/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/texture.h" #include "graphics/surface.h" namespace Stark { namespace Gfx { Texture::Texture() : _width(0), _height(0) { } Texture::~Texture() { } TextureSet::TextureSet() { } TextureSet::~TextureSet() { for (TextureMap::iterator it = _texMap.begin(); it != _texMap.end(); ++it) { delete it->_value; } } void TextureSet::addTexture(const Common::String &name, Texture *texture) { if (_texMap.contains(name)) { error("A texture with the name '%s' already exists in the set.", name.c_str()); } _texMap.setVal(name, texture); } const Texture *TextureSet::getTexture(const Common::String &name) const { TextureMap::const_iterator it = _texMap.find(name); if (it != _texMap.end()) return it->_value; return nullptr; } } // End of namespace Gfx } // End of namespace Stark