/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM_DETECTION_H #define MM_DETECTION_H #include "engines/advancedDetector.h" namespace MM { enum { GType_MightAndMagic1, GType_Clouds, GType_DarkSide, GType_WorldOfXeen, GType_Swords }; enum GameFeature { GF_NONE = 0, GF_ENHANCED = 1 }; struct MightAndMagicGameDescription { ADGameDescription desc; int gameID; uint32 features; }; #define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1 #define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2 } // namespace MM #endif // MM_DETECTION_H