/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "scummsys.h" #define SWAP(a,b) do{int tmp=a; a=b; b=tmp; } while(0) #define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0])) struct Scumm; struct Actor; typedef void (Scumm::*OpcodeProc)(); /* System Wide Constants */ enum { SAMPLES_PER_SEC = 22050, BITS_PER_SAMPLE = 16, NUM_MIXER = 4, NUM_SCRIPT_SLOT = 25, NUM_LOCALSCRIPT = 60, NUM_SHADOW_PALETTE = 8, #if defined(FULL_THROTTLE) NUM_ACTORS = 30 #else NUM_ACTORS = 13 #endif }; struct Point { int x,y; }; struct MemBlkHeader { uint32 size; }; #pragma START_PACK_STRUCTS #define SIZEOF_BOX 20 struct Box { /* file format */ int16 ulx,uly; int16 urx,ury; int16 llx,lly; int16 lrx,lry; byte mask; byte flags; uint16 scale; } GCC_PACK; struct ResHdr { uint32 tag, size; } GCC_PACK; #define RES_DATA(x) (((byte*)x) + sizeof(ResHdr)) #define RES_SIZE(x) ( READ_BE_UINT32(&((ResHdr*)x)->size) ) struct RoomHeader { #ifdef FULL_THROTTLE uint32 version; #endif uint16 width,height; uint16 numObjects; } GCC_PACK; struct BompHeader { uint16 unk; uint16 width,height; } GCC_PACK; struct AkosHeader { byte x_1[2]; byte flags; byte x_2; uint16 num_anims; uint16 x_3; uint16 codec; } GCC_PACK; struct AkosOffset { uint32 akcd; uint16 akci; } GCC_PACK; struct AkosCI { uint16 width,height; int16 rel_x, rel_y; int16 move_x, move_y; } GCC_PACK; #if defined(FULL_THROTTLE) struct CodeHeader { uint32 version; uint16 obj_id; byte parent; byte parentstate; } GCC_PACK; #else struct CodeHeader { uint16 obj_id; union { struct { byte x,y,w,h; byte flags; byte parent; uint16 walk_x; uint16 walk_y; byte actordir; } v5; struct { int16 x, y; uint16 w,h; byte flags, parent; uint16 unk1; uint16 unk2; byte actordir; } v6; }; } GCC_PACK; #endif #if defined(FULL_THROTTLE) struct ImageHeader { /* file format */ uint32 version; uint16 obj_id; uint16 unk[1]; int16 x_pos,y_pos; uint16 width,height; byte unk2[3]; byte actordir; uint16 unk_2; struct { int16 x,y; } hotspot[15]; } GCC_PACK; #else struct ImageHeader { /* file format */ uint16 obj_id; uint16 unk[5]; uint16 width; uint16 height; uint16 unk_2; struct { int16 x,y; } hotspot[15]; } GCC_PACK; #endif #pragma END_PACK_STRUCTS struct AdjustBoxResult { int16 x,y; uint16 dist; }; struct VerbSlot { int16 x,y; int16 right, bottom; int16 oldleft, oldtop, oldright,oldbottom; uint8 verbid; uint8 color,hicolor,dimcolor,bkcolor,type; uint8 charset_nr,curmode; uint8 saveid; uint8 key; bool center; uint8 field_1B; uint16 imgindex; }; class ObjectData { public: uint32 offs_obim_to_room; uint32 offs_obcd_to_room; uint16 walk_x, walk_y; uint16 obj_nr; int16 x_pos; int16 y_pos; uint16 width; uint16 height; byte actordir; byte parent; byte parentstate; byte state; byte fl_object_index; }; struct CostumeData { byte active[16]; uint16 animCounter1; byte animCounter2; uint16 stopped; uint16 curpos[16]; uint16 start[16]; uint16 end[16]; uint16 frame[16]; }; struct EnqueuedObject { uint16 a,b,c,d,e; int16 x,y; uint16 width,height; uint16 j,k,l; }; struct PathNode { uint index; struct PathNode *left, *right; }; struct PathVertex { PathNode *left; PathNode *right; }; struct VirtScreen { int number; uint16 unk1; uint16 topline; uint16 width,height; uint16 size; byte alloctwobuffers; byte scrollable; uint16 xstart; byte tdirty[40]; byte bdirty[40]; }; struct ActorWalkData { int16 destx,desty; byte destbox; int16 destdir; byte curbox; int16 x,y,newx,newy; int32 XYFactor, YXFactor; uint16 xfrac,yfrac; }; struct MouseCursor { int8 hotspot_x, hotspot_y; byte colors[4]; byte data[32]; }; struct ScriptSlot { uint32 offs; int32 delay; uint16 number; uint16 newfield; byte status; byte where; byte unk1,unk2,freezeCount,didexec; byte cutsceneOverride; byte unk5; }; struct NestedScript { uint16 number; uint8 where; uint8 slot; }; enum { sleByte = 1, sleUint8 = 1, sleInt8 = 1, sleInt16 = 2, sleUint16 = 3, sleInt32 = 4, sleUint32 = 5 }; #if !defined(FULL_THROTTLE) enum ScummVars { VAR_EGO = 1, VAR_CAMERA_POS_X = 2, VAR_HAVE_MSG = 3, VAR_ROOM = 4, VAR_OVERRIDE = 5, VAR_NUM_ACTOR = 8, VAR_CURRENTDRIVE = 10, VAR_TMR_1 = 11, VAR_TMR_2 = 12, VAR_TMR_3 = 13, VAR_CAMERA_MIN_X = 17, VAR_CAMERA_MAX_X = 18, VAR_TIMER_NEXT = 19, VAR_VIRT_MOUSE_X = 20, VAR_VIRT_MOUSE_Y = 21, VAR_ROOM_RESOURCE = 22, VAR_LAST_SOUND = 23, VAR_CUTSCENEEXIT_KEY = 24, VAR_TALK_ACTOR = 25, VAR_CAMERA_FAST_X = 26, VAR_SCROLL_SCRIPT = 27, VAR_ENTRY_SCRIPT = 28, VAR_ENTRY_SCRIPT2 = 29, VAR_EXIT_SCRIPT = 30, VAR_EXIT_SCRIPT2 = 31, VAR_VERB_SCRIPT = 32, VAR_SENTENCE_SCRIPT = 33, VAR_HOOK_SCRIPT = 34, VAR_CUTSCENE_START_SCRIPT = 35, VAR_CUTSCENE_END_SCRIPT = 36, VAR_CHARINC = 37, VAR_WALKTO_OBJ = 38, VAR_DEBUGMODE = 39, VAR_HEAPSPACE = 40, VAR_RESTART_KEY = 42, VAR_PAUSE_KEY = 43, VAR_MOUSE_X = 44, VAR_MOUSE_Y = 45, VAR_TIMER = 46, VAR_TMR_4 = 47, VAR_SOUNDCARD = 48, VAR_VIDEOMODE = 49, VAR_SAVELOADDIALOG_KEY = 50, VAR_FIXEDDISK = 51, VAR_CURSORSTATE = 52, VAR_USERPUT = 53, VAR_SOUNDRESULT = 56, VAR_TALKSTOP_KEY = 57, VAR_59 = 59, VAR_SOUNDPARAM = 64, VAR_SOUNDPARAM2 = 65, VAR_SOUNDPARAM3 = 66, VAR_MOUSEPRESENT = 67, VAR_PERFORMANCE_1 = 68, VAR_PERFORMANCE_2 = 69, VAR_ROOM_FLAG = 70, VAR_GAME_LOADED = 71, VAR_NEW_ROOM = 72, VAR_VERSION = 75, VAR_V5_DRAWFLAGS = 9, VAR_MI1_TIMER = 14, VAR_V5_OBJECT_LO = 15, VAR_V5_OBJECT_HI = 16, VAR_V5_TALK_STRING_Y = 54, VAR_V5_CHARFLAG = 60, VAR_V6_SCREEN_WIDTH = 41, VAR_V6_SCREEN_HEIGHT = 54, VAR_V6_EMSSPACE = 76, VAR_V6_RANDOM_NR = 118, }; #else enum ScummVars { VAR_MOUSE_X = 1, VAR_MOUSE_Y = 2, VAR_VIRT_MOUSE_X = 3, VAR_VIRT_MOUSE_Y = 4, VAR_V6_SCREEN_WIDTH = 5, VAR_V6_SCREEN_HEIGHT = 6, VAR_CAMERA_POS_X = 7, VAR_CAMERA_POS_Y = 8, VAR_OVERRIDE = 9, VAR_ROOM = 10, VAR_ROOM_RESOURCE = 11, VAR_TALK_ACTOR = 12, VAR_HAVE_MSG = 13, VAR_TIMER = 14, VAR_TMR_4 = 15, VAR_LEFTBTN_DOWN = 22, VAR_RIGHTBTN_DOWN = 23, VAR_LEFTBTN_HOLD = 24, VAR_RIGHTBTN_HOLD = 25, VAR_PERFORMANCE_1 = 26, VAR_PERFORMANCE_2 = 27, VAR_GAME_LOADED = 29, VAR_V6_RANDOM_NR = 34, VAR_NEW_ROOM = 35, VAR_WALKTO_OBJ = 36, VAR_SCROLL_SCRIPT = 50, VAR_ENTRY_SCRIPT = 51, VAR_ENTRY_SCRIPT2 = 52, VAR_EXIT_SCRIPT = 53, VAR_EXIT_SCRIPT2 = 54, VAR_VERB_SCRIPT = 55, VAR_SENTENCE_SCRIPT = 56, VAR_HOOK_SCRIPT = 57, VAR_CUTSCENE_START_SCRIPT = 58, VAR_CUTSCENE_END_SCRIPT = 59, VAR_UNK_SCRIPT = 60, VAR_UNK_SCRIPT_2 = 61, VAR_PAUSE_KEY = 63, VAR_RESTART_KEY = 64, /* ?? */ VAR_TALKSTOP_KEY = 65, /* ?? */ VAR_SAVELOADDIALOG_KEY = 66, /* ?? */ VAR_CUTSCENEEXIT_KEY = 24, VAR_TIMER_NEXT = 97, VAR_TMR_1 = 98, VAR_TMR_2 = 99, VAR_TMR_3 = 100, VAR_CAMERA_MIN_X = 101, VAR_CAMERA_MAX_X = 102, VAR_CAMERA_MIN_Y = 103, VAR_CAMERA_MAX_Y = 104, VAR_CAMERA_THRESHOLD_X = 105, VAR_CAMERA_THRESHOLD_Y = 106, VAR_CAMERA_SPEED_X = 107, VAR_CAMERA_SPEED_Y = 108, VAR_CAMERA_ACCEL_X = 109, VAR_CAMERA_ACCEL_Y = 110, VAR_EGO = 111, VAR_CURSORSTATE = 112, VAR_USERPUT = 113, VAR_DEFAULT_TALK_DELAY = 114, VAR_CHARINC = 115, VAR_DEBUGMODE = 116, VAR_CHARSET_MASK = 119, //VAR_V5_DRAWFLAGS = 9, VAR_MI1_TIMER = 14, VAR_V5_OBJECT_LO = 15, VAR_V5_OBJECT_HI = 16, VAR_V5_TALK_STRING_Y = 54, VAR_V5_CHARFLAG = 60, VAR_V6_EMSSPACE = 76, VAR_STRING2DRAW = 130, }; #endif enum ResTypes { rtFirst = 1, rtRoom = 1, rtScript = 2, rtCostume = 3, rtSound = 4, rtInventory = 5, rtCharset = 6, rtString = 7, rtVerb = 8, rtActorName = 9, rtBuffer = 10, rtScaleTable = 11, rtTemp = 12, rtFlObject = 13, rtMatrix = 14, rtBox = 15, rtObjectName = 16, rtLast = 16, rtNumTypes = 17, }; enum { OF_OWNER_MASK = 0x0F, OF_STATE_MASK = 0xF0, #if defined(FULL_THROTTLE) OF_OWNER_ROOM = 0xFF, #else OF_OWNER_ROOM = 0x0F, #endif OF_STATE_SHL = 4 }; /* Camera Modes */ enum { CM_NORMAL = 1, CM_FOLLOW_ACTOR = 2, CM_PANNING = 3, }; enum { MBS_LEFT_CLICK = 0x8000, MBS_RIGHT_CLICK = 0x4000, MBS_MOUSE_MASK = (MBS_LEFT_CLICK|MBS_RIGHT_CLICK), MBS_MAX_KEY = 0x0200 }; enum { RF_LOCK = 0x80, RF_USAGE = 0x7F, RF_USAGE_MAX = RF_USAGE }; enum MoveFlags { MF_NEW_LEG = 1, MF_IN_LEG = 2, MF_TURN = 4, MF_LAST_LEG = 8, }; #define _maxRooms res.num[rtRoom] #define _maxScripts res.num[rtScript] #define _maxCostumes res.num[rtCostume] #define _maxInventoryItems res.num[rtInventory] #define _maxCharsets res.num[rtCharset] #define _maxStrings res.num[rtString] #define _maxVerbs res.num[rtVerb] #define _maxActorNames res.num[rtActorName] #define _maxBuffer res.num[rtBuffer] #define _maxScaleTable res.num[rtScaleTable] #define _maxTemp res.num[rtTemp] #define _maxFLObject res.num[rtFlObject] #define _maxMatrixes res.num[rtMatrix] #define _maxBoxes res.num[rtBox] #define _baseRooms res.address[rtRoom] #define _baseScripts res.address[rtScript] #define _baseInventoryItems res.address[rtInventory] #define _baseFLObject res.address[rtFlObject] #define _baseArrays res.address[rtString] #define _roomFileOffsets res.roomoffs[rtRoom] struct CharsetRenderer { Scumm *_vm; int _top; int _drawTop; int _left, _left2; byte _center; int _right; byte _color; bool _hasMask; bool _blitAlso; int _strLeft, _strRight, _strTop, _strBottom; byte _curId; int _xpos2, _ypos2; byte _bufPos; byte _unk12,_disableOffsX; byte *_ptr; byte _unk2, _bpp; byte _invNumBits; uint32 _charOffs; byte *_charPtr; int _width, _height; int _offsX,_offsY; byte _bitMask, _revBitMask; int _bottom; int _virtScreenHeight; byte _ignoreCharsetMask; byte *_backbuff_ptr, *_bgbak_ptr; byte *_mask_ptr; byte *_dest_ptr; byte _colorMap[16]; byte _buffer[256]; void drawBits(); void printChar(int chr); int getStringWidth(int a, byte *str, int pos); void addLinebreaks(int a, byte *str, int pos, int maxwidth); }; struct AkosRenderer { CostumeData *cd; int x,y; /* where to draw costume */ byte scale_x, scale_y; /* scaling */ byte clipping; /* clip mask */ bool charsetmask; byte shadow_mode; uint16 codec; bool mirror; /* draw actor mirrored */ byte dirty_id; byte *outptr; uint outwidth, outheight; /* pointer to various parts of the costume resource */ byte *akos; AkosHeader *akhd; /* current move offset */ int move_x, move_y; /* movement of cel to decode */ int move_x_cur, move_y_cur; /* width and height of cel to decode */ int width,height; byte *srcptr; byte *shadow_table; struct { /* codec stuff */ const byte *scaletable; byte mask,shl; bool doContinue; byte repcolor; byte replen; int scaleXstep; int x,y; int tmp_x, tmp_y; int y_pitch; int skip_width; byte *destptr; byte *mask_ptr; int imgbufoffs; } v1; /* put less used stuff at the bottom to optimize opcodes */ int draw_top, draw_bottom; byte *akpl,*akci,*aksq; AkosOffset *akof; byte *akcd; byte palette[256]; }; struct BompDrawData { byte *out; int outwidth, outheight; int x,y; byte scale_x, scale_y; byte *dataptr; int srcwidth, srcheight; }; struct LoadedCostume { byte *_ptr; byte *_dataptr; byte _numColors; }; struct CostumeRenderer { Scumm *_vm; LoadedCostume _loaded; byte *_shadow_table; byte *_frameptr; byte *_srcptr; byte *_bgbak_ptr, *_backbuff_ptr, *_mask_ptr, *_mask_ptr_dest; int _actorX, _actorY; byte _zbuf; uint _scaleX, _scaleY; int _xmove, _ymove; bool _mirror; byte _maskval; byte _shrval; byte _width2; int _width; byte _height2; int _height; int _xpos, _ypos; uint _outheight; int _scaleIndexXStep; int _scaleIndexYStep; byte _scaleIndexX; /* must wrap at 256*/ byte _scaleIndexY, _scaleIndexYTop; int _left,_right; int _dir2; int _top,_bottom; int _ypostop; int _ypitch; byte _docontinue; int _imgbufoffs; byte _repcolor; byte _replen; byte _palette[32]; byte _transEffect[0x100]; void proc6(); void proc5(); void proc4(); void proc3(); void proc2(); void proc1(); void proc_special(byte code); byte mainRoutine(Actor *a, int slot, int frame); void ignorePakCols(int num); byte drawOneSlot(Actor *a, int slot); byte drawCostume(Actor *a); }; struct Actor { int x,y,top,bottom; int elevation; uint width; byte number; uint16 facing; uint16 costume; byte room; byte talkColor; byte scalex,scaley; byte charset; int16 newDirection; byte moving; byte ignoreBoxes; byte forceClip; byte initFrame,walkFrame,standFrame,talkFrame1,talkFrame2; bool needRedraw, needBgReset,costumeNeedsInit,visible; byte shadow_mode; bool flip; uint speedx,speedy; byte frame; byte walkbox; byte mask; byte animProgress, animSpeed; int16 new_1,new_2; uint16 talk_script, walk_script; byte new_3; int8 layer; ActorWalkData walkdata; //#if defined(FULL_THROTTLE) int16 animVariable[16]; //#endif uint16 sound[8]; CostumeData cost; byte palette[64]; }; #if defined(FULL_THROTTLE) struct CameraData { Point _cur; Point _dest; Point _accel; Point _last; byte _follows; bool _movingToActor; }; #else struct CameraData { Point _cur; Point _dest; Point _last; int _leftTrigger, _rightTrigger; byte _follows, _mode; bool _movingToActor; }; #endif #define ARRAY_HDR_SIZE 6 struct ArrayHeader { int16 dim1_size; int16 type; int16 dim2_size; byte data[1]; }; struct SentenceTab { byte unk5; byte unk2; uint16 unk4; uint16 unk3; byte unk; byte pad; }; struct StringTab { int16 t_xpos, t_ypos; int16 t_right; int16 xpos, ypos; int16 right; byte color, t_color; byte charset, t_charset; bool center, t_center; bool overhead, t_overhead; bool no_talk_anim,t_no_talk_anim; }; struct ColorCycle { uint16 delay; uint16 counter; uint16 flags; byte start; byte end; }; struct Gdi { Scumm *_vm; byte *_readPtr; uint _readOffs; int8 _cursorActive; int _numZBuffer; int _imgBufOffs[4]; byte _disable_zbuffer; bool _useOrDecompress; byte _numLinesToProcess; byte _tempNumLines; byte _currentX; byte _hotspot_x; byte _hotspot_y; int16 _drawMouseX; int16 _drawMouseY; int16 _mask_top, _mask_bottom, _mask_right, _mask_left; byte _currentCursor; byte _mouseColors[4]; byte _mouseColor; byte _mouseClipMask1, _mouseClipMask2, _mouseClipMask3; byte _mouseColorIndex; byte *_mouseMaskPtr; byte *_smap_ptr; byte *_backbuff_ptr; byte *_bgbak_ptr; byte *_mask_ptr; byte *_mask_ptr_dest; byte *_z_plane_ptr; byte _decomp_shr, _decomp_mask; byte _transparency; uint16 _vertStripNextInc; byte *_backupIsWhere; void unkDecode1(); void unkDecode2(); void unkDecode3(); void unkDecode4(); void unkDecode5(); void unkDecode6(); void unkDecode7(); void decompressBitmap(); void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, int h, int stripnr, int numstrip, byte flag); void clearUpperMask(); void disableZBuffer() { _disable_zbuffer++; } void enableZBuffer() { _disable_zbuffer--; } void draw8ColWithMasking(); void clear8ColWithMasking(); void clear8Col(); void decompressMaskImgOr(); void decompressMaskImg(); void resetBackground(byte top, byte bottom, int strip); void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b); void updateDirtyScreen(VirtScreen *vs); enum DrawBitmapFlags { dbAllowMaskOr = 1, dbDrawMaskOnBoth = 2, dbClear = 4, }; }; struct MixerChannel { void *_sfx_sound; uint32 _sfx_pos; uint32 _sfx_size; uint32 _sfx_fp_speed; uint32 _sfx_fp_pos; void mix(int16 *data, uint32 len); void clear(); }; enum GameId { GID_TENTACLE = 1, GID_MONKEY2 = 2, GID_INDY4 = 3, GID_MONKEY = 4, GID_SAMNMAX = 5, }; enum GameFeatures { GF_NEW_OPCODES = 1, GF_AFTER_V6 = 2, GF_AFTER_V7 = 4, GF_HAS_ROOMTABLE = GF_AFTER_V7, GF_USE_KEY = 8, GF_NEW_COSTUMES = GF_AFTER_V7, GF_USE_ANGLES = GF_AFTER_V7, GF_DRAWOBJ_OTHER_ORDER = 16, GF_DEFAULT = GF_USE_KEY, }; struct ScummDebugger; struct Serializer; enum WhereIsObject { WIO_NOT_FOUND = -1, WIO_INVENTORY = 0, WIO_ROOM = 1, WIO_GLOBAL = 2, WIO_LOCAL = 3, WIO_FLOBJECT = 4, }; enum MouseButtonStatus { msDown = 1, msClicked = 2, }; struct BoxCoords { Point ul; Point ur; Point ll; Point lr; }; struct Scumm { uint32 _features; const char *_gameText; byte _gameId; // byte _majorScummVersion; // byte _middleScummVersion; // byte _minorScummVersion; ScummDebugger *_debugger; void *_gui; /* actually a pointer to a Gui */ int _lastLoadedRoom; int _roomResource; byte _encbyte; void *_fileHandle; void *_sfxFile; char *_exe_name; byte _saveLoadFlag; byte _saveLoadSlot; bool _saveLoadCompatible; bool _dynamicRoomOffsets; byte _resFilePathId; bool _soundsPaused; bool _useTalkAnims; char *_resFilePrefix; char *_resFilePath; int _keyPressed; void *_soundEngine; uint16 *_inventory; byte *_arrays; VerbSlot *_verbs; ObjectData *_objs; uint16 *_newNames; int16 *_vars; byte *_bitVars; const OpcodeProc *_opcodes; int _xPos, _yPos; int _dir; byte _curActor; int _curVerb; int _curVerbSlot; int _curPalIndex; VirtScreen *_curVirtScreen; byte *_scriptPointer, *_scriptOrgPointer; byte *_scriptPointerStart; byte _opcode; int _numVariables; int _numBitVariables; int _numLocalObjects; int _numGlobalObjects; int _numArray; int _numVerbs; int _numFlObject; int _numInventory; int _numRooms; int _numScripts; int _numSounds; int _numCharsets; int _numCostumes; int _numNewNames; int _numGlobalScripts; byte *_msgPtrToAdd; uint8 *_roomFileIndexes; byte *_objectOwnerTable; byte *_objectRoomTable; byte *_objectStateTable; uint32 *_classData; byte _expire_counter; bool _noTalkAnims; bool _mouthSyncMode; bool _endOfMouthSync; uint32 _randSeed1; uint32 _randSeed2; uint16 _screenB, _screenH; uint16 _defaultTalkDelay; byte _haveMsg; byte _newEffect; bool _fullRedraw; uint16 _soundParam,_soundParam2,_soundParam3; byte _switchRoomEffect2, _switchRoomEffect; int _resourceHeaderSize; bool _egoPositioned; bool _doEffect; bool _screenEffectFlag; bool _keepText; uint32 _maxHeapThreshold; uint32 _minHeapThreshold; bool _fullScreen; byte _bkColor; uint16 _lastXstart; int16 _talkDelay; int16 _shakeMode; int16 _virtual_mouse_x, _virtual_mouse_y; int _cursorHotspotX, _cursorHotspotY; int _cursorWidth, _cursorHeight; byte _cursorAnimateIndex; byte _cursorAnimate; byte _charsetColor; uint16 _debugMode; byte *_messagePtr; byte _numNestedScripts; byte _currentScript; byte _currentRoom; byte _numObjectsInRoom; byte _actorToPrintStrFor; int _screenStartStrip; int _screenEndStrip; int _screenLeft; int _screenTop; byte _fastMode; bool _completeScreenRedraw; int8 _userPut; int8 _cursorState; byte _sfxMode; uint16 _mouseButStat; byte _leftBtnPressed, _rightBtnPressed; int _numInMsgStack; uint32 _localScriptList[NUM_LOCALSCRIPT]; VirtScreen virtscr[4]; uint32 _ENCD_offs, _EXCD_offs; uint32 _CLUT_offs, _EPAL_offs; uint32 _IM00_offs; uint32 _PALS_offs; uint32 _allocatedSize; uint32 _talk_sound_a, _talk_sound_b; byte _talk_sound_mode; int _drawObjectQueNr; byte _drawObjectQue[200]; uint16 _currentDrive; uint16 _soundCardType; byte _mousePresent; int16 _palManipStart; int16 _palManipEnd; int16 _palManipCounter; struct { byte mode[rtNumTypes]; uint16 num[rtNumTypes]; uint32 tags[rtNumTypes]; const char *name[rtNumTypes]; byte **address[rtNumTypes]; byte *flags[rtNumTypes]; byte *roomno[rtNumTypes]; uint32 *roomoffs[rtNumTypes]; } res; struct { uint32 cutScenePtr[5]; byte cutSceneScript[5]; int16 cutSceneData[5]; int16 cutSceneScriptIndex; byte cutSceneStackPointer; ScriptSlot slot[NUM_SCRIPT_SLOT]; NestedScript nest[15]; int16 localvar[NUM_SCRIPT_SLOT][17]; } vm; struct { int16 x,y; } mouse; Actor actor[NUM_ACTORS]; uint32 gfxUsageBits[200]; CharsetRenderer charset; byte _charsetData[10][16]; byte _resourceMapper[128]; uint16 _extraBoxFlags[65]; byte **_lastCodePtr; byte *_shadowPalette; int _shadowPaletteSize; // int _numSoundTags; // byte *_soundTagTable; int16 _bootParam; uint32 _fileOffset; byte _fileReadFailed; byte _fileMode; uint32 _whereInResToRead; CameraData camera; int _resultVarNumber; int _sentenceNum; SentenceTab sentence[6]; StringTab string[6]; uint16 _mouthSyncTimes[52]; int16 _soundQuePos; int16 _soundQue[0x100]; uint16 _enqueue_b,_enqueue_c,_enqueue_d,_enqueue_e; int _enqueuePos; EnqueuedObject _enqueuedObjects[32]; byte _soundQue2Pos; byte _soundQue2[10]; int16 _vararg_temp_pos[16]; uint16 _curExecScript; int _scrWidth; int _scrHeight; byte _currentPalette[0x300]; int _palDirtyMin, _palDirtyMax; uint _curSoundPos; ColorCycle _colorCycle[16]; Gdi gdi; bool _BgNeedsRedraw; int16 _localParamList[16]; uint16 _verbMouseOver; int16 _foundPathX; int16 _foundPathY; uint16 _lastKeyHit; int _scummStackPos; int16 _scummStack[100]; int _maxBoxVertexHeap; byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3; int _boxPathVertexHeapIndex; int _boxMatrixItem; byte _grabbedCursor[2048]; char _saveLoadName[32]; MixerChannel _mixer_channel[NUM_MIXER]; OpcodeProc getOpcode(int i) { return _opcodes[i]; } void openRoom(int room); void deleteRoomOffsets(); void readRoomsOffsets(); void askForDisk(const char *filename); bool openResourceFile(const char *filename); void fileClose(void *file); void *fileOpen(const char *filename, int mode); void fileSeek(void *file, long offs, int whence); void fileRead(void *handle, void *ptr, uint32 size); bool fileEof(void *handle); uint32 filePos(void *handle); int fileReadByte(); uint32 fileReadDwordLE(); uint32 fileReadDwordBE(); #if defined(SCUMM_LITTLE_ENDIAN) uint32 fileReadDword() { return fileReadDwordLE(); } #elif defined(SCUMM_BIG_ENDIAN) uint32 fileReadDword() { return fileReadDwordBE(); } #endif uint fileReadWordLE(); uint fileReadWordBE(); static byte *alloc(int size); static void free(void *mem); void readResTypeList(int id, uint32 tag, const char *name); void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode); void initRandSeeds(); uint getRandomNumber(uint max); uint getRandomNumberRng(uint min, uint max); void loadCharset(int i); void nukeCharset(int i); void initScreens(int a, int b, int w, int h); void setShake(int mode); void setCursor(int cursor); void clearDrawObjectQueue(); byte *createResource(int type, int index, uint32 size); void initScummVars(); void getGraphicsPerformance(); void nukeResource(int type, int i); byte *getResourceAddress(int type, int i); byte *getStringAddress(int i); void ensureResourceLoaded(int type, int i); int loadResource(int type, int i); int getResourceRoomNr(int type, int index); int readSoundResource(int type, int index); void setResourceCounter(int type, int index, byte flag); void validateResource(const char *str, int type, int index); void initVirtScreen(int slot, int top, int height, bool twobufs, bool fourextra); void setDirtyRange(int slot, int a, int height); void drawDirtyScreenParts(); void updateDirtyScreen(int slot); void unkVirtScreen4(int a); void restoreMouse(); void initActor(Actor *a, int mode); bool checkFixedDisk(); void setActorWalkSpeed(Actor *a, uint speed1, uint speed2); int calcMovementFactor(Actor *a, int newx, int newy); int actorWalkStep(Actor *a); int remapDirection(Actor *a, int dir); bool checkXYInBoxBounds(int box, int x, int y); void setupActorScale(Actor *a); void checkRange(int max, int min, int no, const char *str); bool fileReadFailed(void *handle); void clearFileReadFailed(void *handle); bool getClass(int obj, int cls); void putClass(int obj, int cls, bool set); int getState(int obj); void putState(int obj, int state); int getOwner(int obj); void putOwner(int obj, int owner); int getObjectRoom(int obj); void main(); uint distanceFromPt(int x, int y, int ptx, int pty); Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y); bool getSideOfLine(int x1,int y1, int x2, int y2, int x, int y, int box); void getBoxCoordinates(int boxnum, BoxCoords *bc); byte getMaskFromBox(int box); Box *getBoxBaseAddr(int box); byte getBoxFlags(int box); int getBoxScale(int box); byte getNumBoxes(); byte *getBoxMatrixBaseAddr(); // void startAnimActor(Actor *a, int frame); void startAnimActor(Actor *a, int frame); void startAnimActorEx(Actor *a, int frame, int direction); // void startAnimActor(Actor *a, int frame, byte direction); int getProgrDirChange(Actor *a, int mode); void initActorCostumeData(Actor *a); void fixActorDirection(Actor *a, int direction); void cpst_decodeData(Actor *a, int frame, uint mask); void scummInit(); void scummMain(int argc, char **argv); void runScript(int script, int a, int b, int16 *lvarptr); void stopScriptNr(int script); int getScriptSlot(); void runScriptNested(int script); void updateScriptPtr(); void getScriptBaseAddress(); void getScriptEntryPoint(); void executeScript(); byte fetchScriptByte(); int fetchScriptWord(); void ignoreScriptWord() { fetchScriptWord(); } void ignoreScriptByte() { fetchScriptByte(); } int getVarOrDirectWord(byte mask); int getVarOrDirectByte(byte mask); int readVar(uint var); void writeVar(uint var, int value); void getResultPos(); void setResult(int result); int getObjectIndex(int object); void o5_actorFollowCamera(); void o5_actorFromPos(); void o5_actorSet(); void o5_actorSetClass(); void o5_add(); void o5_and(); void o5_animateActor(); void o5_badOpcode(); void o5_breakHere(); void o5_chainScript(); void o5_cursorCommand(); void o5_cutscene(); void o5_debug(); void o5_decrement(); void o5_delay(); void o5_delayVariable(); void o5_divide(); void o5_doSentence(); void o5_drawBox(); void o5_drawObject(); void o5_dummy(); void o5_endCutscene(); void o5_equalZero(); void o5_expression(); void o5_faceActor(); void o5_findInventory(); void o5_findObject(); void o5_freezeScripts(); void o5_getActorCostume(); void o5_getActorElevation(); void o5_getActorFacing(); void o5_getActorMoving(); void o5_getActorRoom(); void o5_getActorScale(); void o5_getActorWalkBox(); void o5_getActorWidth(); void o5_getActorX(); void o5_getActorY(); void o5_getAnimCounter(); void o5_getClosestObjActor(); void o5_getDist(); void o5_getInventoryCount(); void o5_getObjectOwner(); void o5_getObjectState(); void o5_getRandomNr(); void o5_getScriptRunning(); void o5_getVerbEntrypoint(); void o5_ifClassOfIs(); void o5_increment(); void o5_isActorInBox(); void o5_isEqual(); void o5_isGreater(); void o5_isGreaterEqual(); void o5_isLess(); void o5_isNotEqual(); void o5_isSoundRunning(); void o5_jumpRelative(); void o5_lessOrEqual(); void o5_lights(); void o5_loadRoom(); void o5_loadRoomWithEgo(); void o5_matrixOps(); void o5_move(); void o5_multiply(); void o5_notEqualZero(); void o5_or(); void o5_overRide(); void o5_panCameraTo(); void o5_pickupObject(); void o5_print(); void o5_printEgo(); void o5_pseudoRoom(); void o5_putActor(); void o5_putActorAtObject(); void o5_putActorInRoom(); void o5_quitPauseRestart(); void o5_resourceRoutines(); void o5_roomOps(); void o5_saveRestoreVerbs(); void o5_setCameraAt(); void o5_setObjectName(); void o5_setOwnerOf(); void o5_setState(); void o5_setVarRange(); void o5_soundKludge(); void o5_startMusic(); void o5_startObject(); void o5_startScript(); void o5_startSound(); void o5_stopMusic(); void o5_stopObjectCode(); void o5_stopObjectScript(); void o5_stopScript(); void o5_stopSound(); void o5_stringOps(); void o5_subtract(); void o5_verbOps(); void o5_wait(); void o5_walkActorTo(); void o5_walkActorToActor(); void o5_walkActorToObject(); void o6_pushByte(); void o6_pushWord(); void o6_pushByteVar(); void o6_pushWordVar(); void o6_invalid(); void o6_byteArrayRead(); void o6_wordArrayRead(); void o6_byteArrayIndexedRead(); void o6_wordArrayIndexedRead(); void o6_dup(); void o6_zero(); void o6_eq(); void o6_neq(); void o6_gt(); void o6_lt(); void o6_le(); void o6_ge(); void o6_add(); void o6_sub(); void o6_mul(); void o6_div(); void o6_land(); void o6_lor(); void o6_kill(); void o6_writeByteVar(); void o6_writeWordVar(); void o6_byteArrayWrite(); void o6_wordArrayWrite(); void o6_byteArrayIndexedWrite(); void o6_wordArrayIndexedWrite(); void o6_byteVarInc(); void o6_wordVarInc(); void o6_byteArrayInc(); void o6_wordArrayInc(); void o6_byteVarDec(); void o6_wordVarDec(); void o6_byteArrayDec(); void o6_wordArrayDec(); void o6_jumpTrue(); void o6_jumpFalse(); void o6_jump(); void o6_startScriptEx(); void o6_startScript(); void o6_startObject(); void o6_setObjectState(); void o6_setObjectXY(); void o6_stopObjectCode(); void o6_endCutscene(); void o6_cutScene(); void o6_stopMusic(); void o6_freezeUnfreeze(); void o6_cursorCommand(); void o6_breakHere(); void o6_ifClassOfIs(); void o6_setClass(); void o6_getState(); void o6_setState(); void o6_setOwner(); void o6_getOwner(); void o6_startSound(); void o6_stopSound(); void o6_startMusic(); void o6_stopObjectScript(); void o6_panCameraTo(); void o6_actorFollowCamera(); void o6_setCameraAt(); void o6_loadRoom(); void o6_stopScript(); void o6_walkActorToObj(); void o6_walkActorTo(); void o6_putActorInRoom(); void o6_putActorAtObject(); void o6_faceActor(); void o6_animateActor(); void o6_doSentence(); void o6_pickupObject(); void o6_loadRoomWithEgo(); void o6_getRandomNumber(); void o6_getRandomNumberRange(); void o6_getActorMoving(); void o6_getScriptRunning(); void o6_getActorRoom(); void o6_getObjectX(); void o6_getObjectY(); void o6_getObjectOldDir(); void o6_getObjectNewDir(); void o6_getActorWalkBox(); void o6_getActorCostume(); void o6_findInventory(); void o6_getInventoryCount(); void o6_getVerbFromXY(); void o6_beginOverride(); void o6_endOverride(); void o6_setObjectName(); void o6_isSoundRunning(); void o6_setBoxFlags(); void o6_createBoxMatrix(); void o6_resourceRoutines(); void o6_roomOps(); void o6_actorSet(); void o6_verbOps(); void o6_getActorFromXY(); void o6_findObject(); void o6_pseudoRoom(); void o6_getActorElevation(); void o6_getVerbEntrypoint(); void o6_arrayOps(); void o6_saveRestoreVerbs(); void o6_drawBox(); void o6_getActorWidth(); void o6_wait(); void o6_getActorScaleX(); void o6_getActorAnimCounter1(); void o6_soundKludge(); void o6_isAnyOf(); void o6_quitPauseRestart(); void o6_isActorInBox(); void o6_delay(); void o6_delayLonger(); void o6_delayVeryLong(); void o6_stopSentence(); void o6_print_0(); void o6_print_1(); void o6_print_2(); void o6_print_3(); void o6_printActor(); void o6_printEgo(); void o6_talkActor(); void o6_talkEgo(); void o6_dim(); void o6_runVerbCodeQuick(); void o6_runScriptQuick(); void o6_dim2(); void o6_abs(); void o6_distObjectObject(); void o6_distObjectPt(); void o6_distPtPt(); void o6_dummy_stacklist(); void o6_miscOps(); void o6_breakMaybe(); void o6_pickOneOf(); void o6_pickOneOfDefault(); void o6_jumpToScript(); void o6_isRoomScriptRunning(); void o6_kernelFunction(); void o6_getAnimateVariable(); void o6_drawBlastObject(); int popRoomAndObj(int *room); void soundKludge(int16 *list); void stopObjectCode(); void stopObjectScript(int script); void putActor(Actor *a, int x, int y, byte room); void clearMsgQueue(); void adjustActorPos(Actor *a); void hideActor(Actor *a); void showActor(Actor *a); void showActors(); void turnToDirection(Actor *a, int newdir); int whereIsObject(int object); int getObjectOrActorXY(int object); void addSoundToQueue(int sound); void addSoundToQueue2(int sound); bool isScriptInUse(int script); int getActorXYPos(Actor *a); void getObjectXYPos(int object); AdjustBoxResult adjustXYToBeInBox(Actor *a, int x, int y, int pathfrom); int getWordVararg(int16 *ptr); int getObjActToObjActDist(int a, int b); void processSoundQues(); bool inBoxQuickReject(int box, int x, int y, int threshold); AdjustBoxResult getClosestPtOnBox(int box, int x, int y); void setCameraAt(int pos_x, int pos_y); void stopTalk(); void restoreCharsetBg(); void setCameraFollows(Actor *a); void runHook(int i); void startScene(int room, Actor *a, int b); void freezeScripts(int scr); void unfreezeScripts(); void runAllScripts(); int findObject(int x, int y); void stopCycle(int i); void killScriptsAndResources(); void runExitScript(); void runEntryScript(); void increaseResourceCounter(); bool isResourceInUse(int type, int i); void initRoomSubBlocks(); void loadRoomObjects(); void setPaletteFromRes(); void initCycl(byte *ptr); void initBGBuffers(); void setDirtyColors(int min, int max); void setScaleItem(int slot, int a, int b, int c, int d); void cyclePalette(); void moveMemInPalRes(int start, int end, byte direction); void redrawBGAreas(); void drawRoomObjects(int arg); void drawRoomObject(int i, int arg); void redrawBGStrip(int start, int num); void drawObject(int obj, int arg); int hasCharsetMask(int x, int y, int x2, int y2); void restoreBG(int left, int top, int right, int bottom); void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint32 dirtybits); VirtScreen *findVirtScreen(int y); void unkScreenEffect1(); void unkScreenEffect2(); void unkScreenEffect3(); void unkScreenEffect4(); void unkScreenEffect5(int a); void unkScreenEffect6(); void unkScreenEffect7(int a); void playSound(int sound); void decreaseScriptDelay(int amount); void processKbd(); void redrawVerbs(); void checkExecVerbs(); void checkAndRunVar33(); void CHARSET_1(); void walkActors(); void moveCamera(); void fixObjectFlags(); void clear_fullRedraw(); void palManipulate(); void screenEffect(int effect); void clearClickedStatus(); void verbMouseOver(int verb); int checkMouseOver(int x, int y); void playActorSounds(); void processDrawQue(); void setActorRedrawFlags(); void resetActorBgs(); void processActors(); void drawVerb(int verb, int mode); void runInputScript(int a, int cmd, int mode); void cameraMoved(); void walkActor(Actor *a); int checkKeyHit(); int getPathToDestBox(byte from, byte to); int findPathTowards(Actor *a, byte box, byte box2, byte box3); void drawActorCostume(Actor *a); void actorAnimate(Actor *a); int getActorFromPos(int x, int y); void restoreVerbBG(int verb); void drawString(int a); void drawVerbBitmap(int vrb, int x, int y); void setActorCostume(Actor *a, int c); void loadPtrToResource(int type, int i, byte *ptr); void push(int a); int pop(); void walkActorTo(Actor *a, int x, int y, int direction); void setCursorImg(uint img, uint room, uint imgindex); // void setCursorHotspot(int cursor, int x, int y); void initCharset(int charset); void addObjectToDrawQue(int object); int getVerbEntrypoint(int obj, int entry); int isSoundRunning(int a); void startWalkActor(Actor *a, int x, int y, int dir); void setBoxFlags(int box, int val); void setBoxScale(int box, int b); void createBoxMatrix(); void addObjectToInventory(uint obj, uint room); void removeObjectFromRoom(int obj); void decodeParseString(); void pauseGame(bool user); void shutDown(int i); void lock(int type, int i); void unlock(int type, int i); void heapClear(int mode); void unkHeapProc2(int a, int b); void loadFlObject(uint object, uint room); void setPalColor(int index, int r, int g, int b); void darkenPalette(int a, int b, int c, int d, int e); void unkRoomFunc3(int a, int b, int c, int d, int e); void unkRoomFunc4(int a, int b, int c, int d, int e); int getVerbSlot(int id, int mode); void killVerb(int slot); byte *getOBCDFromObject(int obj); byte *getObjOrActorName(int obj); void clearOwnerOf(int obj); void runVerbCode(int script, int entry, int a, int b, int16 *vars); void setVerbObject(uint room, uint object, uint verb); void unkMessage1(); void unkMessage2(); void actorTalk(); byte *addMessageToStack(byte *msg); void unkAddMsgToStack2(int var); void unkAddMsgToStack3(int var); void unkAddMsgToStack4(int var); void unkAddMsgToStack5(int var); byte *getActorName(Actor *a); uint32 getOBCDOffs(int object); byte isMaskActiveAt(int l, int t, int r, int b, byte *mem); int getInventorySlot(); int getKeyInput(int a); void convertKeysToClicks(); void drawBox(int x, int y, int x2, int y2, int color); void drawMouse(); void dumpResource(char *tag, int index, byte *ptr); bool saveState(int slot, bool compat); bool loadState(int slot, bool compat); void saveOrLoad(Serializer *s); void saveLoadResource(Serializer *ser, int type, int index); bool isResourceLoaded(int type, int index); Actor *derefActor(int id) { return &actor[id]; } Actor *derefActorSafe(int id, const char *errmsg); Actor *getFirstActor() { return actor; } PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node); PathNode *unkMatrixProc2(PathVertex *vtx, int i); bool areBoxesNeighbours(int i, int j); void addToBoxMatrix(byte b); PathVertex *addPathVertex(); void *addToBoxVertexHeap(int size); void parseCommandLine(int argc, char **argv); void showHelpAndExit(); char *getGameName(); bool detectGame(); void setupOpcodes(); void setupOpcodes2(); void endCutscene(); void cutscene(int16 *args); void setOwnerOf(int obj, int owner); void panCameraTo(int x, int y); void actorFollowCamera(int act); void setCameraAtEx(int at); void clampCameraPos(Point *pt); void setCursorHotspot2(int x,int y); void makeCursorColorTransparent(int a); void faceActorToObj(int act, int obj); void animateActor(int act, int anim); bool isScriptRunning(int script); bool isRoomScriptRunning(int script); int getObjX(int obj); int getObjY(int obj); int getObjOldDir(int obj); int getObjNewDir(int obj); int findInventory(int owner, int index); int getInventoryCount(int owner); void beginOverride(); void endOverride(); void setPalette(int pal); void setPaletteFromPtr(byte *ptr); byte *findPalInPals(byte *pal, int index); int getStringLen(byte *ptr); void readArrayFromIndexFile(); void readMAXS(); void readIndexFile(); int readArray(int array, int index, int base); void writeArray(int array, int index, int base, int value); int getStackList(int16 *args, uint maxnum); void setObjectState(int obj, int state, int x, int y); void setStringVars(int i); void decodeParseString2(int a, int b); void arrayop_1(int a, byte *ptr); void copyString(byte *dst, byte *src, int len); int getArrayId(); void nukeArray(int a); int defineArray(int a, int b, int c, int d); int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f); void grabCursor(int x, int y, int w, int h); void unkMiscOp9(); void startManiac(); void grabCursor(byte *ptr, int width, int height); byte *getPalettePtr(); void setupSound(); void stopAllSounds(); void stopSound(int sound); bool isSoundInQueue(int sound); void clearSoundQue(); void talkSound(uint32 a, uint32 b, int mode); void processSfxQueues(); void startTalkSound(uint32 a, uint32 b, int mode); void stopTalkSound(); bool isMouthSyncOff(uint pos); void startSfxSound(void *file); void *openSfxFile(); void resourceStats(); bool isCostumeInUse(int i); void expireResources(uint32 size); void freeResources(); void destroy(); void useIm01Cursor(byte *im, int w, int h); void useBompCursor(byte *im, int w, int h); void decompressBomp(byte *dst, byte *src, int w, int h); void setupCursor() { _cursorAnimate = 1; } void decompressDefaultCursor(int index); void allocateArrays(); void initializeLocals(int slot, int16 *vars); static void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom); int scummLoop(int delta); bool getSavegameName(int slot, char *desc); void makeSavegameName(char *out, int slot, bool compatible); void exitCutscene(); void nukeFlObjects(int min, int max); void swapPalColors(int a, int b); void enqueueObject(int a, int b, int c, int d, int e, int f, int g, int h, int mode); void clearEnqueue() { _enqueuePos = 0; } void drawEnqueuedObjects(); void drawEnqueuedObject(EnqueuedObject *eo); void removeEnqueuedObjects(); void removeEnqueuedObject(EnqueuedObject *eo); void pauseSounds(bool pause); MixerChannel *allocateMixer(); bool isSfxFinished(); void playSfxSound(void *sound, uint32 size, uint rate); void stopSfxSound(); void mixWaves(int16 *sounds, int len); struct FindObjectInRoom { CodeHeader *cdhd; byte *obcd; ImageHeader *imhd; byte *obim; byte *roomptr; }; enum FindObjectWhat { foCodeHeader = 1, foImageHeader = 2, foCheckAlreadyLoaded = 4, }; void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room); void setupRoomObject(ObjectData *od, byte *room); int findFlObjectSlot(); void runTalkScript(int frame); int remapPaletteColor(int r, int g, int b, uint threshold); void remapActor(Actor *a, int b, int c, int d, int e); byte *findResourceData(uint32 tag, byte *ptr); int getResourceDataSize(byte *ptr); void akos_decodeData(Actor *a, int frame, uint usemask); int akos_frameToAnim(Actor *a, int frame); bool akos_hasManyDirections(Actor *a); void stopActorMoving(Actor *a); int newDirToOldDir(int dir); int oldDirToNewDir(int dir); void startWalkAnim(Actor *a, int cmd, int angle); void setActorBox(Actor *a, int box); int getAngleFromPos(int x, int y); int updateActorDirection(Actor *a); bool akos_drawCostume(AkosRenderer *ar); void akos_setPalette(AkosRenderer *ar, byte *palette); void akos_setCostume(AkosRenderer *ar, int costume); void akos_setFacing(AkosRenderer *ar, Actor *a); bool akos_drawCostumeChannel(AkosRenderer *ar, int chan); void akos_codec1(AkosRenderer *ar); void akos_codec5(AkosRenderer *ar); void akos_codec16(AkosRenderer *ar); void akos_codec1_ignorePakCols(AkosRenderer *ar, int num); void akos_c1_spec2(AkosRenderer *ar); void akos_c1_spec3(AkosRenderer *ar); void akos_c1_0_decode(AkosRenderer *ar); void akos_c1_12_decode(AkosRenderer *ar); void akos_c1_12y_decode(AkosRenderer *ar); void akos_c1_3_decode(AkosRenderer *ar); void akos_c1_4_decode(AkosRenderer *ar); void akos_c1_4y_decode(AkosRenderer *ar); void akos_c1_56_decode(AkosRenderer *ar); void akos_c1_56y_decode(AkosRenderer *ar); void akos_c1_7_decode(AkosRenderer *ar); bool akos_increaseAnims(byte *akos, Actor *a); bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo); int getAnimVar(Actor *a, byte var); void setAnimVar(Actor *a, byte var, int value); void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2); bool akos_compare(int a, int b, byte cmd); static int normalizeAngle(int angle); static int fromSimpleDir(int dirtype, int dir); static int toSimpleDir(int dirtype, int dir); static int numSimpleDirDirections(int dirType); void doSentence(int c, int b, int a); int cost_frameToAnim(Actor *a, int frame); void setupShadowPalette(int slot,int rfact,int gfact,int bfact,int from,int to); void drawBomp(BompDrawData *bd); void loadCostume(LoadedCostume *lc, int costume); void cost_setPalette(CostumeRenderer *cr, byte *palette); void cost_setFacing(CostumeRenderer *cr, Actor *a); void cost_setCostume(CostumeRenderer *cr, int costume); byte cost_increaseAnims(LoadedCostume *lc, Actor *a); byte cost_increaseAnim(LoadedCostume *lc, Actor *a, int slot); void cost_decodeData(Actor *a, int frame, uint usemask); }; enum AkosOpcodes{ AKC_Return = 0xC001, AKC_SetVar = 0xC010, AKC_CmdQue3 = 0xC015, AKC_ComplexChan = 0xC020, AKC_Jump = 0xC030, AKC_JumpIfSet = 0xC031, AKC_AddVar = 0xC040, AKC_Ignore = 0xC050, AKC_IncVar = 0xC060, AKC_CmdQue3Quick = 0xC061, AKC_SkipStart = 0xC070, AKC_SkipE = 0xC070, AKC_SkipNE = 0xC071, AKC_SkipL = 0xC072, AKC_SkipLE = 0xC073, AKC_SkipG = 0xC074, AKC_SkipGE = 0xC075, AKC_StartAnim = 0xC080, AKC_StartVarAnim = 0xC081, AKC_Random = 0xC082, AKC_SetActorClip = 0xC083, AKC_StartAnimInActor = 0xC084, AKC_SetVarInActor = 0xC085, AKC_HideActor = 0xC086, AKC_SetDrawOffs = 0xC087, AKC_JumpTable = 0xC088, AKC_SoundStuff = 0xC089, AKC_Flip = 0xC08A, AKC_Cmd3 = 0xC08B, AKC_Ignore3 = 0xC08C, AKC_Ignore2 = 0xC08D, AKC_JumpStart = 0xC090, AKC_JumpE = 0xC090, AKC_JumpNE = 0xC091, AKC_JumpL = 0xC092, AKC_JumpLE = 0xC093, AKC_JumpG = 0xC094, AKC_JumpGE = 0xC095, AKC_ClearFlag = 0xC09F, }; struct ScummDebugger { Scumm *_s; byte _command; char *_parameters; bool _welcome; int _go_amount; char _cmd_buffer[256]; void on_frame(); bool do_command(); void enter(); int get_command(); void attach(Scumm *s); void detach(); void printActors(int act); void printScripts(); }; struct SaveLoadEntry { uint16 offs; uint8 type; uint8 size; }; typedef int SerializerSaveReference(void *me, byte type, void *ref); typedef void *SerializerLoadReference(void *me, byte type, int ref); struct Serializer { FILE *_saveLoadStream; union { SerializerSaveReference *_save_ref; SerializerLoadReference *_load_ref; void *_saveload_ref; }; void *_ref_me; bool _saveOrLoad; void saveLoadBytes(void *b, int len); void saveLoadArrayOf(void *b, int len, int datasize, byte filetype); void saveLoadEntries(void *d, const SaveLoadEntry *sle); void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle); void saveUint32(uint32 d); void saveWord(uint16 d); void saveByte(byte b); byte loadByte(); uint16 loadWord(); uint32 loadUint32(); bool isSaving() { return _saveOrLoad; } }; extern const uint32 IMxx_tags[]; extern const byte default_scale_table[768]; void outputdisplay2(Scumm *s, int disp); extern const byte revBitMask[8]; void blitToScreen(Scumm *s, byte *src, int x, int y, int w, int h); #if defined(__GNUC__) void CDECL error(const char *s, ...) NORETURN; #else void CDECL NORETURN error(const char *s, ...); #endif void CDECL warning(const char *s, ...); void CDECL debug(int level, const char *s, ...); void checkHeap(); void initGraphics(Scumm *s, bool fullScreen); void updateScreen(Scumm *s); void drawMouse(Scumm *s, int x, int y, int color, byte *mask, bool visible); void drawMouse(Scumm *s, int x, int y, int w, int h, byte *buf, bool visible); void blit(byte *dst, byte *src, int w, int h); byte *findResource(uint32 tag, byte *searchin, int index); byte *findResource(uint32 tag, byte *searchin); void playSfxSound(void *sound, uint32 size, uint rate); bool isSfxFinished(); void waitForTimer(Scumm *s, int msec_delay);