/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Soltys source code * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon */ #include "common/scummsys.h" #include "cge/general.h" #include "cge/boot.h" #include "cge/ident.h" #include "cge/sound.h" #include "cge/startup.h" #include "cge/config.h" #include "cge/vga13h.h" #include "cge/snail.h" #include "cge/text.h" #include "cge/game.h" #include "cge/mouse.h" #include "cge/keybd.h" #include "cge/cfile.h" #include "cge/vol.h" #include "cge/talk.h" #include "cge/vmenu.h" #include "cge/gettext.h" #include "cge/mixer.h" #include "cge/cge_main.h" #include "cge/cge.h" #include #include #include #include #include "common/str.h" namespace CGE { #define STACK_SIZ (K(2)) #define SVGCHKSUM (1956 + Now + OldLev + Game + Music + DemoText) #define SVG0NAME ("{{INIT}}" SVG_EXT) #define SVG0FILE INI_FILE extern uint16 _stklen = (STACK_SIZ * 2); VGA *Vga; Heart *_heart; WALK *Hero; SYSTEM *Sys; Sprite *_pocLight; MOUSE *Mouse; Sprite *_pocket[POCKET_NX]; Sprite *_sprite; Sprite *_miniCave; Sprite *_shadow; Sprite *_horzLine; INFO_LINE *InfoLine; Sprite *_cavLight; INFO_LINE *DebugLine; BMP_PTR MB[2]; BMP_PTR HL[2]; BMP_PTR MC[3]; BMP_PTR PR[2]; BMP_PTR SP[3]; BMP_PTR LI[5]; SNAIL *Snail; SNAIL *Snail_; // 0.75 - 17II95 - full sound support // 0.76 - 18II95 - small MiniEMS in DEMO, // unhide CavLight in SNLEVEL // keyclick suppress in startup // keyclick on key service in: SYSTEM, GET_TEXT // 1.01 - 17VII95 - default savegame with sound ON // coditionals EVA for 2-month evaluation version /* char Copr[] = "Common Game Engine " #ifdef EVA "ú" #else #ifdef CD "ù" #else " " #endif #endif " version 1.05 [" #if sizeof(INI_FILE) == sizeof(VFILE) "I" #else "i" #endif #if sizeof(PIC_FILE) == sizeof(VFILE) "B" #else "b" #endif "]\n" "Copyright (c) 1994 by Janusz B. Wi$niewski"; */ char Copr[] = "To be fixed - Copr[]"; static char UsrFnam[15] = "\0ɱ%^þúȼ´ ÇÉ"; static int OldLev = 0; static int DemoText = DEMO_TEXT; //-------------------------------------------------------------------------- bool JBW = false; //------------------------------------------------------------------------- int PocPtr = 0; static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE); static BMP_PTR *MiniShpList = NULL; static BMP_PTR MiniShp[] = { NULL, NULL }; static KEYBOARD Keyboard; static bool Finis = false; static int Startup = 1; int OffUseCount; uint16 *intStackPtr = false; HXY HeroXY[CAVE_MAX] = {{0, 0}}; BAR Barriers[1 + CAVE_MAX] = { { 0xFF, 0xFF } }; extern int FindPocket(Sprite *); extern DAC StdPal[58]; void FeedSnail(Sprite *spr, SNLIST snq); // defined in SNAIL uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT]; uint8 &CLUSTER::Cell(void) { return Map[B][A]; } bool CLUSTER::Protected(void) { /* if (A == Barriers[Now].Vert || B == Barriers[Now].Horz) return true; _DX = (MAP_ZCNT << 8) + MAP_XCNT; _BX = (uint16) this; asm mov ax,1 asm mov cl,[bx].(COUPLE)A asm mov ch,[bx].(COUPLE)B asm test cx,0x8080 // (A < 0) || (B < 0) asm jnz xit asm cmp cl,dl asm jge xit asm cmp ch,dh asm jge xit // if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true; asm mov al,dl asm mul ch asm xor ch,ch asm add ax,cx asm mov bx,ax _BX += (uint16) Map; //asm add bx,offset CLUSTER::Map asm mov al,[bx] asm and ax,0xFF asm jz xit asm mov ax,1 // return Map[B][A] != 0; xit: return _AX; */ warning("STUB: CLUSTER::Protected()"); return true; } CLUSTER XZ(int x, int y) { if (y < MAP_TOP) y = MAP_TOP; if (y > MAP_TOP + MAP_HIG - MAP_ZGRID) y = MAP_TOP + MAP_HIG - MAP_ZGRID; return CLUSTER(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID); } CLUSTER XZ(COUPLE xy) { signed char x, y; xy.Split(x, y); return XZ(x, y); } int pocref[POCKET_NX]; uint8 volume[2]; struct SavTab { void *Ptr; int Len; uint8 Flg; }; SavTab _savTab[] = { { &Now, sizeof(Now), 1 }, { &OldLev, sizeof(OldLev), 1 }, { &DemoText, sizeof(DemoText), 1 }, { &Game, sizeof(Game), 1 }, { &Game, sizeof(Game), 1 }, // spare 1 { &Game, sizeof(Game), 1 }, // spare 2 { &Game, sizeof(Game), 1 }, // spare 3 { &Game, sizeof(Game), 1 }, // spare 4 // { &VGA::Mono, sizeof(VGA::Mono), 0 }, { &Music, sizeof(Music), 1 }, { volume, sizeof(volume), 1 }, { Flag, sizeof(Flag), 1 }, { HeroXY, sizeof(HeroXY), 1 }, { Barriers, sizeof(Barriers), 1 }, { pocref, sizeof(pocref), 1 }, { NULL, 0, 0 } }; void CGEEngine::LoadGame(XFILE &file, bool tiny = false) { SavTab *st; Sprite *spr; int i; for (st = _savTab; st->Ptr; st++) { if (file.Error) error("Bad SVG"); file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len); } file.Read((uint8 *) &i, sizeof(i)); if (i != SVGCHKSUM) error(Text->getText(BADSVG_TEXT)); if (STARTUP::Core < CORE_HIG) Music = false; if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0) { SNDDrvInfo.VOL2.D = volume[0]; SNDDrvInfo.VOL2.M = volume[1]; SNDSetVolume(); } if (! tiny) { // load sprites & pocket while (! file.Error) { Sprite S(this, NULL); uint16 n = file.Read((uint8 *) &S, sizeof(S)); if (n != sizeof(S)) break; S.Prev = S.Next = NULL; spr = (scumm_stricmp(S.File + 2, "MUCHA") == 0) ? new FLY(this, NULL) : new Sprite(this, NULL); if (spr == NULL) error("No core"); *spr = S; Vga->SpareQ->Append(spr); } for (i = 0; i < POCKET_NX; i++) { register int r = pocref[i]; _pocket[i] = (r < 0) ? NULL : Vga->SpareQ->Locate(r); } } } static void SaveSound(void) { CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI); if (! cfg.Error) cfg.Write(&SNDDrvInfo, sizeof(SNDDrvInfo) - sizeof(SNDDrvInfo.VOL2)); } static void SaveGame(XFILE &file) { SavTab *st; Sprite *spr; int i; for (i = 0; i < POCKET_NX; i++) { register Sprite *s = _pocket[i]; pocref[i] = (s) ? s->_ref : -1; } volume[0] = SNDDrvInfo.VOL2.D; volume[1] = SNDDrvInfo.VOL2.M; for (st = _savTab; st->Ptr; st++) { if (file.Error) error("Bad SVG"); file.Write((uint8 *) st->Ptr, st->Len); } file.Write((uint8 *) & (i = SVGCHKSUM), sizeof(i)); for (spr = Vga->SpareQ->First(); spr; spr = spr->Next) if (spr->_ref >= 1000) if (!file.Error) file.Write((uint8 *)spr, sizeof(*spr)); } static void HeroCover(int cvr) { SNPOST(SNCOVER, 1, cvr, NULL); } static void Trouble(int seq, int txt) { Hero->Park(); SNPOST(SNWAIT, -1, -1, Hero); SNPOST(SNSEQ, -1, seq, Hero); SNPOST(SNSOUND, -1, 2, Hero); SNPOST(SNWAIT, -1, -1, Hero); SNPOST(SNSAY, 1, txt, Hero); } static void OffUse(void) { Trouble(OFF_USE, OFF_USE_TEXT + new_random(OffUseCount)); } static void TooFar(void) { Trouble(TOO_FAR, TOO_FAR_TEXT); } static void NoWay(void) { Trouble(NO_WAY, NO_WAY_TEXT); } static void LoadHeroXY(void) { INI_FILE cf(ProgName(".HXY")); memset(HeroXY, 0, sizeof(HeroXY)); if (! cf.Error) cf.CFREAD(&HeroXY); } static void LoadMapping(void) { if (Now <= CAVE_MAX) { INI_FILE cf(ProgName(".TAB")); if (! cf.Error) { memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map)); cf.Seek((Now - 1) * sizeof(CLUSTER::Map)); cf.Read((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); } } } CLUSTER Trace[MAX_FIND_LEVEL]; int FindLevel; WALK::WALK(CGEEngine *vm, BMP_PTR *shpl) : Sprite(vm, shpl), Dir(NO_DIR), TracePtr(-1), _vm(vm) { } void WALK::Tick(void) { if (Flags.Hide) return; Here = XZ(X + W / 2, Y + H); if (Dir != NO_DIR) { Sprite *spr; Sys->FunTouch(); for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) { if (Distance(spr) < 2) { if (! spr->Flags.Near) { FeedSnail(spr, NEAR); spr->Flags.Near = true; } } else spr->Flags.Near = false; } } if (Flags.Hold || TracePtr < 0) Park(); else { if (Here == Trace[TracePtr]) { if (-- TracePtr < 0) Park(); } else { signed char dx, dz; (Trace[TracePtr] - Here).Split(dx, dz); DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN); Turn(d); } } Step(); if ((Dir == WW && X <= 0) || (Dir == EE && X + W >= SCR_WID) || (Dir == SS && Y + W >= WORLD_HIG - 2)) Park(); else { signed char x; // dummy var Here.Split(x, Z); // take current Z position SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue } } int WALK::Distance(Sprite *spr) { int dx, dz; dx = spr->X - (X + W - WALKSIDE); if (dx < 0) dx = (X + WALKSIDE) - (spr->X + spr->W); if (dx < 0) dx = 0; dx /= MAP_XGRID; dz = spr->Z - Z; if (dz < 0) dz = - dz; dx = dx * dx + dz * dz; for (dz = 1; dz * dz < dx; dz++) ; return dz - 1; } void WALK::Turn(DIR d) { DIR dir = (Dir == NO_DIR) ? SS : Dir; if (d != Dir) { Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d)); Dir = d; } } void WALK::Park(void) { if (Time == 0) ++Time; if (Dir != NO_DIR) { Step(9 + 4 * Dir + Dir); Dir = NO_DIR; TracePtr = -1; } } void WALK::FindWay(CLUSTER c) { warning("STUB: Find1Way"); /* bool Find1Way(void); extern uint16 Target; if (c != Here) { for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) { signed char x, z; Here.Split(x, z); Target = (z << 8) | x; c.Split(x, z); _CX = (z << 8) | x; if (Find1Way()) break; } TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1); if (TracePtr < 0) NoWay(); Time = 1; } */ } void WALK::FindWay(Sprite *spr) { if (spr && spr != this) { int x = spr->X, z = spr->Z; if (spr->Flags.East) x += spr->W + W / 2 - WALKSIDE; else x -= W / 2 - WALKSIDE; FindWay(CLUSTER((x / MAP_XGRID), ((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1) : (z - 1)))); } } bool WALK::Lower(Sprite *spr) { return (spr->Y > Y + (H * 3) / 5); } void WALK::Reach(Sprite *spr, int mode) { if (spr) { Hero->FindWay(spr); if (mode < 0) { mode = spr->Flags.East; if (Lower(spr)) mode += 2; } } // note: insert SNAIL commands in reverse order SNINSERT(SNPAUSE, -1, 64, NULL); SNINSERT(SNSEQ, -1, TSEQ + mode, this); if (spr) { SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$ //SNINSERT(SNWALK, -1, -1, spr); } // sequence is not finished, // now it is just at sprite appear (disappear) point } class SQUARE : public Sprite { public: SQUARE(CGEEngine *vm); void Touch(uint16 mask, int x, int y); private: CGEEngine *_vm; }; SQUARE::SQUARE(CGEEngine *vm) : Sprite(vm, MB), _vm(vm) { Flags.Kill = true; Flags.BDel = false; } void SQUARE::Touch(uint16 mask, int x, int y) { Sprite::Touch(mask, x, y); if (mask & L_UP) { XZ(X + x, Y + y).Cell() = 0; SNPOST_(SNKILL, -1, 0, this); } } void CGEEngine::SetMapBrick(int x, int z) { SQUARE *s = new SQUARE(this); if (s) { static char n[] = "00:00"; s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID); wtom(x, n + 0, 10, 2); wtom(z, n + 3, 10, 2); CLUSTER::Map[z][x] = 1; s->SetName(n); Vga->ShowQ->Insert(s, Vga->ShowQ->First()); } } //static void SwitchMapping(void); static void SwitchColorMode(void); //static void StartCountDown(void); static void SwitchDebug(void); static void SwitchMusic(void); static void KillSprite(void); static void PushSprite(void); static void PullSprite(void); static void BackPaint(void); static void NextStep(void); static void SaveMapping(void); static void KeyClick(void) { SNPOST_(SNSOUND, -1, 5, NULL); } void CGEEngine::ResetQSwitch() { SNPOST_(SNSEQ, 123, 0, NULL); KeyClick(); } void CGEEngine::Quit() { static CHOICE QuitMenu[] = { { NULL, &CGEEngine::StartCountDown }, { NULL, &CGEEngine::ResetQSwitch }, { NULL, &CGEEngine::dummy } }; if (Snail->Idle() && ! Hero->Flags.Hide) { if (VMENU::Addr) { SNPOST_(SNKILL, -1, 0, VMENU::Addr); ResetQSwitch(); } else { QuitMenu[0].Text = Text->getText(QUIT_TEXT); QuitMenu[1].Text = Text->getText(NOQUIT_TEXT); (new VMENU(this, QuitMenu, -1, -1))->SetName(Text->getText(QUIT_TITLE)); SNPOST_(SNSEQ, 123, 1, NULL); KeyClick(); } } } static void AltCtrlDel(void) { SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero); } static void MiniStep(int stp) { if (stp < 0) _miniCave->Flags.Hide = true; else { &*Mini; *MiniShp[0] = *MiniShpList[stp]; if (Fx.Current) &*(Fx.Current->EAddr()); _miniCave->Flags.Hide = false; } } static void PostMiniStep(int stp) { //static int recent = -2; //TODO Change the SNPOST message send to a special way to send function pointer //if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep); warning("STUB: PostMiniStep()"); } void SYSTEM::SetPal(void) { uint i; DAC *p = VGA::SysPal + 256 - ArrayCount(StdPal); for (i = 0; i < ArrayCount(StdPal); i++) { p[i].R = StdPal[i].R >> 2; p[i].G = StdPal[i].G >> 2; p[i].B = StdPal[i].B >> 2; } } void SYSTEM::FunTouch(void) { uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0; if (Talk == NULL || n > FunDel) FunDel = n; } static void ShowBak(int ref) { Sprite *spr = Vga->SpareQ->Locate(ref); if (spr) { BITMAP::Pal = VGA::SysPal; spr->Expand(); BITMAP::Pal = NULL; spr->Show(2); Vga->CopyPage(1, 2); Sys->SetPal(); spr->Contract(); } } static void CaveUp(void) { int BakRef = 1000 * Now; if (Music) LoadMIDI(Now); ShowBak(BakRef); LoadMapping(); Text->Preload(BakRef, BakRef + 1000); Sprite *spr = Vga->SpareQ->First(); while (spr) { Sprite *n = spr->Next; if (spr->_cave == Now || spr->_cave == 0) if (spr->_ref != BakRef) { if (spr->Flags.Back) spr->BackShow(); else ExpandSprite(spr); } spr = n; } if (SNDDrvInfo.DDEV) { Sound.Stop(); Fx.Clear(); Fx.Preload(0); Fx.Preload(BakRef); } if (Hero) { Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y); // following 2 lines trims Hero's Z position! Hero->Tick(); Hero->Time = 1; Hero->Flags.Hide = false; } if (! Dark) Vga->Sunset(); Vga->CopyPage(0, 1); SelectPocket(-1); if (Hero) Vga->ShowQ->Insert(Vga->ShowQ->Remove(Hero)); if (_shadow) { Vga->ShowQ->Remove(_shadow); _shadow->MakeXlat(Glass(VGA::SysPal, 204, 204, 204)); Vga->ShowQ->Insert(_shadow, Hero); _shadow->Z = Hero->Z; } FeedSnail(Vga->ShowQ->Locate(BakRef + 999), TAKE); Vga->Show(); Vga->CopyPage(1, 0); Vga->Show(); Vga->Sunrise(VGA::SysPal); Dark = false; if (! Startup) Mouse->On(); _heart->_enable = true; } void CGEEngine::CaveDown() { Sprite *spr; if (!_horzLine->Flags.Hide) SwitchMapping(); for (spr = Vga->ShowQ->First(); spr;) { Sprite *n = spr->Next; if (spr->_ref >= 1000 /*&& spr->_cave*/) { if (spr->_ref % 1000 == 999) FeedSnail(spr, TAKE); Vga->SpareQ->Append(Vga->ShowQ->Remove(spr)); } spr = n; } Text->Clear(1000); } void CGEEngine::XCave() { CaveDown(); CaveUp(); } void CGEEngine::QGame() { CaveDown(); OldLev = Lev; SaveSound(); CFILE file = CFILE(UsrPath(UsrFnam), WRI, RCrypt); SaveGame(file); Vga->Sunset(); Finis = true; } void CGEEngine::SwitchCave(int cav) { if (cav != Now) { _heart->_enable = false; if (cav < 0) { SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint //TODO Change the SNPOST message send to a special way to send function pointer //SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave warning("SwitchCave() - SNPOST"); } else { Now = cav; Mouse->Off(); if (Hero) { Hero->Park(); Hero->Step(0); if (!_isDemo) ///// protection: auto-destruction on! ---------------------- Vga->SpareQ->Show = STARTUP::Summa * (cav <= CAVE_MAX); /////-------------------------------------------------------- } _cavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); KillText(); if (! Startup) KeyClick(); SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint //TODO Change the SNPOST message send to a special way to send function pointer //SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave warning("SwitchCave() - SNPOST"); } } } SYSTEM::SYSTEM(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) { FunDel = HEROFUN0; SetPal(); Tick(); } void SYSTEM::Touch(uint16 mask, int x, int y) { static int pp = 0; FunTouch(); if (mask & KEYB) { int pp0; KeyClick(); KillText(); if (Startup == 1) { SNPOST(SNCLEAR, -1, 0, NULL); return; } pp0 = pp; switch (x) { case Del: if (KEYBOARD::Key[ALT] && KEYBOARD::Key[CTRL]) AltCtrlDel(); else KillSprite(); break; case 'F': if (KEYBOARD::Key[ALT]) { Sprite *m = Vga->ShowQ->Locate(17001); if (m) { m->Step(1); m->Time = 216; // 3s } } break; case PgUp: PushSprite(); break; case PgDn: PullSprite(); break; case '+': NextStep(); break; case '`': if (KEYBOARD::Key[ALT]) SaveMapping(); else _vm->SwitchMapping(); break; case F1: SwitchDebug(); break; case F3: Hero->Step(TSEQ + 4); break; case F4: Hero->Step(TSEQ + 5); break; case F5: Hero->Step(TSEQ + 0); break; case F6: Hero->Step(TSEQ + 1); break; case F7: Hero->Step(TSEQ + 2); break; case F8: Hero->Step(TSEQ + 3); break; case F9: Sys->FunDel = 1; break; case 'X': if (KEYBOARD::Key[ALT]) Finis = true; break; case '0': case '1': case '2': case '3': case '4': if (KEYBOARD::Key[ALT]) { SNPOST(SNLEVEL, -1, x - '0', NULL); break; } case '5': case '6': case '7': case '8': case '9': if (_sprite) _sprite->Step(x - '0'); break; case F10 : if (Snail->Idle() && ! Hero->Flags.Hide) _vm->StartCountDown(); break; case 'J': if (pp == 0) ++pp; break; case 'B': if (pp == 1) ++pp; break; case 'W': if (pp == 2) JBW = !JBW; break; } if (pp == pp0) pp = 0; } else { if (Startup) return; int cav = 0; InfoLine->Update(NULL); if (y >= WORLD_HIG) { if (x < BUTTON_X) { // select cave? if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY && x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game) { cav = ((y - CAVE_Y) / CAVE_DY) * CAVE_NX + (x - CAVE_X) / CAVE_DX + 1; if (cav > MaxCave) cav = 0; } else { cav = 0; } } else if (mask & L_UP) { if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY && x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) { int n = ((y - POCKET_Y) / POCKET_DY) * POCKET_NX + (x - POCKET_X) / POCKET_DX; SelectPocket(n); } } } PostMiniStep(cav - 1); if (mask & L_UP) { if (cav && Snail->Idle() && Hero->TracePtr < 0) _vm->SwitchCave(cav); if (!_horzLine->Flags.Hide) { if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) { int8 x1, z1; XZ(x, y).Split(x1, z1); CLUSTER::Map[z1][x1] = 1; _vm->SetMapBrick(x1, z1); } } else { if (! Talk && Snail->Idle() && Hero && y >= MAP_TOP && y < MAP_TOP + MAP_HIG && ! Game) { Hero->FindWay(XZ(x, y)); } } } } } void SYSTEM::Tick(void) { if (! Startup) if (-- FunDel == 0) { KillText(); if (Snail->Idle()) { if (PAIN) HeroCover(9); else if (STARTUP::Core >= CORE_MID) { int n = new_random(100); if (n > 96) HeroCover(6 + (Hero->X + Hero->W / 2 < SCR_WID / 2)); else { if (n > 90) HeroCover(5); else { if (n > 60) HeroCover(4); else HeroCover(3); } } } } FunTouch(); } Time = SYSTIMERATE; } /* static void SpkOpen(void) { asm in al,0x61 asm or al,0x03 asm out 0x61,al asm mov al,0x90 asm out 0x43,al } static void SpkClose(void) { asm in al,0x61 asm and al,0xFC asm out 0x61,al } */ static void SwitchColorMode(void) { SNPOST_(SNSEQ, 121, Vga->Mono = !Vga->Mono, NULL); KeyClick(); Vga->SetColors(VGA::SysPal, 64); } static void SwitchMusic(void) { if (KEYBOARD::Key[ALT]) { if (VMENU::Addr) SNPOST_(SNKILL, -1, 0, VMENU::Addr); else { SNPOST_(SNSEQ, 122, (Music = false), NULL); //TODO Change the SNPOST message send to a special way to send function pointer // SNPOST(SNEXEC, -1, 0, (void *)&SelectSound); warning("SwitchMusic() - SNPOST"); } } else { if (STARTUP::Core < CORE_HIG) SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL); else { SNPOST_(SNSEQ, 122, (Music = ! Music), NULL); KeyClick(); } } if (Music) LoadMIDI(Now); else KillMIDI(); } void CGEEngine::StartCountDown() { //SNPOST(SNSEQ, 123, 0, NULL); SwitchCave(-1); } void CGEEngine::TakeName() { if (GET_TEXT::Ptr) SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr); else { GET_TEXT *tn = new GET_TEXT(this, Text->getText(GETNAME_PROMPT), UsrFnam, 8, KeyClick); if (tn) { tn->SetName(Text->getText(GETNAME_TITLE)); tn->Center(); tn->Goto(tn->X, tn->Y - 10); tn->Z = 126; Vga->ShowQ->Insert(tn); } } } void CGEEngine::SwitchMapping() { if (_horzLine->Flags.Hide) { int i; for (i = 0; i < MAP_ZCNT; i++) { int j; for (j = 0; j < MAP_XCNT; j++) { if (CLUSTER::Map[i][j]) SetMapBrick(j, i); } } } else { Sprite *s; for (s = Vga->ShowQ->First(); s; s = s->Next) if (s->W == MAP_XGRID && s->H == MAP_ZGRID) SNPOST_(SNKILL, -1, 0, s); } _horzLine->Flags.Hide = !_horzLine->Flags.Hide; } static void KillSprite(void) { _sprite->Flags.Kill = true; _sprite->Flags.BDel = true; SNPOST_(SNKILL, -1, 0, _sprite); _sprite = NULL; } static void PushSprite(void) { Sprite *spr = _sprite->Prev; if (spr) { Vga->ShowQ->Insert(Vga->ShowQ->Remove(_sprite), spr); while (_sprite->Z > _sprite->Next->Z) --_sprite->Z; } else SNPOST_(SNSOUND, -1, 2, NULL); } static void PullSprite(void) { bool ok = false; Sprite *spr = _sprite->Next; if (spr) { spr = spr->Next; if (spr) ok = (!spr->Flags.Slav); } if (ok) { Vga->ShowQ->Insert(Vga->ShowQ->Remove(_sprite), spr); if (_sprite->Prev) while (_sprite->Z < _sprite->Prev->Z) ++_sprite->Z; } else SNPOST_(SNSOUND, -1, 2, NULL); } static void NextStep(void) { SNPOST_(SNSTEP, 0, 0, _sprite); } static void SaveMapping(void) { { IOHAND cf(ProgName(".TAB"), UPD); if (!cf.Error) { cf.Seek((Now - 1) * sizeof(CLUSTER::Map)); cf.Write((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map)); } } { IOHAND cf(ProgName(".HXY"), WRI); if (!cf.Error) { HeroXY[Now - 1].X = Hero->X; HeroXY[Now - 1].Y = Hero->Y; cf.Write((uint8 *) HeroXY, sizeof(HeroXY)); } } } // 1111111111222222222233333333 334444444444555555555566666666667777777777 // 01234567890123456789012345678901234567 890123456789012345678901234567890123456789 static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 "; #define NFRE (DebugText + 3) #define FFRE (DebugText + 11) #define ABSX (DebugText + 20) #define ABSY (DebugText + 26) #define FRPS (DebugText + 34) #define XSPR (DebugText + 38) #define SP_N (DebugText + 41) #define SP_S (DebugText + 44) #define SP_X (DebugText + 47) #define SP_Y (DebugText + 51) #define SP_Z (DebugText + 55) #define SP_W (DebugText + 59) #define SP_H (DebugText + 63) #define SP_F (DebugText + 67) #define SP__ (DebugText + 70) static void SayDebug(void) { if (!DebugLine->Flags.Hide) { static long t = -1L; long t1 = Timer(); if (t1 - t >= 18) { static uint32 old = 0L; uint32 now = Vga->FrmCnt; dwtom(now - old, FRPS, 10, 4); old = now; t = t1; } dwtom(Mouse->X, ABSX, 10, 3); dwtom(Mouse->Y, ABSY, 10, 3); // dwtom(coreleft(), NFRE, 10, 5); // dwtom(farcoreleft(), FFRE, 10, 6); // sprite queue size uint16 n = 0; Sprite *spr; for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) { ++ n; if (spr == _sprite) { *XSPR = ' '; dwtom(n, SP_N, 10, 2); dwtom(_sprite->X, SP_X, 10, 3); dwtom(_sprite->Y, SP_Y, 10, 3); dwtom(_sprite->Z, SP_Z, 10, 3); dwtom(_sprite->W, SP_W, 10, 3); dwtom(_sprite->H, SP_H, 10, 3); dwtom(*(uint16 *)(&_sprite->Flags), SP_F, 16, 2); } } dwtom(n, SP_S, 10, 2); // *SP__ = (heapcheck() < 0) ? '!' : ' '; DebugLine->Update(DebugText); } } static void SwitchDebug(void) { DebugLine->Flags.Hide = ! DebugLine->Flags.Hide; } void CGEEngine::OptionTouch(int opt, uint16 mask) { switch (opt) { case 1 : if (mask & L_UP) SwitchColorMode(); break; case 2 : if (mask & L_UP) SwitchMusic(); else if (mask & R_UP) if (! MIXER::Appear) { MIXER::Appear = true; new MIXER(this, BUTTON_X, BUTTON_Y); } break; case 3 : if (mask & L_UP) Quit(); break; } } #pragma argsused void Sprite::Touch(uint16 mask, int x, int y) { Sys->FunTouch(); if ((mask & ATTN) == 0) { InfoLine->Update(Name()); if (mask & (R_DN | L_DN)) _sprite = this; if (_ref / 10 == 12) { _vm->OptionTouch(_ref % 10, mask); return; } if (Flags.Syst) return; // cannot access system sprites if (Game) if (mask & L_UP) { mask &= ~L_UP; mask |= R_UP; } if ((mask & R_UP) && Snail->Idle()) { Sprite *ps = (_pocLight->SeqPtr) ? _pocket[PocPtr] : NULL; if (ps) { if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) { if (Works(ps)) { FeedSnail(ps, TAKE); } else OffUse(); SelectPocket(-1); } else TooFar(); } else { if (Flags.Kept) mask |= L_UP; else { if (Hero->Distance(this) < MAX_DISTANCE) { /// if (Flags.Port) { if (FindPocket(NULL) < 0) PocFul(); else { SNPOST(SNREACH, -1, -1, this); SNPOST(SNKEEP, -1, -1, this); Flags.Port = false; } } else { if (TakePtr != NO_PTR) { if (SnList(TAKE)[TakePtr].Com == SNNEXT) OffUse(); else FeedSnail(this, TAKE); } else OffUse(); } }/// else TooFar(); } } } if ((mask & L_UP) && Snail->Idle()) { if (Flags.Kept) { int n; for (n = 0; n < POCKET_NX; n++) { if (_pocket[n] == this) { SelectPocket(n); break; } } } else SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this); } } } void CGEEngine::LoadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) { static const char *Comd[] = { "Name", "Type", "Phase", "East", "Left", "Right", "Top", "Bottom", "Seq", "Near", "Take", "Portable", "Transparent", NULL }; static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS", "FLY", NULL }; char line[LINE_MAX]; int shpcnt = 0; int type = 0; // DEAD bool east = false; bool port = false; bool tran = false; int i, lcnt = 0; uint16 len; MergeExt(line, fname, SPR_EXT); if (INI_FILE::Exist(line)) { // sprite description file exist INI_FILE sprf(line); if (sprf.Error) error("Bad SPR [%s]", line); while ((len = sprf.Read((uint8 *)line)) != 0) { ++ lcnt; if (len && line[len - 1] == '\n') line[-- len] = '\0'; if (len == 0 || *line == '.') continue; if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0) error("%s [%s]", NumStr("Bad line ######", lcnt), fname); switch (i) { case 0 : // Name - will be taken in Expand routine break; case 1 : // Type if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0) error("%s [%s]", NumStr("Bad line ######", lcnt), fname); break; case 2 : // Phase ++ shpcnt; break; case 3 : // East east = (atoi(strtok(NULL, " \t,;/")) != 0); break; case 11 : // Portable port = (atoi(strtok(NULL, " \t,;/")) != 0); break; case 12 : // Transparent tran = (atoi(strtok(NULL, " \t,;/")) != 0); break; } } if (! shpcnt) error("No shapes [%s]", fname); } else { // no sprite description: mono-shaped sprite with only .BMP file ++shpcnt; } // make sprite of choosen type switch (type) { case 1 : { // AUTO _sprite = new Sprite(this, NULL); if (_sprite) { _sprite->Goto(col, row); //Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$ } break; } case 2 : { // WALK WALK *w = new WALK(this, NULL); if (w && ref == 1) { w->Goto(col, row); if (Hero) error("2nd HERO [%s]", fname); Hero = w; } _sprite = w; break; } /* case 3 : // NEWTON NEWTON * n = new NEWTON(NULL); if (n) { n->Ay = (bottom-n->H); n->By = 90; n->Cy = 3; n->Bx = 99; n->Cx = 3; n->Goto(col, row); } _sprite = n; break; */ case 4 : { // LISSAJOUS error("Bad type [%s]", fname); /* LISSAJOUS * l = new LISSAJOUS(NULL); if (l) { l->Ax = SCR_WID/2; l->Ay = SCR_HIG/2; l->Bx = 7; l->By = 13; l->Cx = 300; l->Cy = 500; *(long *) &l->Dx = 0; // movex * cnt l->Goto(col, row); } _sprite = l; */ break; } case 5 : { // FLY FLY *f = new FLY(this, NULL); _sprite = f; //////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$ break; } default: { // DEAD _sprite = new Sprite(this, NULL); if (_sprite) _sprite->Goto(col, row); break; } } if (_sprite) { _sprite->_ref = ref; _sprite->_cave = cav; _sprite->Z = pos; _sprite->Flags.East = east; _sprite->Flags.Port = port; _sprite->Flags.Tran = tran; _sprite->Flags.Kill = true; _sprite->Flags.BDel = true; // Extract the filename, without the extension strcpy(_sprite->File, fname); char *p = strchr(_sprite->File, '.'); if (p) *p = '\0'; _sprite->ShpCnt = shpcnt; Vga->SpareQ->Append(_sprite); } } void CGEEngine::LoadScript(const char *fname) { char line[LINE_MAX]; char *SpN; int SpI, SpA, SpX, SpY, SpZ; bool BkG = false; INI_FILE scrf(fname); int lcnt = 0; bool ok = true; if (scrf.Error) return; while (scrf.Read((uint8 *)line) != 0) { char *p; ++lcnt; if (*line == 0 || *line == '\n' || *line == '.') continue; ok = false; // not OK if break // sprite ident number if ((p = strtok(line, " \t\n")) == NULL) break; SpI = atoi(p); // sprite file name if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL) break; // sprite cave if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; SpA = atoi(p); // sprite column if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; SpX = atoi(p); // sprite row if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; SpY = atoi(p); // sprite Z pos if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; SpZ = atoi(p); // sprite life if ((p = strtok(NULL, " ,;/\t\n")) == NULL) break; BkG = atoi(p) == 0; ok = true; // no break: OK _sprite = NULL; LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ); if (_sprite && BkG) _sprite->Flags.Back = true; } if (! ok) error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname); } void CGEEngine::MainLoop() { SayDebug(); if (_isDemo) { static uint32 tc = 0; if (/* FIXME: TimerCount - tc >= ((182L * 6L) * 5L) && */ Talk == NULL && Snail->Idle()) { if (Text->getText(DemoText)) { SNPOST(SNSOUND, -1, 4, NULL); // drumla SNPOST(SNINF, -1, DemoText, NULL); SNPOST(SNLABEL, -1, -1, NULL); if (Text->getText(++ DemoText) == NULL) DemoText = DEMO_TEXT + 1; } //FIXME: tc = TimerCount; } } Vga->Show(); Snail_->RunCom(); Snail->RunCom(); // Delay to slow things down g_system->delayMillis(10); } void CGEEngine::LoadUser() { // set scene if (STARTUP::Mode == 0) { // user .SVG file found CFILE cfile = CFILE(UsrPath(UsrFnam), REA, RCrypt); LoadGame(cfile); } else { if (STARTUP::Mode == 1) { SVG0FILE file = SVG0FILE(SVG0NAME); LoadGame(file); } else { LoadScript(ProgName(INI_EXT)); Music = true; CFILE file = CFILE(SVG0NAME, WRI); SaveGame(file); error("Ok [%s]", SVG0NAME); } } LoadScript(ProgName(IN0_EXT)); } void CGEEngine::RunGame() { Text->Clear(); Text->Preload(100, 1000); LoadHeroXY(); _cavLight->Flags.Tran = true; Vga->ShowQ->Append(_cavLight); _cavLight->Flags.Hide = true; static Seq pocSeq[] = { { 0, 0, 0, 0, 20 }, { 1, 2, 0, 0, 4 }, { 2, 3, 0, 0, 4 }, { 3, 4, 0, 0, 16 }, { 2, 5, 0, 0, 4 }, { 1, 6, 0, 0, 4 }, { 0, 1, 0, 0, 16 }, }; _pocLight->SetSeq(pocSeq); _pocLight->Flags.Tran = true; _pocLight->Time = 1; _pocLight->Z = 120; Vga->ShowQ->Append(_pocLight); SelectPocket(-1); // FIXME: Allow ScummVM to handle mouse display // Vga->ShowQ->Append(Mouse); // ___________ LoadUser(); // ~~~~~~~~~~~ if ((_sprite = Vga->SpareQ->Locate(121)) != NULL) SNPOST_(SNSEQ, -1, Vga->Mono, _sprite); if ((_sprite = Vga->SpareQ->Locate(122)) != NULL) _sprite->Step(Music); SNPOST_(SNSEQ, -1, Music, _sprite); if (! Music) KillMIDI(); if (Mini && INI_FILE::Exist("MINI.SPR")) { uint8 *ptr = (uint8 *) &*Mini; if (ptr != NULL) { LoadSprite("MINI", -1, 0, MINI_X, MINI_Y); ExpandSprite(_miniCave = _sprite); // NULL is ok if (_miniCave) { _miniCave->Flags.Hide = true; _miniCave->MoveShapes(ptr); MiniShp[0] = new BITMAP(*_miniCave->Shp()); MiniShpList = _miniCave->SetShapeList(MiniShp); PostMiniStep(-1); } } } if (Hero) { ExpandSprite(Hero); Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y); if (INI_FILE::Exist("00SHADOW.SPR")) { LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51); if ((_shadow = _sprite) != NULL) { _shadow->_ref = 2; _shadow->Flags.Tran = true; Hero->Flags.Shad = true; Vga->ShowQ->Insert(Vga->SpareQ->Remove(_shadow), Hero); } } } InfoLine->Goto(INFO_X, INFO_Y); InfoLine->Flags.Tran = true; InfoLine->Update(NULL); Vga->ShowQ->Insert(InfoLine); DebugLine->Z = 126; Vga->ShowQ->Insert(DebugLine); _horzLine->Y = MAP_TOP - (MAP_TOP > 0); _horzLine->Z = 126; Vga->ShowQ->Insert(_horzLine); Mouse->Busy = Vga->SpareQ->Locate(BUSY_REF); if (Mouse->Busy) ExpandSprite(Mouse->Busy); Startup = 0; SNPOST(SNLEVEL, -1, OldLev, &_cavLight); _cavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX, CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY); CaveUp(); KEYBOARD::SetClient(Sys); // main loop while (! Finis) { //TODO Change the SNPOST message send to a special way to send function pointer // if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame); warning("RunGame: problematic use of SNPOST"); MainLoop(); } KEYBOARD::SetClient(NULL); _heart->_enable = false; SNPOST(SNCLEAR, -1, 0, NULL); SNPOST_(SNCLEAR, -1, 0, NULL); Mouse->Off(); Vga->ShowQ->Clear(); Vga->SpareQ->Clear(); Hero = NULL; _shadow = NULL; } void CGEEngine::Movie(const char *ext) { const char *fn = ProgName(ext); if (INI_FILE::Exist(fn)) { LoadScript(fn); ExpandSprite(Vga->SpareQ->Locate(999)); FeedSnail(Vga->ShowQ->Locate(999), TAKE); // FIXME: Allow ScummVM to handle mouse display //Vga->ShowQ->Append(Mouse); _heart->_enable = true; KEYBOARD::SetClient(Sys); while (!Snail->Idle()) MainLoop(); KEYBOARD::SetClient(NULL); _heart->_enable = false; SNPOST(SNCLEAR, -1, 0, NULL); SNPOST_(SNCLEAR, -1, 0, NULL); Vga->ShowQ->Clear(); Vga->SpareQ->Clear(); } } bool CGEEngine::ShowTitle(const char *name) { BITMAP::Pal = VGA::SysPal; BMP_PTR LB[] = { new BITMAP(name), NULL }; BITMAP::Pal = NULL; bool usr_ok = false; Sprite D(this, LB); D.Flags.Kill = true; D.Flags.BDel = true; D.Center(); D.Show(2); if (STARTUP::Mode == 2) { Inf(SVG0NAME); Talk->Show(2); } Vga->Sunset(); Vga->CopyPage(1, 2); Vga->CopyPage(0, 1); SelectPocket(-1); Vga->Sunrise(VGA::SysPal); if (STARTUP::Mode < 2 && !STARTUP::SoundOk) { Vga->CopyPage(1, 2); Vga->CopyPage(0, 1); Vga->ShowQ->Append(Mouse); _heart->_enable = true; Mouse->On(); for (SelectSound(); !Snail->Idle() || VMENU::Addr;) MainLoop(); Mouse->Off(); _heart->_enable = false; Vga->ShowQ->Clear(); Vga->CopyPage(0, 2); STARTUP::SoundOk = 2; if (Music) LoadMIDI(0); } if (STARTUP::Mode < 2) { if (_isDemo) { strcpy(UsrFnam, ProgName(SVG_EXT)); usr_ok = true; } else { //----------------------------------------- #ifndef EVA #ifdef CD STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF; #else // Boot * b = ReadBoot(getdisk()); warning("ShowTitle: FIXME ReadBoot"); Boot *b = ReadBoot(0); uint32 sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs; free(b); sn -= ((IDENT *)Copr)->disk; STARTUP::Summa |= Lo(sn) | Hi(sn); #endif //----------------------------------------- Movie("X00"); // paylist Vga->CopyPage(1, 2); Vga->CopyPage(0, 1); Vga->ShowQ->Append(Mouse); //Mouse.On(); _heart->_enable = true; for (TakeName(); GET_TEXT::Ptr;) MainLoop(); _heart->_enable = false; if (KEYBOARD::Last() == Enter && *UsrFnam) usr_ok = true; if (usr_ok) strcat(UsrFnam, SVG_EXT); //Mouse.Off(); Vga->ShowQ->Clear(); Vga->CopyPage(0, 2); #endif } if (usr_ok && STARTUP::Mode == 0) { const char *n = UsrPath(UsrFnam); if (CFILE::Exist(n)) { CFILE file = CFILE(n, REA, RCrypt); LoadGame(file, true); // only system vars Vga->SetColors(VGA::SysPal, 64); Vga->Update(); if (FINIS) { ++ STARTUP::Mode; FINIS = false; } } else ++STARTUP::Mode; } } if (STARTUP::Mode < 2) Movie("X01"); // wink Vga->CopyPage(0, 2); if (_isDemo) return true; else return (STARTUP::Mode == 2 || usr_ok); } /* void StkDump (void) { CFILE f("!STACK.DMP", BFW); f.Write((uint8 *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2); } */ void CGEEngine::cge_main(void) { uint16 intStack[STACK_SIZ / 2]; intStackPtr = intStack; //Debug( memset((void *) (-K(2)), 0, K(1)); ) //Debug( memset((void *) (-K(4)), 0, K(1)); ) memset(Barriers, 0xFF, sizeof(Barriers)); if (!Mouse->Exist) error("%s", Text->getText(NO_MOUSE_TEXT)); if (!SVG0FILE::Exist(SVG0NAME)) STARTUP::Mode = 2; DebugLine->Flags.Hide = true; _horzLine->Flags.Hide = true; //srand((uint16) Timer()); Sys = new SYSTEM(this); if (Music && STARTUP::SoundOk) LoadMIDI(0); if (STARTUP::Mode < 2) Movie(LGO_EXT); if (ShowTitle("WELCOME")) { if ((!_isDemo) && (STARTUP::Mode == 1)) Movie("X02"); // intro RunGame(); Startup = 2; if (FINIS) Movie("X03"); } else Vga->Sunset(); error("%s", Text->getText(EXIT_OK_TEXT + FINIS)); } } // End of namespace CGE