/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef SAGA2_CONSOLE_H
#define SAGA2_CONSOLE_H
#include "gui/debugger.h"
#include "saga2/tcoords.h"
namespace Saga2 {
class Saga2Engine;
class Console : public GUI::Debugger {
public:
Console(Saga2Engine *vm);
~Console() override;
private:
Saga2Engine *_vm;
TilePoint _savedLoc;
// Input: . Kills the center actor.
bool cmdKillProtag(int argc, const char **argv);
// Input: . Kills an actor.
bool cmdKill(int argc, const char **argv);
// Input: