/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef XEEN_SUBTITLES_H #define XEEN_SUBTITLES_H #include "common/str-array.h" #include "xeen/sprites.h" namespace Xeen { class Subtitles { protected: Common::StringArray _lines; int _lineNum; SpriteResource *_boxSprites; int _lineEnd, _lineSize; Common::String _displayLine; protected: /** * Loads the string list of all subtitles */ virtual void loadSubtitles(); /** * Mark the current time */ void markTime(); /** * Returns true if the time for a subtitle frame has expired */ bool timeElapsed() const; public: /** * Constructor */ Subtitles(); /** * Destructor */ virtual ~Subtitles(); /** * Set which subtitle line to display */ void setLine(int line); /** * Resets subtitles, stopping any display */ void reset(); /** * Returns true if a subtitle is active */ bool active() const; /** * Shows any active subtitle */ void show(); /** * Waits for a given number of frames * @param numFrames Number of frames to wait * @param interruptable If set, aborts if the mouse or a key is pressed * @returns True if the wait was aborted */ bool wait(uint numFrames, bool interruptable = true); /** * Wait for the end of currently playing sound or subtitles line */ bool waitForLineOrSound(); }; class CloudsSubtitles : public Subtitles { protected: /** * Loads the string list of all subtitles */ virtual void loadSubtitles(); public: CloudsSubtitles() : Subtitles() {} }; } // End of namespace Xeen #endif /* XEEN_SUBTITLES_H */