/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2) #include "graphics/opengl/tiledsurface.h" #include "graphics/opengl/surfacerenderer.h" #include "graphics/opengl/texture.h" namespace OpenGL { TiledSurface::TiledSurface(uint width, uint height, const Graphics::PixelFormat &pixelFormat) { _backingSurface.create(width, height, pixelFormat); for (uint y = 0; y < height; y += maxTextureSize) { for (uint x = 0; x < width; x += maxTextureSize) { uint textureWidth = (x + maxTextureSize >= width) ? (width - x) : maxTextureSize; uint textureHeight = (y + maxTextureSize >= height) ? (height - y) : maxTextureSize; _tiles.push_back(Tile()); Tile &tile = _tiles.back(); tile.rect = Common::Rect(textureWidth, textureHeight); tile.rect.translate(x, y); tile.texture = nullptr; tile.dirty = true; } } } TiledSurface::~TiledSurface() { for (uint i = 0; i < _tiles.size(); i++) { delete _tiles[i].texture; } _backingSurface.free(); } void TiledSurface::copyRectToSurface(const void *src, int srcPitch, int x, int y, int w, int h) { _backingSurface.copyRectToSurface(src, srcPitch, x, y, w, h); Common::Rect destRect = Common::Rect(w, h); destRect.translate(x, y); for (uint i = 0; i < _tiles.size(); i++) { if (_tiles[i].rect.intersects(destRect) || _tiles[i].rect.contains(destRect)) { _tiles[i].dirty = true; } } } void TiledSurface::update() { for (uint i = 0; i < _tiles.size(); i++) { Tile &tile = _tiles[i]; if (tile.dirty) { Graphics::Surface subSurface = _backingSurface.getSubArea(tile.rect); delete tile.texture; tile.texture = new TextureGL(subSurface); tile.dirty = false; } } } void TiledSurface::draw(SurfaceRenderer *surfaceRenderer) const { for (uint i = 0; i < _tiles.size(); i++) { const Tile &tile = _tiles[i]; assert(tile.texture); assert(!tile.dirty); Math::Vector2d topLeft = Math::Vector2d(tile.rect.left / (float)_backingSurface.w, tile.rect.top / (float)_backingSurface.h); Math::Vector2d bottomRight = Math::Vector2d(tile.rect.right / (float)_backingSurface.w, tile.rect.bottom / (float)_backingSurface.h); surfaceRenderer->render(tile.texture, Math::Rect2d(topLeft, bottomRight)); } } void TiledSurface::fill(uint32 color) { Common::Rect rect = Common::Rect(_backingSurface.w, _backingSurface.h); _backingSurface.fillRect(rect, color); invalidateAllTiles(); } void TiledSurface::invalidateAllTiles() { for (uint i = 0; i < _tiles.size(); i++) { _tiles[i].dirty = true; } } Graphics::Surface *TiledSurface::getBackingSurface() { invalidateAllTiles(); return &_backingSurface; } const Graphics::Surface *TiledSurface::getBackingSurface() const { return &_backingSurface; } } // End of namespace OpenGL #endif