface *tmp = NULL; const Graphics::Surface *surface; if (input.format == requiredFormat_3byte) { surface = &input; } else { surface = tmp = input.convertTo(requiredFormat_3byte); } int dstPitch = surface->w * 3; int extraDataLength = (dstPitch % 4) ? 4 - (dstPitch % 4) : 0; int padding = 0; out.writeByte('B'); out.writeByte('M'); out.writeUint32LE(surface->h * dstPitch + 54); out.writeUint32LE(0); out.writeUint32LE(54); out.writeUint32LE(40); out.writeUint32LE(surface->w); out.writeUint32LE(surface->h); out.writeUint16LE(1); out.writeUint16LE(24); out.writeUint32LE(0); out.writeUint32LE(0); out.writeUint32LE(0); out.writeUint32LE(0); out.writeUint32LE(0); out.writeUint32LE(0); for (uint y = surface->h; y-- > 0;) { out.write((const void *)surface->getBasePtr(0, y), dstPitch); out.write(&padding, extraDataLength); } // free tmp surface if (tmp) { tmp->free(); delete tmp; } return true; } } // End of namespace Image