/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SAGA2_CONSOLE_H #define SAGA2_CONSOLE_H #include "gui/debugger.h" #include "saga2/tcoords.h" namespace Saga2 { class Saga2Engine; class Console : public GUI::Debugger { public: Console(Saga2Engine *vm); ~Console() override; private: Saga2Engine *_vm; TilePoint _savedLoc; // Input: . Kills the center actor. bool cmdKillProtag(int argc, const char **argv); // Input: . Kills an actor. bool cmdKill(int argc, const char **argv); // Input: . Prints an object's name. bool cmdObjName(int argc, const char **argv); // Input: . Prints an ObjectID corresponding to the name index. bool cmdObjNameIndexToID(int argc, const char **argv); // Input: . Prints a list of objects containing the string in their name. bool cmdSearchObj(int argc, const char **argv); // Input: . Adds the object to the center actor's inventory. bool cmdAddObj(int argc, const char **argv); // Input: <1/0>. Sets godmode. bool cmdGodmode(int argc, const char **argv); // Input: <1/0>. Sets whether the position coordinates show. bool cmdPosition(int argc, const char **argv); // Input: <1/0>. Sets whether an item's stats show when holding it. bool cmdStats(int argc, const char **argv); // Input: <1/0>. Sets whether the original debug status messages show. bool cmdStatusMsg(int argc, const char **argv); // Input: <1/0>. Sets whether you can teleport by right clicking on the screen. bool cmdTeleportOnClick(int argc, const char **argv); // Input: <1/0>. Sets whether you can teleport by clicking on the map. bool cmdTeleportOnMap(int argc, const char **argv); // Input: . Teleports the center character to the given position. bool cmdTeleport(int argc, const char **argv); // Input: . Teleports the character to the npc. bool cmdTeleportToNPC(int argc, const char **argv); // Input: . Teleports the npc to the given position. bool cmdTeleportNPC(int argc, const char **argv); // Input: . Teleports the npc to the center actor. bool cmdTeleportNPCHere(int argc, const char **argv); // Input: . Teleport the three brothers to the center actor. bool cmdTeleportPartyHere(int argc, const char **argv); // Input: . Saves the current location locally. bool cmdSaveLoc(int argc, const char **argv); // Input: . Teleports the center actor to the location saved with cmdSaveLoc. bool cmdLoadLoc(int argc, const char **argv); // Input: . Teleports to the given place. bool cmdGotoPlace(int argc, const char **argv); // Input: . Lists all of the place names along with their IDs. bool cmdListPlaces(int argc, const char **argv); // Input: . Dumps the map into a png. bool cmdDumpMap(int argc, const char **argv); // Input: . Plays a music track. bool cmdPlayMusic(int argc, const char **argv); // Input: . Plays a voice track. bool cmdPlayVoice(int argc, const char **argv); // Input: <1/0>. Sets the invisibility effect on the party. bool cmdInvisibility(int argc, const char **argv); // Input: <1/0>. Sets state of Automap cheat for testing. bool cmdMapCheat(int argc, const char **argv); }; } #endif