/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRAGONS_CREDITS_H #define DRAGONS_CREDITS_H #include "graphics/surface.h" #include "graphics/pixelformat.h" namespace Dragons { class BigfileArchive; class DragonsEngine; class FontManager; class Credits { private: DragonsEngine *_vm; FontManager *_fontManager; BigfileArchive *_bigfileArchive; Graphics::Surface *_surface; bool _running; int16 _yOffset; int16 _linesRemaining; int16 _updateCounter; byte *_creditsData; char *_curPtr; uint32 _dataLength; uint32 _curPosition; public: Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive); void start(); bool isRunning(); void draw(); void update(); private: void cleanup(); void convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength); }; } // End of namespace Dragons #endif //DRAGONS_CREDITS_H