/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_MINIGAME4_H #define DRAGONS_MINIGAME4_H #include "common/system.h" namespace Dragons { class DragonsEngine; class Actor; class Minigame4 { private: DragonsEngine *_vm; Actor *_flickerActor; Actor *_bruteActor; Actor *_ps1ControllerActor; Actor *_dat_80090438; Actor *_dat_8009043c; public: uint16 _layer2XOffset; Minigame4(DragonsEngine *vm); void run(); private: void actorTalk(Actor *actorId,uint16 param_2,uint32 textIndex); void actorDialog(Actor *actorId,uint16 param_2,uint32 textIndex); uint16 runDanceBattle(); uint16 singleDanceRound(uint16 desiredPosition, uint16 duration); void resetActors(); void updateFlickerFromInput(); uint16 fun_8009009c(uint16 unk); }; } // End of namespace Dragons #endif //DRAGONS_MINIGAME4_H