/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BURIED_NAVDATA_H #define BURIED_NAVDATA_H #include "common/scummsys.h" namespace Buried { struct Location { Location() : timeZone(-1), environment(-1), node(-1), facing(-1), orientation(-1), depth(-1) {} Location(int16 tz, int16 e, int16 n, int16 f, int16 o, int16 d) : timeZone(tz), environment(e), node(n), facing(f), orientation(o), depth(d) {} int16 timeZone; int16 environment; int16 node; int16 facing; int16 orientation; int16 depth; }; enum { TRANSITION_NONE = 0, TRANSITION_PUSH = 1, TRANSITION_WALK = 2, TRANSITION_VIDEO = 3, TRANSITION_FADE = 4 }; enum { TF_PUSH_UP = 0, TF_PUSH_LEFT = 1, TF_PUSH_RIGHT = 2, TF_PUSH_DOWN = 3 }; struct DestinationScene { Location destinationScene; int16 transitionType; // Data specific to each type of transition: // TRANSITION_VIDEO: video clip ID // TRANSITION_PUSH: identifies direction int16 transitionData; int32 transitionStartFrame; // Unused for video int32 transitionLength; // Unused for video }; struct LocationStaticData { Location location; DestinationScene destUp; DestinationScene destLeft; DestinationScene destRight; DestinationScene destDown; DestinationScene destForward; int16 classID; int32 navFrameIndex; int32 miscFrameIndex; int32 miscFrameCount; int32 cycleStartFrame; int32 cycleFrameCount; }; } // End of namespace Buried #endif