/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_MISSION_H #define SAGA2_MISSION_H #include "saga2/objects.h" namespace Saga2 { // Used to store a record of mission knowledge that // has been added to an actor, and will be deleted after // the mission is destructed. struct KnowledgeID { ObjectID id; uint16 kID; }; class ActiveMission; #include "common/pack-start.h" // Mission flags enum missionFlags { kInUse = (1 << 0) // this mission struct in use }; struct ActiveMissionData { // Store the unique ID of this active mission, and the // object ID of the generator. uint16 missionID; // ID of this instance ObjectID generatorID; // ObjectID of generator instance uint16 missionScript; // script for this mission uint16 missionFlags; // various mission flags // Specific variables relating to the mission which can // be defined by the script writer. uint8 missionVars[32]; // Record what resources were created for this mission ObjectID missionObjectList[32]; KnowledgeID missionKnowledgeList[32]; uint16 numObjectIDs, numKnowledgeIDs; ActiveMission *aMission; // ActiveMission this ActiveMissionData belongs to } PACKED_STRUCT; #include "common/pack-end.h" class ActiveMission { friend void initMissions(); friend void cleanupMissions(); public: ActiveMissionData _data; public: static ActiveMission *newMission(ObjectID genID, uint16 script); static int findMission(ObjectID genID); static ActiveMission *missionAddress(int index); void read(Common::InSaveFile *in); void write(Common::MemoryWriteStreamDynamic *out); void cleanup(); bool spaceForObject() { return _data.numObjectIDs < ARRAYSIZE(_data.missionObjectList); } // Add record of object creation to mission bool addObjectID(ObjectID objID); // Add record of object creation to mission bool removeObjectID(ObjectID objID); // Add record of knowledge creation to mission bool addKnowledgeID(ObjectID actor, uint16 knowledgeID); // Add record of knowledge creation to mission bool removeKnowledgeID(ObjectID actor, uint16 knowledgeID); int16 getMissionID() { return _data.missionID; } uint16 getScript() { return _data.missionScript; } }; // Initialize the active mission list void initMissions(); void saveMissions(Common::OutSaveFile *out); void loadMissions(Common::InSaveFile *in); // Cleanup the active mission list inline void cleanupMissions() { /* do nothing */ } } // end of namespace Saga2 #endif