/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_ACTIONS_H #define GUI_ACTIONS_H #include "common/scummsys.h" #ifdef GUI_ENABLE_KEYSDIALOG #include "common/system.h" #include "gui/Key.h" namespace GUI { typedef int ActionType; class Actions { public: static Actions* Instance(); static void init(); virtual void initInstanceMain(OSystem *mainSystem); virtual void initInstanceGame(); bool initialized(); // Actions virtual bool perform(ActionType action, bool pushed = true) = 0; bool isActive(ActionType action); bool isEnabled(ActionType action); virtual Common::String actionName(ActionType action) = 0; virtual int size() = 0; // Mapping void beginMapping(bool start); bool mappingActive(); bool performMapped(unsigned int keyCode, bool pushed); bool loadMapping(); bool saveMapping(); unsigned int getMapping(ActionType action); void setMapping(ActionType action, unsigned int keyCode); Key& getKeyAction(ActionType action); // Action domain virtual Common::String domain() = 0; virtual int version() = 0; virtual ~Actions(); protected: Actions(); protected: enum { MAX_ACTIONS = 20 }; static Actions* _instance; OSystem *_mainSystem; Key _key_action[MAX_ACTIONS + 1]; bool _action_enabled[MAX_ACTIONS + 1]; unsigned int _action_mapping[MAX_ACTIONS + 1]; bool _mapping_active; bool _initialized; }; } // namespace GUI typedef GUI::Actions GUI_Actions; #endif #endif