/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define FORBIDDEN_SYMBOL_EXCEPTION_printf #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #include "common/scummsys.h" #if defined(__3DS__) #include "backends/mutex/3ds/3ds-mutex.h" #include <3ds.h> /** * 3DS mutex manager */ class _3DSMutexInternal final : public Common::MutexInternal { public: _3DSMutexInternal() { RecursiveLock_Init(&_mutex); } ~_3DSMutexInternal() override {} bool lock() override { RecursiveLock_Lock(&_mutex); return true; } bool unlock() override { RecursiveLock_Unlock(&_mutex); return true; } private: RecursiveLock _mutex; }; Common::MutexInternal *create3DSMutexInternal() { return new _3DSMutexInternal(); } #endif