/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "engines/advancedDetector.h" #include "sludge/detection.h" #include "sludge/sludge.h" static const DebugChannelDef debugFlagList[] = { {Sludge::kSludgeDebugFatal, "script", "Script debug level"}, {Sludge::kSludgeDebugDataLoad, "loading", "Data loading debug level"}, {Sludge::kSludgeDebugStackMachine, "stack", "Stack Machine debug level"}, {Sludge::kSludgeDebugBuiltin, "builtin", "Built-in debug level"}, {Sludge::kSludgeDebugGraphics, "graphics", "Graphics debug level"}, {Sludge::kSludgeDebugZBuffer, "zBuffer", "ZBuffer debug level"}, {Sludge::kSludgeDebugSound, "sound", "Sound debug level"}, DEBUG_CHANNEL_END }; static const PlainGameDescriptor sludgeGames[] = { { "sludge", "Sludge Game" }, { "welcome", "Welcome Example" }, { "verbcoin", "Verb Coin" }, { "robinsrescue", "Robin's Rescue" }, { "outoforder", "Out Of Order" }, { "frasse", "Frasse and the Peas of Kejick" }, { "interview", "The Interview" }, { "life", "Life Flashes By" }, { "tgttpoacs", "The Game That Takes Place on a Cruise Ship" }, { "mandy", "Mandy Christmas Adventure" }, { "cubert", "Cubert Badbone, P.I." }, { "gjgagsas", "The Game Jam Game About Games, Secrets and Stuff" }, { "tsotc", "The Secret of Tremendous Corporation" }, { "nsc", "Nathan's Second Chance" }, { "atw", "Above The Waves" }, { "leptonsquest", "Lepton's Quest" }, { 0, 0 } }; #include "sludge/detection_tables.h" static Sludge::SludgeGameDescription s_fallbackDesc = { { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NOMIDI) }, 0 }; static char s_fallbackFileNameBuffer[51]; class SludgeMetaEngineDetection : public AdvancedMetaEngineDetection { public: SludgeMetaEngineDetection() : AdvancedMetaEngineDetection(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) { _maxScanDepth = 1; } const char *getName() const override { return "sludge"; } const char *getEngineName() const override { return "Sludge"; } const char *getOriginalCopyright() const override { return "Sludge (C) 2000-2014 Hungry Software and contributors"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } // for fall back detection ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override; }; ADDetectedGame SludgeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const { // reset fallback description s_fallbackDesc.desc.gameId = "sludge"; s_fallbackDesc.desc.extra = ""; s_fallbackDesc.desc.language = Common::EN_ANY; s_fallbackDesc.desc.flags = ADGF_UNSTABLE; s_fallbackDesc.desc.platform = Common::kPlatformUnknown; s_fallbackDesc.desc.guiOptions = GUIO1(GUIO_NOMIDI); s_fallbackDesc.languageID = 0; for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) continue; Common::String fileName = file->getName(); fileName.toLowercase(); if (!(fileName.hasSuffix(".slg") || fileName == "gamedata")) continue; Common::File f; if (!f.open(*file)) continue; bool headerBad = false; if (f.readByte() != 'S') headerBad = true; if (f.readByte() != 'L') headerBad = true; if (f.readByte() != 'U') headerBad = true; if (f.readByte() != 'D') headerBad = true; if (f.readByte() != 'G') headerBad = true; if (f.readByte() != 'E') headerBad = true; if (headerBad) { continue; } strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50); s_fallbackFileNameBuffer[50] = '\0'; s_fallbackDesc.desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer; ADDetectedGame game; game.desc = &s_fallbackDesc.desc; FileProperties tmp; if (getFileProperties(allFiles, s_fallbackDesc.desc, fileName, tmp)) { game.hasUnknownFiles = true; game.matchedFiles[fileName] = tmp; } return game; } return ADDetectedGame(); } REGISTER_PLUGIN_STATIC(SLUDGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SludgeMetaEngineDetection);