/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Based on
* WebVenture (c) 2010, Sean Kasun
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
*
* Used with explicit permission from the author
*/
#ifndef MACVENTURE_WORLD_H
#define MACVENTURE_WORLD_H
#include "macventure/container.h"
#include "macventure/text.h"
namespace MacVenture {
typedef uint32 ObjID;
typedef uint16 Attribute;
typedef Common::Array AttributeGroup;
class TextAsset;
enum ObjectAttributeID {
kAttrParentObject = 0,
kAttrPosX = 1,
kAttrPosY = 2,
kAttrInvisible = 3,
kAttrUnclickable = 4,
kAttrUndraggable = 5,
kAttrContainerOpen = 6,
kAttrPrefixes = 7,
kAttrIsExit = 8,
kAttrExitX = 9,
kAttrExitY = 10,
kAttrHiddenExit = 11,
kAttrOtherDoor = 12,
kAttrIsOpen = 13,
kAttrIsLocked = 14,
kAttrWeight = 16,
kAttrSize = 17,
kAttrHasDescription = 19,
kAttrIsDoor = 20,
kAttrIsContainer = 22,
kAttrIsOperable = 23,
kAttrIsEnterable = 24,
kAttrIsEdible = 25
};
class SaveGame {
public:
SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res);
~SaveGame();
Attribute getAttr(ObjID objID, uint32 attrID);
void setAttr(uint32 attrID, ObjID objID, Attribute value);
void setGlobal(uint32 attrID, Attribute value);
const Common::Array &getGlobals();
const Common::Array &getGroups();
const AttributeGroup *getGroup(uint32 groupID);
const Common::String &getText();
void saveInto(Common::OutSaveFile *file);
private:
void loadGroups(MacVentureEngine *engine, Common::SeekableReadStream *res);
void loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream *res);
void loadText(MacVentureEngine *engine, Common::SeekableReadStream *res);
private:
Common::Array _groups;
Common::Array _globals;
Common::String _text;
};
class World {
public:
World(MacVentureEngine *engine, Common::MacResManager *resMan);
~World();
void startNewGame();
void setObjAttr(ObjID objID, uint32 attrID, Attribute value);
void setGlobal(uint32 attrID, Attribute value);
void updateObj(ObjID objID);
void captureChildren(ObjID objID);
void releaseChildren(ObjID objID);
uint32 getObjAttr(ObjID objID, uint32 attrID);
Attribute getGlobal(uint32 attrID);
Common::String getText(ObjID objID, ObjID source, ObjID target);
bool isObjActive(ObjID objID);
ObjID getAncestor(ObjID objID);
Common::Array getFamily(ObjID objID, bool recursive);
Common::Array getChildren(ObjID objID, bool recursive);
void loadGameFrom(Common::InSaveFile *file);
void saveGameInto(Common::OutSaveFile *file);
private:
bool isObjDraggable(ObjID objID);
bool intersects(ObjID objID, Common::Rect rect);
void calculateObjectRelations();
void setParent(ObjID child, ObjID newParent);
private:
MacVentureEngine *_engine;
Common::MacResManager *_resourceManager;
Common::String _startGameFileName;
SaveGame *_saveGame;
Container *_objectConstants;
Container *_gameText;
Common::Array _relations; // Parent-child relations, stored in Williams Heap format
};
} // End of namespace MacVenture
#endif