/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "sludge/graphics.h" #include "sludge/newfatal.h" #include "sludge/sludge.h" namespace Sludge { LoadedSpriteBank *GraphicsManager::loadBankForAnim(int ID) { // Check if already exist LoadedSpriteBanks::iterator it; for (it = _allLoadedBanks.begin(); it != _allLoadedBanks.end(); ++it) { if ((*it)->ID == ID) { return (*it); } } // Else create a new sprite bank LoadedSpriteBank *returnMe = new LoadedSpriteBank; if (checkNew(returnMe)) { returnMe->ID = ID; if (loadSpriteBank(ID, returnMe->bank, false)) { returnMe->timesUsed = 0; debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: New sprite bank created OK"); _allLoadedBanks.push_back(returnMe); return returnMe; } else { debugC(3, kSludgeDebugDataLoad, "loadBankForAnim: I guess I couldn't load the sprites..."); return nullptr; } } else return nullptr; } } // End of namespace Sludge